Author Topic: The Long Road: recruiting PC's and referees!  (Read 4880 times)

Desertpuma

  • Control
  • ******
  • Posts: 4780
  • Highest Level LSpy Agent 16th, almost 17th
    • View Profile
    • Crusaders Citadel
Re: The Long Road: recruiting PC's and referees!
« Reply #60 on: January 25, 2012, 09:42:49 PM »
Here's the unfinished product:

Industrious Peasant - Keeper 3 ... Crafting genius with a talent for holding on to his money...
===============================
Spoiler: show

S: 11
D: 13
C: 16
I: 14
W: 14
CH: 10

V/W: 27/20 (6 + Con mod/Con & Gr. Fort.)



Industrious
------------

Base Speed: 30'
Bonus Feat: Yeoman's Work
Charming: 1/session, may improve the Disposition of any 1 non-Adversary NPC by 5
Encouragement: 1/scene, may speak to 1 of your teammates for 1 mnite to grant them a +1 morale bonus w/saving throws
Enlightened Crafting: Max Crafting rank to +5


Peasant
--------

Bonus Feat: Great Fortitude
Edged Proficiency
Ride Focus: Gain 1 Ride skill focus
Thrifty: +2 Prudence
Paired Skills: Gain ranks in Survival, gain equal ranks in Resolve


BAB: +1
Fort: +7 = +1+3+3
Ref: +2 = +1+1
Will: +5 = +3+2
Def: +3
Init: +2 = +1+1

Lifestyle: +3
Legend: +3

Panache: 1 (10S income)
Prudence: 7 (50% Money Saved/ Earned)



Skills List [8 + Int mod (x4 at 1st)] = 40 @ 1st, 10/level 2nd and on
------------

Bluff: +2 = 2+0
Crafting: +15 = 11+2+2 (19-20 Threat) (Cooking, Inscription, Carpentry)
Haggle: +7 = 3+2+2 (19-20 Threat)
Impress: +2 = 2+0
Investigate: +8 = 6+2
Medicine: +5 = 3+2
Notice: +8 = 6+2
Resolve: +8 = 6+2
Search: +5 = 3+2
Sense Motive: +8 = 6+2
Survival: +8 = 6+2
Tactics: +5 = 3+2

Origin Skills:
Athletics: +5 = 5+0
Ride: +5 = 4+1 (Land Mounts, Riding Mounts)


Feats
--------

Great Fortitude (O/T)
Yeoman's Work (O/S)
Basic Skill Mastery/Trader (1st)
Bandage (3rd)



Proficiencies
---------------
Edged
Unarmed
Blunt
Bows


Abilities
-----------

Teacher
Man of Reason
Trade Secrets (+8 ranks to Crafting)
Bright Idea


Interests
-----------
Common
Cooking
Native Culture
Documents
Carpentry


« Last Edit: January 26, 2012, 06:15:12 AM by Desertpuma »


Living Spycraft Masterm

Mister Andersen

  • Control
  • ******
  • Posts: 12186
  • I'm leaving for a destination I still don't know
    • View Profile
Re: The Long Road: recruiting PC's and referees!
« Reply #61 on: January 26, 2012, 04:12:02 AM »
Tell us more of faiths

Antilles

  • Mastermind
  • Control
  • *****
  • Posts: 3897
  • Do I look like a people person?
    • View Profile
Re: The Long Road: recruiting PC's and referees!
« Reply #62 on: January 26, 2012, 06:11:23 AM »
Decided to go with the kung fu elf. WIP character sheet:

Spoiler: show

Name: Kaze
XP: 2500
Elf Fist
Martial Artist 3
Type: Medium biped fey, reach 1
Speed: 50 ft.

STR: 12
DEX: 12
CON: 12
INT: 14
WIS: 20
CHA: 12

Vitality: 39
Wounds: 12

Melee Attack: 4 = 3 + 1
Quarter Staff +4 (1d8+2 subdual; threat 20; Qualities: Double, trip)

Unarmed Attack:  8 = 3 + 5 [forte]
Punch +9 (1d4+10 lethal; threat 18-20)

Ranged Attack:  4 = 3 + 1
Small Rock +4 (1 subdual; 15 ft. x 3)

Fortitude save: +4 = 2 (base) + 1 (con) + 1 (life of discipline)
Reflex save: +3 = 2 (base) + 1 (dex)
Will save: +7 = 2 (base) + 5 (wis)

Defense: 18 = 10 + 3 (class) + 5 (wis)
DR: 0 = 0 (armor)
Resists: Cold 7 (armor)
Spell Resistance: -

Initiative: +7 = 2 (class) + 5 (wis)

Action dice: 3d4

Lifestyle: 2
Panache: 0 (+1 Appearance, 0s income)
Prudence: 2 (25% Money saved/earned)

Legend: +1
Reputation: 30
Renown: -

Origin Abilities:
Burden of Ages: Regains only 1/2 (round up) healing from effects that heal vitality.
Keen Sight: Visual range increments are equal to Wisdom score x 50 ft. Ignores 2nd and 4th range increment penalties when Aiming.
Sharp Hearing: Hearing range increments are equal to Wisdom score x 10 ft. May act during surprise rounds unless deafened.
Practiced Acrobatics: Regain AD spent on failed Acrobatics checks.

