Well, I'm sold on the lethality of elves in combat. -4 con isn't nearly so bad when you have a 25% chance of putting an arrow in someone's eye from a furlong away, and can count the number of flasks on the target's belt from over a mile off with almost no penalty.
Like I said, I'm REALLY pleased with elfsight as it works in Spycraft (check that particular scope and think "hmm, weapon with a max of 5 range increments..."
Playtesters were a little concerend the Dwarf was
better than the Elf, but mostly because the Dwarf's benefits are more obvious in their function.
There's a reason you don't trespass in the elves' woods.
Yeah. Definitely. Or their cliffs, or caves, or snowfields...