Author Topic: The Long Road: OOC  (Read 16481 times)

Catodon

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The Long Road: OOC
« on: January 24, 2012, 09:36:31 PM »
character creation notes and ooc talk goes here.
"I just do eyes"
Author of Gulliver's Trading Company and the map of the world of Gullivers travels:
http://www.scribd.com/doc/84956575/Gullivers-Trading-Co-Grub
http://browse.deviantart.com/#/art/Gulliver-s-Travels-World-Map-294804331?hf=1
Also check out RPG Review:
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foproy

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Re: The Long Road: OOC
« Reply #1 on: January 24, 2012, 10:42:28 PM »
enough to get started, i still have some gear to pick up i will do that tomorrow.

Bolo Sandydown,  pech,  nomad,  assassin
male

Spoiler: stats • show
attributes
str10, dex 18, con 13, int 14, wis 14, cha 11



skills total=ranks plus mod
acrobatics 10=6+4
blend 6=6+0
bluff 6=6+0
disguise 6=6+0
impress 6=6+0
intimidate 8=6+2
notice 8=6+2
prestidigitation 10=6+4

interest
languages: pech common elven dwarven
studies: elven culture

combat:
vitality 30 wounds 5
defense 17=10+2+4+1
bab: 2
weapons
stiletto: atk: +3, damage: 1d4+4, threat 18-20, qualities: ap8 finesse pech.
Throwing knife: atk:+7, damage1d4, shots: 10, qualities: poisonous
 
proficiencies (*forte)
edged*
hurled*

tricks:
cheap shot(only for stiletto)
parry
armor: studded leather, dr: 2, resistances: cold 4 upgrades: warm pech

feats
nasty little git
knife basics
bsm horseman (bonus)

origin abilities:
enlightened resolve
hearty appetite
hurled proficiency
animal empathy
linguist
practiced haggle
trackless step

class abilities
hand of death
heart seeker
cold read

gear:
masterwork actors props 60s
thieves tools 20s
hemp rope 20s
snow shoes 10s
saw 5s

coin in hand
50s
quick on your feet
« Last Edit: January 26, 2012, 04:01:19 PM by foproy »
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Catodon

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Re: The Long Road: OOC
« Reply #2 on: January 25, 2012, 01:03:33 AM »
repeated from the recruitment thread

Travelling performers?
Mercinary Band of the Long Road?
Well originally the idea was for chance met companions on the road but I have to say I like the idea of some PC's having a history or ties that bind.

How about this?
Any player can suggest a group to exist. Group membership is optional. These can be small groups or large ones like religeons.
Groups that share equipment have 'shares' (in game explanation can be anything you like but OOC this would be the rule). Each share costs 1sp. and is noted near the character's gear near the stake.
Someone needs to list the total numer of shares.
We then need a list of the gear bought with these funds with the sp value and current of each item and a total value. One player has to be nominated to keep track of this.

If you want to pull out you need to be bought out by the others. the cost of the buy out will be (total sp/total shares)x(your shares).
But you don't need to know that, friends forever, right?
"I just do eyes"
Author of Gulliver's Trading Company and the map of the world of Gullivers travels:
http://www.scribd.com/doc/84956575/Gullivers-Trading-Co-Grub
http://browse.deviantart.com/#/art/Gulliver-s-Travels-World-Map-294804331?hf=1
Also check out RPG Review:
http://rpgreview.net

Fiendbasher

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Re: The Long Road: OOC
« Reply #3 on: January 25, 2012, 02:00:53 AM »
Vashkar the Draconian

Sitting on the ground with his back to you, leathery wings partially unfurled and tail curled around him, he looked like a very small dragon, with deep reddish scales that lighten to an almost orange hue on his underside and nearly black across his back, and dark stripes banding his hide. But then he rose to his feet and turned to face you, picking up a long hafted glaive from the ground and bringing it to the ready. More visible once standing, his build was more humanoid... he balanced on two legs on the balls of black-taloned feet, long tail swaying languidly behind him. He wore clothing... something resembling heavy padded trousers, and his arms and feet were tightly wrapped in thick cloth. Even more  padded garment lay in a heap next to his feet. Golden eyes peered down a pointed dragonlike snout at you, their catlike pupils narrowing slightly as he took in your measure. Briefly the spines running from the top of his horn-crowned head and down his neck prickled forward, pulling up his membranous crest... but then he relaxed a bit, not seeming to perceive you as a threat. He vented a slight snort in your direction, before he turned back to the fire and crouched back down to sit on what appeared to be his fur lined cloak, keeping his weapon within easy reach.

