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Sletchman
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« Reply #30 on: January 16, 2012, 07:47:57 PM »

* Just referring to morality based alignment systems that have things like good and evil (or WoD's Virtue/Vice systems) when I say "alignment".

I actually kinda dig the Virtue/Vice systems. I'm using the one printed in Adventure! for my next campaign*.

*Which, admittedly, is a bit of a kit-bash across the board.

Does it differ much in Adventure!?  I'll have to see if any of my mates have a copy that I can borrow for a read, since out of all the systems I've seen Virtue/Vice is definitely one of the better ones for morality.
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« Reply #31 on: January 16, 2012, 08:24:37 PM »

My only problem with WoD's Vice/Virtue system is that the virtues kinda suck. I'm not 100% keen on the Vices either, though I get why they picked the 7 deadly sins. But the virtues are vaguely defined and often overlap (whats the difference between Prudence and Temperence, or Hope and Faith?). Really, it could work better if they had better virtues. I also don't like that you get a bigger reward for your virtue, but a more frequent reward for your vice. That just encourages players to act like dicks most of the time and occasionally do something nice. IMO it should be flipped around.
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« Reply #32 on: January 16, 2012, 08:58:53 PM »

That just encourages players to act like dicks most of the time

Well, it is the World of Darkness...
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« Reply #33 on: January 17, 2012, 01:26:50 AM »

I actually kinda dig the Virtue/Vice systems. I'm using the one printed in Adventure! for my next campaign*.

*Which, admittedly, is a bit of a kit-bash across the board.

Does it differ much in Adventure!?

It's smaller and more streamlined, plus packaged expressly for the setting (and by extension, pulp in general).

I think it's cleaner overall, more focused and easier to use.
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« Reply #34 on: January 17, 2012, 03:21:21 AM »

I actually kinda dig the Virtue/Vice systems. I'm using the one printed in Adventure! for my next campaign*.

*Which, admittedly, is a bit of a kit-bash across the board.

Does it differ much in Adventure!?

It's smaller and more streamlined, plus packaged expressly for the setting (and by extension, pulp in general).

I think it's cleaner overall, more focused and easier to use.

3 questions:
Are you running that campaign on Infrno?
Is the time listed on that game the time slot you will be running it?
Is it already full or will you be looking for people to sign up?

If there is room and I can swing the time slot...
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« Reply #35 on: January 17, 2012, 06:02:46 AM »

Are you running that campaign on Infrno?

I am.

Quote
Is the time listed on that game the time slot you will be running it?

That's the day and time for the first session, yes. There will be many sessions for this one. It's... big. Smiley

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Is it already full or will you be looking for people to sign up?

That's a closed game, sorry. If I run any open games though, I'll be sure to post something here on the boards.
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« Reply #36 on: January 17, 2012, 09:21:28 AM »

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Uh, yeah. Moving on...
Hai!  My sentiments exactly. If they ARE going to rekindle D&D, they NEED to modernize the thinking. Unfortunately from what I'm seeing, if there are really THAT many people who LIKE D&D alignments, I'll never need to look at going back.
I guess I'm in the minority here that does like D&D's nine alignment system.  But I always thought of it as shorthand for probable reactions, not some sort of straight jacket. 

There is something to be said for trading the ultimate flexibility of FC's alignments, for simplicity in use.
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« Reply #37 on: January 17, 2012, 09:26:05 AM »

For the record, I don't mind the Core Nine (tm). I've run and played them to great effect over the years.

What turned me off in that thread was the fanatic adherence to, well, anything. If I've learned anything over the years, it's that nothing's sacred. You approach every design as an independent entity with its own needs, restrictions, and voice. Any other path is death.
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« Reply #38 on: January 17, 2012, 09:29:28 AM »

Well... I've quit lurking there for now. There are some that still believe that the Barbarian is a legitimate class. I agree with the assessment that there are some that have never played anything but D&D, so how would they know if there's a better approach?
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« Reply #39 on: January 17, 2012, 09:53:48 AM »

I've done a lot of things to better emulate parts of D&D for my Fantasy Craft Golarion games.

One I haven't done is recreate the 9 alignments. I made alignments specific to the powers the Players followe. I actually like that when someone wants to know what Alignment: Iomedae (or whatever) means I can hand them the article on her from Gods and Magic and her church from Faiths of Purity.

I admit the Core Nine cause issues, most of which I feel has more to do with presentation in the rules one one hand and traditional views of them on the other. They are still part of what says D&D to me though. Without them the game looses nothing game wise, but it just feels a little less like D&D to me. Same way that a Final Fantasy game without choccobos doesn't feel quite like Final Fantasy.
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« Reply #40 on: January 17, 2012, 10:41:54 AM »

I can play with alignment or without it, but I definitely prefer the Core Nine over the stripped down five in 4E. Especially because the four I played most were the ones removed. (Weird, right?) Also, When there's no law/chaos factor, Lawful Good and Chaotic Evil being the furthest removed is pretty stupid. Should have just been PURE GOOD and HORRIBLY EVIL or some crap like that.
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« Reply #41 on: January 17, 2012, 07:15:10 PM »

Lawful Naive and Sadistic Evil?   Grin
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« Reply #42 on: January 17, 2012, 09:40:33 PM »

Lawful Good turned into "self righteous jerkface" a lot more often then I'm happy with.  Just sayin'.
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« Reply #43 on: January 17, 2012, 09:43:20 PM »

Problem is that some people chose to straightjacket themselves when they did not have to...
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« Reply #44 on: January 18, 2012, 12:36:28 AM »

Problem is that some people chose to straightjacket themselves when they did not have to...
Which I basically blame on the authors. If you are going to base the system on the 9-alignments matrix, they need to do a much better job of explaining what those alignments really mean, how they can be played, etc. than they have in the past. JMHO, though I personally haven't used that form of alignment even in D&D in more years than I care to count. I prefer defined personality traits. Even in FC, alignments are only used for that which the PC is Truly devout in their devotion to whether it be a region, a code of honor, an oath to organization, etc. /shrug  I really don't understand the vehemence in the war about D&D sub-components like Alignment.  People seem to forget the most simple rules of all - Rule 0.
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