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Author Topic: The Long Road: OOC  (Read 9945 times)
foproy
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« Reply #210 on: April 24, 2012, 04:08:08 PM »

question for the upcomming combat, is this a special npc? curious for attacks.
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Mister Andersen
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« Reply #211 on: April 24, 2012, 04:25:24 PM »

Yes it is: it ignored a coerce check, whixh only specials can do.
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Catodon
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« Reply #212 on: April 24, 2012, 04:53:19 PM »

Yep, the big ole scary monster taking on a group of adventurers by itself is a special.
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"I just do eyes"
Author of Gulliver's Trading Company and the map of the world of Gullivers travels:
http://www.scribd.com/doc/84956575/Gullivers-Trading-Co-Grub
http://browse.deviantart.com/#/art/Gulliver-s-Travels-World-Map-294804331?hf=1
Mister Andersen
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« Reply #213 on: April 25, 2012, 04:30:37 AM »

What's going on with the creature's defence?
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Catodon
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« Reply #214 on: April 25, 2012, 05:05:08 AM »

Its tough. I'm fairly new to the referee end of this particular game but I used the online NPC creator so it should be right.  hmmm.(skim checks math) yep looks right with +2 for dim light.
I have been trying to communicate in the IC thread that this thing is big and scary. Perhaps this out of character  information will help: its a Significant threat and a Challenging menace.
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"I just do eyes"
Author of Gulliver's Trading Company and the map of the world of Gullivers travels:
http://www.scribd.com/doc/84956575/Gullivers-Trading-Co-Grub
http://browse.deviantart.com/#/art/Gulliver-s-Travels-World-Map-294804331?hf=1
Mister Andersen
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« Reply #215 on: April 25, 2012, 05:51:09 AM »

I was more curious as to why you were rolling its Defence instead of the value being static
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Catodon
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« Reply #216 on: April 25, 2012, 06:09:26 AM »

Your question got my hindbrain thinking and I just logged on to apologise. So stupid 10+X even looks like a DC formula. No wonder it looked high.
I could redo last round but with work et al. will slow things down by a couple of days. You want me to repost the results of round 2?
Normally, I would not offer but this is a monumental cock up. Sorry, like I said very new to the refereeing side of things.
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"I just do eyes"
Author of Gulliver's Trading Company and the map of the world of Gullivers travels:
http://www.scribd.com/doc/84956575/Gullivers-Trading-Co-Grub
http://browse.deviantart.com/#/art/Gulliver-s-Travels-World-Map-294804331?hf=1
Mister Andersen
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« Reply #217 on: April 25, 2012, 11:24:40 AM »

Nah, roll on round three
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LordKruelos
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« Reply #218 on: April 27, 2012, 11:01:19 AM »

Initiative
Vashkar 1d20+3=22
Kaze 1d20+7=20

Killishandra1d20+2=7 BUT
Vigilant Blade 1d20+2=20

Bolo 1d20+8=19
Grandmother 1d20+4=16
Keiri 1d20+7=16
Monster 1d20+1=7


Wait, it looks like you're re-rolling initiative for each round? Or am I misinterpreting your post?

Since you're new to the GM side of things, that's not generally how Initiative works in FC, was this an intentional deviation?
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Catodon
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« Reply #219 on: April 27, 2012, 07:58:10 PM »

Looking I think the defence roll thing came from a big weekend of Diaspora where defencive rolls do happen.

The initiative thing is mostly an assumption carried over from my decades of AD&D. I went back and carefully checked RAW and Burn't Offerings PBP and you're right. We will keep initiative from round one for all subsequent rounds.
This makes sense really. Its in keeping with the faster at the table combat of FC.

Together these reaffirm that you can't just learn a game by reading it, you need to play it and referee it. I am grateful to you guys for giving me this opportunity. Please continue to speak up if you think I'm doing something odd.