Spoiler: Statistics - Awaiting Verification • show
Vashkar - Saurian (Draconian) Gladiator Soldier

Class/Level:
Soldier 3
XP: 2500
Type: Medium biped folk, reach 1
Speed: 30 ft. ground, 60 ft. winged flight

Str: 16 (+3)
Dex: 12 (+1)
Con: 16 (+3)
Int: 14 (+2)
Wis: 11 (+0)
Cha: 10 (+0)

Vitality: 45
Wounds: 16

Melee Attack: +6 = 3(Str) + 3(Soldier) [Forte: Edged]
[list]
[li]Halberd/Ji +7 (1d10+5 lethal; threat 19-20. Qualities: superior materials, AP 4, reach +1, trip, hook[polearm basics])[/li]
[li]Dagger +7 (1d6+4 lethal; threat 19-20. Qualities: bleed, hurl)[/li]
[/list]

Unarmed Attack: +6 = 3(Str) + 3(Soldier)
[list]
[li]Fist +6 (1d4+4 subdual; threat 20)[/li]
[li]Bite I +6 (1d8+4 lethal; threat 18-20)[/li]
[li]Tail Slap I +6 (1d8+4 subdual; threat 20)[/li]
[/list]

Ranged Attack: +4 = 1(Dex) + 3(Soldier)
[list]
[li]Long Bow +4 (1d6 lethal[standard arrow] or 1d6 fire[flaming arrow]; threat 19-20; range 40 ft. x6; Qualities: AP 4[standard] or AP 2[flaming])[/li]
[/list]

Special Attacks:
[list]
[li]Fire Breath (20' line) +4 (2d6+3 fire; DC 15 Reflex save for half damage)[/li][/list]

Fortitude Save: +5 = 2(Soldier) + 3(Con)
Reflex Save: +2 = 1(Soldier) +1(Dex)
Will Save: +3 =3(Soldier) +0(Wis)

Defense: 14 = 10 + 2(Soldier) + 1(Dex) +1 (Agile Defense)
DR: 4/5 =3 (Thick Hide 3, partial) +1/+2 (Soldier, +1/+2[dramatic scene])
Resists: Cold 9 (Moderate padded armor with Warm upgrade)
Spell Resistance: 0

Initiative: +3 = 2(Soldier) + 1(Dex)

Action Dice: 2d4

Lifestyle: 1
[list]
[li]Panache 1 (+0 Appearance, 10s income)[/li]
[li]Prudence 0 (15% Money saved/earned)[/li]
[/list]

Legend: +2
Reputation: 0
Renown: 0

Origin Abilities:
[list]
[li]Cold Blooded: Requires only 1 common meal per day but suffers 1 additional damage per die from cold, and sickened for a number of rounds equal to half any cold damage taken (rounded down). If the cold damage source is continuous (such as from an environment), Vashkar is sickened until he escapes the source.[/li]
[li]Darkvision I: Ignore penalties from dim or faint light conditions.[/li]
[li]Agile Defense: Base Defense increases by 1.[/li]
[li]Crunch!: Strength based damage rolls inflict +1 extra damage.[/li]
[li]Harsh Beating: The Fortitude save DCs of subdual damage you inflict increase by 4[/li]
[li]Paired Skills: Each time you gain 1 or more ranks in the Athletics skill, you gain equal ranks in the Impress skill. This may not increase your Impress skill beyond its maximum rank.[/li]
[/list]


Class Abilities:

[list]
[li]Accurate: Each time you spend an action die to boost an attack check, you roll and add the results of two dice.[/li]
[li]Fortunes of War I: You gain Damage Reduction 1. During dramatic scenes, this DR increases to 2.[/li]
[li]Fight On: At levels 1, 3, 5, 7, 9, 11, 13, 15, 17 and 19, you gain one additional Basic, Melee, Ranged or Unarmed Combat feat or 2 additional proficiencies.[/li]
[/list]

