So any comments on how that went? This is only the second FC fight I have refereed. On both occassions I thought the monster went down to easy.
I thought the fight lasted about the right abount of rounds for pbp; i was aiming for 3-5 rounds so not to get too bogged down.
You may be interested to know that my original plan was to have the creature try to grab Bolo or grandmother and run off, ah well.
The creature was based on the innuit creature the Amarok, which some people still believe might be a real animal.
I'd love any feedback on NPC deisgn:
Amarok (Large Animal Walker — 98 XP): Str 18, Dex 8, Con 12, Int 4, Wis 10, Cha 10; SZ L (1×2, Reach 1); Spd 30 ft. ground; Init III; Atk V; Def IV; Resilience V; Health VI; Comp None; Skills: Athletics III, Intimidate VI, Notice IV, Sneak IV, Survival VI; Qualities: improved sense (smell), menacing threat, superior runner I, tough I.
Attacks/Weapons: Bite III (trip), Claw III × 2, Cold Aura (damage IV: aura 10ft. radius; damage type: cold)
Amarok (Large Animal Walker — 98 XP): TL: 4
Str: 18/+4; Dex: 8/-1; Con: 12/+1; Int: 4/-3; Wis: 10/+0; Cha: 10/+0;
Init: +1=2-1(dex) Melee: +8=4+4(str) Fort: +5=4+1(con)
Health: +7=4+1(con)+2(size) ~ 120/18 Ranged: +3=4-1(dex) Ref: +3=4-1(dex)
Def: 11=10+3-1(dex)-1(size) Comp: None Will: +4=4+0(wis)
Size: Large (1×2); Reach: 1; Speed: 30 ft. ground;
Skills: Athletics III (Str) +10 = 6+4; Intimidate VI (Wis) +10 = 10+0; Notice IV (Wis) +8 = 8+0; Sneak IV (Dex) +7 = 8-1; Survival VI (Wis) +10 = 10+0
Qualities: improved sense (smell), menacing threat, superior runner I, tough I.
Attacks: Bite III [2d10/17-20] (trip), Claw III × 2 [2d8/19-20], Cold Aura [2d10/20] (damage IV: aura 10ft. radius; damage type: cold)