Thanks for the help,
seems I failed the mark not that far. Yeah.

But since there are possibly gamebreaker among the things someone might choose I am inclined to use Sletchmans progression, (15 + Grade x 5 Reputation) with the little added extra that anything that comes out under 50 Reputation cost
at least 50 Reputation. Since that takes quite a chunk out of possible reputation rewards I will just call it a day and treat it like a non-prize. That should be fine for anybody in the group.
So thanks again for the help.

@The_Grand_User
I don't know about gestalt rules from D&D 3.5... but it sounds like you have the right direction in mind. You are absolutely correct that we didn't go up to level 60 or 160.
We figured that staying in the level range of 20 wouldn't break anything and decided to pick for a first try up to 3 different classes. These classes were tracked seperately, including expert and master classes - if any.
After that you looked up which saves, vitality and skill points you would apply. Depending upon the choices made you could end up with a character which had 8 skillpoints/level, 12 Vitality per Level and all the best saves. Not to mention the lifestyle and legend.
An important part - for that experiment - was to define that skill points and vitality gained depended upon the best class in the mix. The skills sets on the other hand were just plain and easy all of the classes. It sounds a bit wacky... but is quite funny... even if the creation of an character will be a bit longer... and some combinations are just crazy awesome.

Just slap together a Keeper/Emissary/Mage and you will see what I mean. The INT tends to explode, not to mention that such a character is pure dynamite in social, knowledge and magical challenges. And that's just 3 classes in one package... the one round character with 8 classes was just mind-boggingly crazy

... and still got killed by some thugs.

If you want to go the extra mile hand out reputation for the character generation (around 500 seems right

), start at least at level 5 and allow them to buy for 50 or even 25 Reputation additional feats... and somehow some still ended up with characters who had not even one combat feat

. It were basically free for all rounds where I wouldn't shoot anything down... not that I do that much often.

The banhammer is reserved exclusively for blatant powermongering.
Give it a try... it's damn funny for a short game or a one shot.