Skills: Total = Ranks(6 max) + Attribute Modifier + Misc
[list]
[li]Acrobatics +7 = 6 + 1(Dex)[/li]
[li]Athletics +8 = 5 + 3(Str)[/li]
[li]Blend -5 = 0 + 0(Cha) - 5[draconic legacy][/li]
[li]Bluff +0 = 0 + 0(Cha)[/li]
[li]Crafting +2 = 0 + 2(Int)[/li]
[li]Disguise +0 = 0 + 0(Cha)[/li]
[li]Haggle +0 = 0 + 0(Wis)[/li]
[li]Impress +5 = 5 + 0(Cha)[/li]
[li]Intimidate +5 = 5 + 0(Wis)[/li]
[li]Investigate +0 = 0 + 0(Wis)[/li]
[li]Medicine +2 = 0 + 2(Int)[/li]
[li]Notice +5 = 5 + 0(Wis)[/li]
[li]Prestidigitation +1 = 0 + 1(Dex)[/li]
[li]Resolve +9 = 6 + 3(Con)[/li]
[li]Ride +1 = 0 + 1(Dex)[/li]
[li]Search +3 = 1 + 2(Int)[/li]
[li]Sense Motive +1 = 1 + 0(Wis)[/li]
[li]Sneak +1 = 0 + 1(Dex)[/li]
[li]Survival +5 = 5 + 0(Wis)[/li]
[li]Tactics +4 = 2 + 2(Int)[/li]
[/list]
Origin Skills: Acrobatics & Sense Motive
ACP: -0

Feats:
[list]
[li]Combat Instincts: Once per round when an adjacent opponent attacks you and misses, you gain a free attack against him. If this attack hits, it inflicts only 1/2 damage (rounded up)[/li]
[li]Polearm Basics: When you wield a polearm it gains hook. Also, you gain the stance: Spinning Shield[/li]
[li]Polearm Mastery: Once per round you may immediately make a free polearm attack against  an opponent who moves into a square adjacent to you. You inflict only 1/2 damage with this attack (rounded up). Also, you gain the trick: Topple and Gut.[/li]
[li]Draconic Heritage: Gain thick hide 3 and are always considered to have a mage’s pouch.  When taking the Basic Skill Mastery feat you have access to a new skill pair: Conqueror (Impress & Tactics).[/li]
[li]Draconic Legacy: May breathe fire and select feats as if a Drake. Has leathery wings that grant winged flight 60 ft. -1 starting AD and -5 penalty with Blend checks.[/li]
[/list]

Stances:
[list]
[li]Spinning Shield: You gain DR against bow and hurled weapon damage equal to the number  of Melee Combat feats you have.[/li]
[/list]

Tricks:
[list]
[li]Topple and Gut (Polearm Trip Trick): You also inflict your polearm’s damage.[/li]
[li]Shove (Melee or Unarmed Attack Trick [Forte]): The character uses an attack’s momentum to drive his opponent back. With a hit against a target of equal or smaller Size, the character pushes the target back 5 ft. He may follow to remain adjacent to the target or stay in his current location[/li]
[li]Fend (Melee Attack Trick): The character uses fancy footwork, staggering strikes, and warding blows to create a pocket of space between he and his opponent. If the character hits with this attack, he may immediately move 5 ft. as a free action. [/li]
[li]Parry (Initiative Action [Forte]): The character uses his hands or weapon to knock an  incoming attack aside. Once per round when the character’s not flat-footed, after he’s been hit by a melee or unarmed attack but before damage is rolled, he may make a Reflex save (DC equal to the attack check result). With success, the damage drops to 0 (though any special effects from the attack are  still  felt). The character may take this action a number of times per combat equal to the number of Melee Combat feats he has (min. 1).[/li]
[li]Forced Opening (Melee Attack Trick [Forte]): The character makes a risky attack  to spin an opponent about and disorient  him. While attacking with a 2-handed melee weapon and not flat-footed, the character may increase his error range by 2 to cause the target to become  flanked  for 1 full  round. With a miss, the character becomes flat-footed at the end of his current Initiative Count.[/li]
[/list]

Proficiencies:

[list]
[li]Edged (Forte)[/li]
[li]Unarmed[/li]
[li]Bows[/li]
[/list]

Interests:

[list]
[li]Language: Common[/li]
[li]Study: City-state of Telvar[/li]
[li]Study: Folk anatomy[/li]
[li]Study: Musical composition[/li]
[li]Interest: Sound mimicry[/li]
[/list]