Class Abilities:
Unyielding
Martial Arts
Life of Discipline (Discipline of the Body)
Way of the Warrior

Skills: Total = Ranks + Attribute Modifier + Misc
Acrobatics +6 = 5 + 1
Athletics +6 = 5 + 1
Blend +6 = 5 + 1
Bluff +1 = 0 + 1
Crafting +2 = 0 + 2
Disguise +1 = 0 + 1
Haggle +5 = 0 + 5
Impress +1 = 0 + 1 [+2 error range vs. non-elves]
Intimidate +5 = 0 + 5
Investigate +5 = 0 + 5
Medicine +2 = 0 + 2
Notice +10 = 5 + 5
Prestidigitation +1 = 0 + 1
Resolve +7 = 6 + 1
Ride +1 = 0 + 1
Search +2 = 0 + 2
Sense Motive +10 = 5 + 5 [+2 error range vs. non-elves]
Sneak +6 = 5 + 1
Survival +5 = 0 + 5
Tactics +2 = 0 + 2
Origin Skills: Blend & Crafting
ACP -0

Feats:
Martial Arts
Master's Art
Two-Hit Combo
Tiger Nation
Blocking Basics

Stances:
Fending Stance

Interests: +4 Knowledge bonus
Language: Elf
Language: Common
Study: Lotus Elf Culture
Alignment: God of Ass-kicking?
Study: The Search for Enlightenment

Proficiencies:
Unarmed (forte)
Blunt
Hurled

Advanced tricks:
Parry
Cheap Shot
Shove
Relentless Attack
Merciful Strike

Gear
General Equipment:
Backpack (S/-; Soft 2; 3 lbs.; 10s)
Bedroll (S/-; Soft 1; 3 lbs.; 5s)
Canteen (T/1h; Soft 1; 5 1/2 lbs.; 5s)
Firesteel (D/2h; Hard 1; 1/2 lbs.; 8s)
Supplies
Rations (7 uses; T/2h; Hard 1; 5 lbs.; 5s)
Transportation
-
Armor
(partial, Warm) Padded armor  (DR 0; Cold 7; DP -0; ACP -0; Speed -; Disguise +0; Soft 2; 4 lbs.; 15s)
Weapons
Quarter Staff  (1d8 subdual; threat 20; double, trip; M/2h; Hard 2; 5 lbs; 5s)

Money in hand: 0s
Stake: 0s



I doubt I'll be spending a lot of silver on this character, so I'll probably contribute quite a bit to the party funds.

Question: What do we do about Alignments?


EDIT: Should be finished. I'd appreciate someone giving it a once-over to see if I missed anything. Also, I'm giving 247 silver to the caravan, and unless I find something better to spend them on, the 30 reputation as well. I'm thinking 15 rep towards size of caravan (someone else'll have to pay the remainder 5 rep so we end up at an even 50) and 15 rep towards Tradesman, to represent the caravan NPC's working/earning coin.

Although he's aiming for Vow of Harmony, he'll also favor Vow of Purity, and will act as though he's already under the vows, even if he's not 'formally' taken them yet. Basically he's an ascetic pacifist, who'll only attack when all other options have been exhausted and he's very adverse to killing. Most enemies he'll take alive, and he'll encourage his companions to do likewise, but ultimately he's not his brother's keeper and won't try to stop them if they decide someone needs to die.
« Last Edit: January 27, 2012, 12:56:49 AM by Antilles »
"After all is said and done, more is said than done."
- Aesop
Mortality clarified in a single strike!

foproy

  • Control
  • ******
  • Posts: 2622
    • View Profile
Re: The Long Road: recruiting PC's and referees!
« Reply #63 on: January 26, 2012, 06:23:37 AM »
i will throw down the other half on the caravan.
Jesus loves you, he died for your sins. Protoman hates you, he died for them twice. - Anonymous

Fiendbasher

  • Operative
  • ****
  • Posts: 275
  • Good ≠ Nice
    • View Profile
Re: The Long Road: recruiting PC's and referees!
« Reply #64 on: January 26, 2012, 10:31:25 AM »
Here's the unfinished product:

Industrious Peasant - Keeper 3 ... Crafting genius with a talent for holding on to his money...
===============================
Spoiler: show

S: 11
D: 13
C: 16
I: 14
W: 14
CH: 10

V/W: 27/20 (6 + Con mod/Con & Gr. Fort.)



