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Author Topic: The Long Road: OOC  (Read 7733 times)
foproy
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« Reply #90 on: February 06, 2012, 05:20:20 PM »

i think approaching with an "unarmed liaison would work well. someone who can talk and has a high prestidigitation.
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LordKruelos
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« Reply #91 on: February 06, 2012, 05:25:59 PM »


To speed the game along, would it be easier for the GM to make those rolls since the PC's sheet is right there? Otherwise, you end up losing multiple days for every single roll.
The difference might be if the GM reports the roll (just like if the PC had rolled it) or doesn't (hidden roll)

Thoughts?

I try to include any rolls I might need with the post where I do it, but I never object to a GM rolling for me if I forgot a roll, or if it's something I shouldn't know about. Do it.  Grin

I guess I'd suggest the GM roll everything they would have to pause the game to prompt a player for, and anytime a player calls a skill (like what you've done), let the player roll it as part of their post (or the GM can roll it if the player forgets), we're on the honor system one way or the other.

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I vote for an initial stealthy recon, then, assuming they don't immediately look like warlike folk, a friendly envoy or two presenting the caravan and entertainment in exchange for hospitality.

Vashkar could do a fly over while it's dark... but he's unskilled in stealth, a skilled sneaky on the ground might be just as effective if not more. Plenty willing to have a go though if you all think it's a good idea.

When we start getting close, Vash will definitely stay hidden in the wagon until we know how the people are going to react.

Agree with you staying hidden, but it's too easy to see a flying shape. I'd rather send 1-2 Sneak monkeys ahead to scout for immediate threat. If no threat, leave them temporarily hidden in place and send in Team Diplomacy and/or Caravan of Traveling Entertainers shtick.
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LordKruelos
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« Reply #92 on: February 06, 2012, 05:28:29 PM »

Team A: Stealthy Recon & backup team

Team B: Unarmed liaison(s) who can talk and have a high prestidigitation.

Team C: Reserves / Heavy Hitters
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Antilles
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« Reply #93 on: February 07, 2012, 02:23:24 AM »

Kaze can join either Team Stealth or Team Unarmed, although without Search Team Unarmed might be the best place for him...
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Mister Andersen
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« Reply #94 on: February 07, 2012, 03:44:35 AM »

Why prestidigitation?
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foproy
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« Reply #95 on: February 07, 2012, 04:08:50 AM »

hide weapons
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LordKruelos
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« Reply #96 on: February 07, 2012, 08:40:39 AM »

Why prestidigitation?

Those valuables aren't going to pocket themselves!
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foproy
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« Reply #97 on: February 07, 2012, 09:01:44 AM »

is that something against the petch?
i think you may be racist  Tongue
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LordKruelos
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« Reply #98 on: February 07, 2012, 09:07:09 AM »

is that something against the petch?
i think you may be racist  Tongue

Clearly. In no way was I referencing a certain "Mischievous wandering skald with larcenous habits and honeyed words." Nothing to see here. *whistles*
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Mister Andersen
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« Reply #99 on: February 07, 2012, 09:45:39 AM »

Well, Killi has a high Prestidig score, but she's also probably the single least unthreatening person you could send out.
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Mister Andersen
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« Reply #100 on: February 07, 2012, 10:49:07 AM »

So, folks who have purchased them, can we get a final rundown of the caravan NPCs?
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LordKruelos
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« Reply #101 on: February 07, 2012, 11:18:07 AM »

So, folks who have purchased them, can we get a final rundown of the caravan NPCs?

I doubt we'll get a "final rundown" but we might get an initial listing of prominent members of the caravan while still leaving room to grow "Tradesman #3" into "Luther Kragg, journeyman blacksmith, who likes long walks on desolate icy beaches, ale, and rambling conversations concerning his suspicion that life, especially his, is subject to the whims of distant gods."
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Fiendbasher
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« Reply #102 on: February 07, 2012, 12:18:14 PM »

Vash can use his illusion trinket and accompany the talkers... however while it makes him look passably human, especially with all that clothing on, he'll still look like a hulking brute and rather intimidating (23 disguise, -5 blend lol). This could work in your favor, especially since even if he leaves his halberd behind he's still a weapon of mass destruction... but the other limit is that the illusion only lasts 30 minutes.

Kaze's prettier and arguably a better buttkicker in his field of specialty, and he can talk well too. Unless these people have something against elves I think he's the best choice for physical backup.

Vash will definitely want to be where he can see and/or hear trouble and make it to the others in a round or so either way... up to 250 ft. out or so would be good if he's not right with the others.
« Last Edit: February 07, 2012, 12:19:51 PM by Fiendbasher » Logged

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Antilles
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« Reply #103 on: February 07, 2012, 01:48:18 PM »

We still need someone with some aggressive social skills, Kaze's more defensive.
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foproy
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« Reply #104 on: February 07, 2012, 01:48:28 PM »

bolo can talk, and he certainly has no issue with being the center of attention.
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