Gear: Carrying 31.2; Carrying Capacity >120 (light) to 360 (heavy)
Armor
Moderate Padded Armor (DR 1; DP -0; ACP -0; Spd -0; Disguise +0; Cold Resist 9; Qualities: Warm) - 4lbs. - 38s
Weapons
Ji - [polearm, upgrades: trip, superior materials] (1d10 lethal; threat 19 -20; Qualities: reach +1, AP 4, trip) - 10lbs. - 90s
Long Bow - (damage by arrow; threat 19 -20; range 40 ft. x6; Qualities: AP 2) - 3lbs. - 60s
Standard Arrows x30 - (1d6 lethal; Qualities: AP +2 (total 4 from long bow)) - .1lbs. - 10s
Flaming Arrows x10 - (1d6 fire) - .1lbs. - 10s
Dagger - (1d6 lethal; threat 19-20; Qualities: bleed, hurl) - 1lb. - 15s
General Equipment
Canteen - (.5 lbs. empty, 5.5 lbs. full) - 5s
Purse - 5s
Supplies
Rations (7 uses) - 5lbs. -  5s
Oil (2 pints) - 2 lbs. - 2s
Vitality Elixir x2 (each heals 2d6 vitality) - .25 lbs. ea. - 50s

Money in Hand: 10s (income)
Stake: 0 (10 in group)

Prizes: (Max 1)
Magic Items
Signet of the Duke's Double: This silver signet ring was created to allow a bodyguard to temporarily assume the appearance of his noble charge and act as a decoy, should an assassination attempt be anticipated. It was also to offer some protection to the stand in, should the attempt be carried out. (Level 3)
Lesser Charm: Spell use (Disguise Self), once per scene.
Greater Essence: NPC Quality: Tough I
Cost: 16 Reputation
Note: If a greater essence isn't allowed, or if you like the idea better, a lesser essence of NPC quality: cagey I could be substituted and would still fit the theme. Cost would be reduced to 7.



Spoiler: Visuals • show
Build and proportions are somewhat like this:

..but the features are different. No blades on the body or tail, horns are a little shorter, has webbed frills around the head rather than spines. Wings don't attatch quite so low down the body. Scaling is very similar though. Not my artwork.

The padded armor he wears in cold weather drapes over his head and shoulders like a heavy tabard, belted off at the waist. The leggings come down past the knees, and from there on his legs are fully wrapped, down to the individual toes. Similarly his arms are wrapped as well, and over it all he wears a heavy, fur lined cloak with a large hood that makes it hard to tell what sort of creature is under all that bundling unless you're up close.

His main weapon (the Ji) looks somewhat like this:

The projection in the back is longer however, and he has some strips of cloth tied around the shaft just behind the second blade.


Gone over it once, found a bunch of errors... I think I got 'em all but if you see any more, let me know.
« Last Edit: January 25, 2012, 06:53:52 PM by Fiendbasher »
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Fiendbasher

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Re: The Long Road: OOC
« Reply #4 on: January 25, 2012, 01:47:45 PM »
As for the group idea, it works for me. Vash would likely have joined a wandering group of entertainers or mercenaries simply because such a group would take him far and wide, and he would be able to hear rumors that might lead him to news of others of his kind.

Also, the magic item I chose for him will allow him to blend in with the more 'normal' folk races, for short periods of time (30 minutes at a go).
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Catodon

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Re: The Long Road: OOC
« Reply #5 on: January 25, 2012, 02:34:07 PM »
As for the group idea, it works for me. Vash would likely have joined a wandering group of entertainers or mercenaries simply because such a group would take him far and wide, and he would be able to hear rumors that might lead him to news of others of his kind.

Also, the magic item I chose for him will allow him to blend in with the more 'normal' folk races, for short periods of time (30 minutes at a go).

For clarity: The travelling entertainers (we need a group name) now has 50sp
Fiendbasher: There is a cut and paste error on the reflex save but nothing else jumps out on a quick pass.
"I just do eyes"
Author of Gulliver's Trading Company and the map of the world of Gullivers travels:
http://www.scribd.com/doc/84956575/Gullivers-Trading-Co-Grub
http://browse.deviantart.com/#/art/Gulliver-s-Travels-World-Map-294804331?hf=1
Also check out RPG Review:
http://rpgreview.net

Fiendbasher

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Re: The Long Road: OOC
« Reply #6 on: January 25, 2012, 04:22:59 PM »
As for the group idea, it works for me. Vash would likely have joined a wandering group of entertainers or mercenaries simply because such a group would take him far and wide, and he would be able to hear rumors that might lead him to news of others of his kind.