Industrious
------------

Base Speed: 30'
Bonus Feat: Yeoman's Work
Charming: 1/session, may improve the Disposition of any 1 non-Adversary NPC by 5
Encouragement: 1/scene, may speak to 1 of your teammates for 1 mnite to grant them a +1 morale bonus w/saving throws
Enlightened Crafting: Max Crafting rank to +5


Peasant
--------

Bonus Feat: Great Fortitude
Edged Proficiency
Ride Focus: Gain 1 Ride skill focus
Thrifty: +2 Prudence
Paired Skills: Gain ranks in Survival, gain equal ranks in Resolve


BAB: +1
Fort: +7 = +1+3+3
Ref: +2 = +1+1
Will: +5 = +3+2
Def: +3
Init: +2 = +1+1

Lifestyle: +3
Legend: +3

Panache: 1 (10S income)
Prudence: 7 (50% Money Saved/ Earned)



Skills List [8 + Int mod (x4 at 1st)] = 40 @ 1st, 10/level 2nd and on
------------

Bluff: +2 = 2+0
Crafting: +15 = 11+2+2 (19-20 Threat) (Cooking, Inscription, Carpentry)
Haggle: +7 = 3+2+2 (19-20 Threat)
Impress: +2 = 2+0
Investigate: +8 = 6+2
Medicine: +5 = 3+2
Notice: +8 = 6+2
Resolve: +8 = 6+2
Search: +5 = 3+2
Sense Motive: +8 = 6+2
Survival: +8 = 6+2
Tactics: +5 = 3+2

Origin Skills:
Athletics: +5 = 5+0
Ride: +5 = 4+1 (Land Mounts, Riding Mounts)


Feats
--------

Great Fortitude (O/T)
Yeoman's Work (O/S)
Basic Skill Mastery/Trader (1st)
Bandage (3rd)



Proficiencies
---------------
Edged
Unarmed
Blunt
Bows


Abilities
-----------

Teacher
Man of Reason
Trade Secrets (+8 ranks to Crafting)
Bright Idea


Interests
-----------
Common
Cooking
Native Culture
Documents
Carpentry




I think you actually shorted yourself a point of Prudence... it should be 8
"I knew you were going to say that..."

Catodon

  • Control
  • ******
  • Posts: 1948
  • AKA: Coronoides
    • View Profile
    • Gulliver's Trading Company RPG
Re: The Long Road: recruiting PC's and referees!
« Reply #65 on: January 26, 2012, 02:58:21 PM »
Alignments and faiths. :
"The world has thousands of religeon and cults but all can be place on the good-neutral-evil/law-neutral-chaos axis."

Clarification: you can make up religeons and alignments to suit however each should include a place on ye oldie good-evil, law-chaos cartesian plane from this you can easily figure out which alignments are opposed.
"I just do eyes"
Author of Gulliver's Trading Company and the map of the world of Gullivers travels:
http://www.scribd.com/doc/84956575/Gullivers-Trading-Co-Grub
http://browse.deviantart.com/#/art/Gulliver-s-Travels-World-Map-294804331?hf=1
Also check out RPG Review:
http://rpgreview.net

foproy

  • Control
  • ******
  • Posts: 2622
    • View Profile
Re: The Long Road: recruiting PC's and referees!
« Reply #66 on: January 26, 2012, 04:03:01 PM »
bolo is wikki'd and finished.
Jesus loves you, he died for your sins. Protoman hates you, he died for them twice. - Anonymous

Desertpuma

  • Control
  • ******
  • Posts: 4780
  • Highest Level LSpy Agent 16th, almost 17th
    • View Profile
    • Crusaders Citadel
Re: The Long Road: recruiting PC's and referees!
« Reply #67 on: January 26, 2012, 05:49:05 PM »
Here's the unfinished product:

Industrious Peasant - Keeper 3 ... Crafting genius with a talent for holding on to his money...
===============================
Spoiler: show

S: 11
D: 13
C: 16
I: 14
W: 14
CH: 10

V/W: 27/20 (6 + Con mod/Con & Gr. Fort.)



