So I was tooling around, looking things up and what not, and this is what I got:
Alter: Basically telekinesis and such.
Multiple targets: You may effect a number of objects equal to your Alter rating.
Telekinetic Savant: You add 1 nudge to your roll when doing anything telekinetic. You may take this one additional time up to a total of 2 nudges.
Increased Velocity: You may throw objects up to 250mph, increasing damage by 1.
Long Range: You may throw objects up to 300 paces away (long range).
Projected Telepathy: You can send your thoughts to another being. Difficulty is based on distance.
Mind Trick: You may "mind trick" a person.
Control: Roll for healing, adding to physical attribute and such.
Reduce Injury: If suffering a physical burden, you may immediately make a Control roll to reduce it one level. Difficulty 3 for Serious burdens, 4 for grave (making it a serious burden instead), and 5 for a mortal burden (instead only making it a grave burden). This can only be done when suffering the burden initially, may not be used later to heal from it.
Heal Others: You may make a Control roll and heal another person a number of points equal to the outcome, plus nudges. If three nudge, you can reduce a grave burden to serious or a serious burden to nothing.
Resirect Blasters: You can use your control rating as a reaction to a blaster bolt attack to direct it at another being in range. The target may roll defense against the initial attack roll. You may apply you nudges as if you made the attack roll.
Extreme Speed: works like the pewter stunt.
Iron Will: Works like the Copper stunt.
Denser Tissue: Works like the pewter stunt.
Sense: Mental and physical senses.
Combat Sense: Add your Sense rating to your Wits to declare actions.
Danger Sense: You can never be surprised, you always get to act normally in combat situations unless cut off from the force.
Life Bond: You may form a bond with a number of beings equal to your Sense rating and know their state of being/mind with a Sense test. Difficultly is harder the weaker the state and farther the distance.
Blindsight: You can act in darkness or when blinded as if you could see. You can't do anything that requires sight, such as reading or seeing color.
Far seeing: scrying. Distance and knowledge of area impact difficulty.
Visions: can receive visions of past or future. Can be used in conjunction with far seeing, but raises difficulty.
So what do you guys think?