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Author Topic: Twinborn Speculation (Alloy of Law additional thoughts)  (Read 1742 times)
Raven
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« on: January 15, 2012, 03:44:44 PM »

So, Wax's "Crasher" abilities were awesome to see. The use of Steelpushing with Iron skimming was just brilliant.

So.... I tried to think of some cool combos for Twinborne to have in the Alloy of Law setting. Here's what I've come up with so far, as I thought others here might be interested.

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Duraluminminds store connection to others, couple with a Soother (Brass Misting) or Rioter (Zinc Misting) for an amazing conman/manipulator

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Pewterarm + Steelmind (really FAST)

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Pewterarm + Ironmind (store weight for extra damage and momentum)

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Pewterarm + Pewtermind (store physical strength AND get compounding for LOTS of strength)

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Pewterarm + Goldmind (absorb damage AND heal better; some "regen")

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Tineye + Zincmind (to help interpret all the input MUCH better)

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Slider (Bendalloy) + Steelmind (speed in two ways!)

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Anyone got any other ideas? What do you think of these?

Thanks!
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Mister Andersen
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« Reply #1 on: January 15, 2012, 05:46:35 PM »

Are there twinborn mistborn?
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Soulcatcher
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« Reply #2 on: January 15, 2012, 06:02:09 PM »

As I recall, mistborn no longer existed by the time of Alloy of Law.
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Raven
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« Reply #3 on: January 15, 2012, 06:22:53 PM »

Correct, no Mistborn by the time of alloy of law, although I wonder if that's what the kidnappings were for...
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pherisWiel
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« Reply #4 on: January 15, 2012, 08:32:57 PM »

Easily the most powerful is a chromium twinborn. A luck compounder would be able to breeze by any situation. Probably dodging attacks with lucky sneezes and luckily causing serious nerve damage with just a punch.
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Mister Andersen
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« Reply #5 on: January 16, 2012, 01:59:45 AM »

Correct, no Mistborn by the time of alloy of law, although I wonder if that's what the kidnappings were for...

Sounds like a houserule in the making...
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Aiken Frost
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« Reply #6 on: January 16, 2012, 09:34:46 AM »

So, Wax's "Crasher" abilities were awesome to see. The use of Steelpushing with Iron skimming was just brilliant.

So.... I tried to think of some cool combos for Twinborne to have in the Alloy of Law setting. Here's what I've come up with so far, as I thought others here might be interested.

Hey dude, check this topic on 17th Shard. Your mind is going to BLOW:

http://www.17thshard.com/forum/topic/1237-twinborn-combos/
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TheBoredfish
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« Reply #7 on: January 18, 2012, 04:14:28 PM »

Duralumin minds wouldn't quite work that way I think. The more you tap, the more connected you feel to them as well. If you tap enough that someone is going to lay down their life for you, you would lay yours down for them as well. It's a two way street.


Random note: The Lord Ruler was a "Twin Born Mistborn" effectively. Balancing that out in the game would be... Difficult.
Note 2: No KNOWN Mistborn in The Alloy of Law, Though looking at the notes from Brandon Sanderson in the RPG as well as the statement in the series that Mistings/Mistborn existed before The Lord Rulers time I figure there will be at least one that will show up in the series.

I think the note from Sanderson said something like 1 in 10,000 people are a Misting, 1 in 10,000 Mistings are a Mistborn. Since there are a lot more people now it is entirely possible that there's a Mistborn lurking out there somewhere, under many different names, pretending to be different kinds of mistings.

But that's just a theory.
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Nikomis
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« Reply #8 on: January 19, 2012, 05:43:04 PM »

There's a lot of talk over on 17th shard that full Mistborn and full Feruchemists exist but are super-duper-duper-duper rare, because of dilution through smaller populations between the first series and Alloy. Mistings, Ferrings, and Twinborn are thus all you end up getting in the general population.
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Mister Andersen
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« Reply #9 on: January 19, 2012, 07:56:59 PM »

I can just see a eugenics program being put into effect...
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MaskedBrute
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« Reply #10 on: January 21, 2012, 03:56:19 PM »

I can just see a eugenics program being put into effect...

Smiley
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Mister Andersen
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« Reply #11 on: January 21, 2012, 07:32:19 PM »

Well, given that hemalurgy is all about blood, say you spiked up a pair of mistings into full mistborn I suspect the odds would be very good that they would breed true
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Nikomis
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« Reply #12 on: January 23, 2012, 10:17:30 AM »

That'd be a lot of spikes, and you'd have to find all those other Mistings to make them. And that's assuming that they're even functional after getting the, what, 16 spikes necessary? (That's a lot of negatives to stats, simply mechanically.)
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Raven
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« Reply #13 on: January 23, 2012, 10:30:15 AM »

Well, in the Alloy of Law era hemalurgy seems to be largely unknown. So that makes it harder.

BUT, if the spikes DO breed true than I think it's workable, although step-wise and generationally. Find two Misting, make them into the type of the other with a spike. Add 1-2 more spikes that are identical and get say a woman who was a Seeker + spikes for Pewter, Tin, and Copper and mate her with a guy who was a Pewterarm with spikes for Copper, Tin, and Bronze. You should get children that often have all four of those metals. Next generation, add another 2-4 metals. Over 3-4 generations you could have a Mistborn, but even before than the 4-metal using offspring could be powerful. HOWEVER, I do wonder IF 4-metal using offspring are possible at all.... it may be Misting or Mistborn with no middle ground sans spikes.

Even if this is possible, it sure is warped, so who knows if we'll see it....
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Agent 333
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« Reply #14 on: January 23, 2012, 11:50:53 AM »

I don't think Hemalurgy works that way  Undecided
There's nothing in the books to support that. At all. You get the power from the spike, it doesn't change your genetics.
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