Ok, I will start work on the the next post this evening. Please have any outstanding actions etc. up by about 6pm Eastern Australian time.
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"I just do eyes"
Author of Gulliver's Trading Company and the map of the world of Gullivers travels:
http://www.scribd.com/doc/84956575/Gullivers-Trading-Co-Grub
http://browse.deviantart.com/#/art/Gulliver-s-Travels-World-Map-294804331?hf=1
Catodon
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« Reply #220 on: May 06, 2012, 04:57:59 AM »

I will be writing the next combat round results tomorrow. So you have until about 6pm Esatern Aus time tomorrow to get outstanding actions up or be put on full defence.
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"I just do eyes"
Author of Gulliver's Trading Company and the map of the world of Gullivers travels:
http://www.scribd.com/doc/84956575/Gullivers-Trading-Co-Grub
http://browse.deviantart.com/#/art/Gulliver-s-Travels-World-Map-294804331?hf=1
Catodon
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« Reply #221 on: May 07, 2012, 06:05:07 AM »

So any comments on  how that went? This is only the second FC fight I have refereed. On both occassions I thought the monster went down to easy.
I thought the fight lasted about the right abount of rounds for pbp; i was aiming for 3-5 rounds so not to get too bogged down.
You may be interested to know that my original plan was to have the creature try to grab Bolo or grandmother and run off, ah well.
The creature was based on the innuit creature the Amarok, which some people still believe might be a real animal.
I'd love any feedback on NPC deisgn:

Amarok (Large Animal Walker 98 XP): Str 18, Dex 8, Con 12, Int 4, Wis 10, Cha 10; SZ L (12, Reach 1); Spd 30 ft. ground; Init III; Atk V; Def IV; Resilience V; Health VI; Comp None; Skills: Athletics III, Intimidate VI, Notice IV, Sneak IV, Survival VI; Qualities: improved sense (smell), menacing threat, superior runner I, tough I.
Attacks/Weapons: Bite III (trip), Claw III 2, Cold Aura (damage IV: aura 10ft. radius; damage type: cold)
Treasure: 2T
 
Amarok (Large Animal Walker 98 XP): TL: 4
Str: 18/+4; Dex: 8/-1; Con: 12/+1; Int: 4/-3; Wis: 10/+0; Cha: 10/+0;
Init: +1=2-1(dex)                      Melee: +8=4+4(str)    Fort: +5=4+1(con)
Health: +7=4+1(con)+2(size) ~ 120/18   Ranged: +3=4-1(dex)   Ref: +3=4-1(dex)
Def: 11=10+3-1(dex)-1(size)            Comp: None            Will: +4=4+0(wis)
Size: Large (12); Reach: 1; Speed: 30 ft. ground;
Skills: Athletics III (Str) +10 = 6+4; Intimidate VI (Wis) +10 = 10+0; Notice IV (Wis) +8 = 8+0; Sneak IV (Dex) +7 = 8-1; Survival VI (Wis) +10 = 10+0
Qualities: improved sense (smell), menacing threat, superior runner I, tough I.
Attacks: Bite III [2d10/17-20] (trip), Claw III 2 [2d8/19-20], Cold Aura [2d10/20] (damage IV: aura 10ft. radius; damage type: cold)
Treasure: 2T
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"I just do eyes"
Author of Gulliver's Trading Company and the map of the world of Gullivers travels:
http://www.scribd.com/doc/84956575/Gullivers-Trading-Co-Grub
http://browse.deviantart.com/#/art/Gulliver-s-Travels-World-Map-294804331?hf=1
Mister Andersen
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« Reply #222 on: May 07, 2012, 11:05:59 AM »

The Amarok should be still up and running: you're forgetting about the grade of Tough you gave it, which will write off Kaze's crit. Killishandra's crit for 10 means that it's still got 8 wounds left at the end of the round.
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Catodon
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« Reply #223 on: May 07, 2012, 03:04:43 PM »

If everyone is cool with this I'll edit the round three outcomes later today. The beast is still likely to leg it on its turn.
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"I just do eyes"
Author of Gulliver's Trading Company and the map of the world of Gullivers travels:
http://www.scribd.com/doc/84956575/Gullivers-Trading-Co-Grub
http://browse.deviantart.com/#/art/Gulliver-s-Travels-World-Map-294804331?hf=1
Mister Andersen
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I'm leaving for a destination I still don't know


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« Reply #224 on: May 07, 2012, 05:28:19 PM »

fine by me  Smiley
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