Also, the magic item I chose for him will allow him to blend in with the more 'normal' folk races, for short periods of time (30 minutes at a go).

For clarity: The travelling entertainers (we need a group name) now has 50sp
Fiendbasher: There is a cut and paste error on the reflex save but nothing else jumps out on a quick pass.

Got it... and found a couple more to boot. Brain's still fuzzy but it's improving and soon I should be able to give it a more thorough picking through. I know when I transferred from paper to screen I found some errors I'd made on paper, and probably added some more when I entered it in type, lol...

As for group resources I think I'm going to pull my silver contribution back to 10, but will also make a contribution of 14 reputation in case we want to spring for some kind of group holding. We'd need 30 for a small caravan... that would be almost half.

Company of the Endless Road? Might work for either entertainers, or mercenaries, or both at the same time.  ;D
« Last Edit: January 25, 2012, 06:01:26 PM by Fiendbasher »
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Mister Andersen

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Re: The Long Road: OOC
« Reply #7 on: January 25, 2012, 06:29:47 PM »
At the moment it looks like the newly christened Killishandra Freyj -- a sea-ogre-blooded something something Captain 2 / something 1 -- is going for the team's medic slot (the ogre was, Beowulfishly, her mother)
« Last Edit: January 25, 2012, 06:36:46 PM by Mister Andersen »

Fiendbasher

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Re: The Long Road: OOC
« Reply #8 on: January 25, 2012, 06:40:08 PM »
At the moment it looks like the newly christened Killishandra Freyj -- a sea-ogre-blooded something something Captain 2 / something 1 -- is going for the team's medic slot (the ogre was, Beowulfishly, her mother)

I like... can't wait to see it.  ;D
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Mister Andersen

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Re: The Long Road: OOC
« Reply #9 on: January 25, 2012, 06:55:01 PM »
I almost decided on a gorgan-style -- as in Medusa -- character via Saurian blooded, except I'm already playing a saurian blooded wirefu/parkour expert in another game.

Catodon

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Re: The Long Road: OOC
« Reply #10 on: January 26, 2012, 04:17:55 PM »
Bolo,
Please take 1AD for your Wiki contribution.
"I just do eyes"
Author of Gulliver's Trading Company and the map of the world of Gullivers travels:
http://www.scribd.com/doc/84956575/Gullivers-Trading-Co-Grub
http://browse.deviantart.com/#/art/Gulliver-s-Travels-World-Map-294804331?hf=1
Also check out RPG Review:
http://rpgreview.net

Fiendbasher

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Re: The Long Road: OOC
« Reply #11 on: January 27, 2012, 12:12:16 PM »
I'd add mine but apparently I'm not authorized to add comments.  :-\
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Catodon

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Re: The Long Road: OOC
« Reply #12 on: January 27, 2012, 02:15:37 PM »
From memory you have to register for the forum separately and log in separately.
If you are logged into the forums you are not logged into the wiki at the same time.
"I just do eyes"
Author of Gulliver's Trading Company and the map of the world of Gullivers travels:
http://www.scribd.com/doc/84956575/Gullivers-Trading-Co-Grub
http://browse.deviantart.com/#/art/Gulliver-s-Travels-World-Map-294804331?hf=1
Also check out RPG Review:
http://rpgreview.net

Fiendbasher

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Re: The Long Road: OOC
« Reply #13 on: January 27, 2012, 02:18:31 PM »
Yes, when I logged into the wiki that's when I got the message saying I wasn't authorized to post. However I don't think I ever registered for the wiki, though I am registered for the forum, and the wiki requested my forum login.

Hmm odd. Now it seems to be letting me do it. Oh well.  ;D Vashkar added to the wiki... hope I squashed all the bugs this time!
« Last Edit: January 27, 2012, 02:26:24 PM by Fiendbasher »
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foproy

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Re: The Long Road: OOC
« Reply #14 on: January 27, 2012, 03:29:59 PM »
i have never logged into the wikki, though i always log into the frontpage.
Jesus loves you, he died for your sins. Protoman hates you, he died for them twice. - Anonymous