Industrious
------------

Base Speed: 30'
Bonus Feat: Yeoman's Work
Charming: 1/session, may improve the Disposition of any 1 non-Adversary NPC by 5
Encouragement: 1/scene, may speak to 1 of your teammates for 1 mnite to grant them a +1 morale bonus w/saving throws
Enlightened Crafting: Max Crafting rank to +5


Peasant
--------

Bonus Feat: Great Fortitude
Edged Proficiency
Ride Focus: Gain 1 Ride skill focus
Thrifty: +2 Prudence
Paired Skills: Gain ranks in Survival, gain equal ranks in Resolve


BAB: +1
Fort: +7 = +1+3+3
Ref: +2 = +1+1
Will: +5 = +3+2
Def: +3
Init: +2 = +1+1

Lifestyle: +3
Legend: +3

Panache: 1 (10S income)
Prudence: 7 (50% Money Saved/ Earned)



Skills List [8 + Int mod (x4 at 1st)] = 40 @ 1st, 10/level 2nd and on
------------

Bluff: +2 = 2+0
Crafting: +15 = 11+2+2 (19-20 Threat) (Cooking, Inscription, Carpentry)
Haggle: +7 = 3+2+2 (19-20 Threat)
Impress: +2 = 2+0
Investigate: +8 = 6+2
Medicine: +5 = 3+2
Notice: +8 = 6+2
Resolve: +8 = 6+2
Search: +5 = 3+2
Sense Motive: +8 = 6+2
Survival: +8 = 6+2
Tactics: +5 = 3+2

Origin Skills:
Athletics: +5 = 5+0
Ride: +5 = 4+1 (Land Mounts, Riding Mounts)


Feats
--------

Great Fortitude (O/T)
Yeoman's Work (O/S)
Basic Skill Mastery/Trader (1st)
Bandage (3rd)



Proficiencies
---------------
Edged
Unarmed
Blunt
Bows


Abilities
-----------

Teacher
Man of Reason
Trade Secrets (+8 ranks to Crafting)
Bright Idea


Interests
-----------
Common
Cooking
Native Culture
Documents
Carpentry




I think you actually shorted yourself a point of Prudence... it should be 8

+2 from Thrifty, +3 from Yeoman's Work, +2 from Lifestyle ... I have no Charisma bonus... should be 7.


Living Spycraft Masterm

Fiendbasher

  • Operative
  • ****
  • Posts: 275
  • Good ≠ Nice
    • View Profile
Re: The Long Road: recruiting PC's and referees!
« Reply #68 on: January 26, 2012, 06:21:06 PM »
Ah, for some reason I thought the Lifestyle bonus was 3.
"I knew you were going to say that..."

Antilles

  • Mastermind
  • Control
  • *****
  • Posts: 3897
  • Do I look like a people person?
    • View Profile
Re: The Long Road: recruiting PC's and referees!
« Reply #69 on: January 27, 2012, 04:31:59 AM »
Checking the books, a level 3 Keeper does indeed have +3 Lifestyle class bonus. So yeah, you've got a Prudence of 8.
"After all is said and done, more is said than done."
- Aesop
Mortality clarified in a single strike!

Desertpuma

  • Control
  • ******
  • Posts: 4780
  • Highest Level LSpy Agent 16th, almost 17th
    • View Profile
    • Crusaders Citadel
Re: The Long Road: recruiting PC's and referees!
« Reply #70 on: January 27, 2012, 04:53:42 AM »
Yes, I already counted that by putting +1 to Panache and +2 to Prudence. I have no Charisma bonus. Since you start with zero both stats, I should have Panache 1 and Prudence 7.


Living Spycraft Masterm

Catodon

  • Control
  • ******
  • Posts: 1948
  • AKA: Coronoides
    • View Profile
    • Gulliver's Trading Company RPG
Re: The Long Road: recruiting PC's and referees!
« Reply #71 on: January 27, 2012, 02:13:27 PM »
Could we move firther discussion to the OOC thread?
"I just do eyes"
Author of Gulliver's Trading Company and the map of the world of Gullivers travels:
http://www.scribd.com/doc/84956575/Gullivers-Trading-Co-Grub
http://browse.deviantart.com/#/art/Gulliver-s-Travels-World-Map-294804331?hf=1
Also check out RPG Review:
http://rpgreview.net

Mister Andersen

  • Control
  • ******
  • Posts: 12186
  • I'm leaving for a destination I still don't know
    • View Profile
Re: The Long Road: recruiting PC's and referees!
« Reply #72 on: January 27, 2012, 03:22:16 PM »
Are we expecting to track XP regularly, or will there be some form of autoleveling?

Mister Andersen

  • Control
  • ******
  • Posts: 12186
  • I'm leaving for a destination I still don't know
    • View Profile
Re: The Long Road: recruiting PC's and referees!
« Reply #73 on: January 27, 2012, 08:54:58 PM »
As much out of self interest as because it is something of a core element of the D&D experience I think we're trying to tap into here and future GCs might utilise, might I suggest much as Krensky is doing for his PF conversion that everyone start play with a bonus Alignment interest?

I also assume that GCs get the XP reward added to their characters for the games they run?

Mister Andersen

  • Control
  • ******
  • Posts: 12186
  • I'm leaving for a destination I still don't know
    • View Profile