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Author Topic: Elfsight never looked so good  (Read 13277 times)
Morgenstern
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« Reply #30 on: June 22, 2007, 12:59:00 AM »

I proposed a Leaping B/M/S chain in the Covert tree after watching the various YouTube videos.

...Now I just have to figure out where on my hard drive I stored a copy of that text Tongue.
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Antilles
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« Reply #31 on: June 22, 2007, 02:20:55 AM »

Nah, we talked about parkour and how to translate it ingame on the old forums. Can't remember what the last revision looked like, but I think it was a single terrain feat? Although it's probably been put through the grinder by Morg, so who knows what it looks like at the moment...
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Morgenstern
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« Reply #32 on: June 22, 2007, 10:25:23 AM »

It looks like a winner for inclusion in Class Confidential:Intruder Cheesy.
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« Reply #33 on: June 22, 2007, 12:10:06 PM »

After the use of Parkour in Casino Royale, it's a must thing to have the feat (tree?) added to the game.
Does anyone have the old Parkour feat (yet another thing I failed to get  Embarrassed) ?
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« Reply #34 on: June 25, 2007, 03:17:21 AM »

Hmmm, if I can easily see a stone cold elfin sniper. I am not one of those people who think that the elfs were the good guys.

The Auld Grump
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Morgenstern
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« Reply #35 on: July 11, 2007, 02:32:02 PM »

The problem is there's a lot of evidence that elves don't understand mortality... or pain.

But they are willing to watch...
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Toccata
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« Reply #36 on: July 11, 2007, 02:50:12 PM »

I'm going to have to upload the elf scout/sniper/counter-terrorist I whipped up. He'll see you so far off that he can take his time with setting the ambush, then deal an average of 45 damage in the surprise round if he doesn't feel like bothering with the explosive arrows.
Oh, and keeping a hostage won't do you any good, either.  Cool
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Morgenstern
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« Reply #37 on: July 12, 2007, 11:39:12 AM »

Leave room for a couple levels of Legendary Elf. That class is gonna make your eyes bug out of your head Shocked. With things like dabbler and a gamebreaker named 1,000 Years, you can be assured you're playing a character who has been around the block - before there was a block.

Dabbler: At Levels 1 and 4, choose up to 10 different skills you have less than 5 ranks in. You gain 1 rank in each of those skills.
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« Reply #38 on: July 12, 2007, 11:42:35 AM »

 Shocked

Indeed.
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Gatac
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« Reply #39 on: July 12, 2007, 11:48:08 AM »

I second the  Shocked

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Antilles
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« Reply #40 on: July 12, 2007, 12:05:00 PM »

Wow... That... That's just...  Shocked
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« Reply #41 on: July 12, 2007, 12:08:14 PM »

 Shocked that's so  Cool brought a  Grin to my face.
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Morgenstern
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« Reply #42 on: October 17, 2007, 03:57:34 PM »

It works out well because it lets them have a butch vitality die (d12) while still being obscenely skillful (in a very scattered, general competence way). It's a very flexible class with class abilites that mold themselves to any character developement strategy - it makes everything taste better... But it is also a pretty solid combat option. Maybe not Dwarf and Orc levels fo fighty, but not a slouch either.

I'm looking forward to it a lot Smiley.
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Morgenstern
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« Reply #43 on: November 07, 2007, 08:13:07 PM »

Looks like elves got two small but important tweaks before going off to layout.

They suffer only a -2 to Constitution (instead of the -4 proposed in the Signs & Portents preview). To off set thisthey have some trouble healing up when they have over 1/2 their vitality points remaining.

Their favored classes shifted to Scout and Pointman. Hart Nation now makes Captain a favored class for them.
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« Reply #44 on: November 07, 2007, 10:53:36 PM »

To off set thisthey have some trouble healing up when they have over 1/2 their vitality points remaining.

Hmm. Interesting mechanic. I can't quite put my finger on what it's reflecting. I was thinking slow metabolism at first, but that doesn't really jive with any version of elves I'm familiar with...
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