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Author Topic: Few Questions  (Read 722 times)
ss2020
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« on: January 08, 2012, 02:30:53 AM »

Was wondering if I could query you all again?

1. When a creature does cold damage (which is sub-dual damage) to a creature that is immune to sub-dual dues he take damage?

2. Does Called shot work against the Damage Reduction granted by the warrior class?

Again, thanks in advance for your replies.

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Crafty_Pat
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« Reply #1 on: January 08, 2012, 04:18:18 AM »

1. When a creature does cold damage (which is sub-dual damage) to a creature that is immune to sub-dual dues he take damage?

Nope.

Quote
2. Does Called shot work against the Damage Reduction granted by the warrior class?

I would rule no.
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« Reply #2 on: January 08, 2012, 11:51:17 AM »

Quote
2. Does Called shot work against the Damage Reduction granted by the warrior class?

I would rule no.
[/quote]

  One further question: Does Armor Piercing work against the Damage Reduction granted by the warrior class?

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Crafty_Alex
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« Reply #3 on: January 08, 2012, 12:44:26 PM »

Quote
2. Does Called shot work against the Damage Reduction granted by the warrior class?

I would rule no.

  One further question: Does Armor Piercing work against the Damage Reduction granted by the warrior class?

ss2020

[/quote]

Yes. Called shot lets you ignore the DR provided by armor - the Soldier's DR is not from armor, but from toughness (be it rippling muscles, true grit, or whatever) Smiley However, AP uniformly ignores DR, whether it comes from class abilities, Species, armor, or other sources, so it would in fact ignore the Soldier's DR.
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« Reply #4 on: January 14, 2012, 02:41:02 PM »

Hi all,

  How does the Warrior's DR stack with DR From Armor?

  If a character does not have Resolve from being Frightened and has no spell or spirits to remove it, is there another way to get out of frightened? Can they leave a scene and then re-enter the scene?

  Also the poison and Disease save of DC 12. Are they or can they be sliding DCs?

Thanks.
 

 

 
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« Reply #5 on: January 14, 2012, 02:44:40 PM »

ooooh,

  What happens with Dark Vision I from different sources. Does it become Dark vision II?

Again, Many Thanks.

S
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« Reply #6 on: January 14, 2012, 03:26:41 PM »

If it's got a roman numeral next to it the thing stacks.  What I don't know is if all of them follow the rules for natural weapons (highest + 1 per other source) or just add straight.
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« Reply #7 on: January 14, 2012, 03:29:22 PM »

1. Yes, all DR stack unless otherwise noted (i.e. Thick Skin).
2. Nope, you just gotta move away and keep making saves. Even if you have no ranks in Resolve, you can still roll high and get 15 (untrained cap), then spend AD and hope for the best. The lesson here is Resolve is always worth putting a couple points in it.
(Also, a scene isn't really a physical scene, you can't just leave and enter it at will. Yes, the scene might happen at Blackmoor's Castle, but once you enter it and say, begin dungeoneering, it doesn't end until you've done there or reached what the GM considers the next scene, you can't just kip outside for a quick smoke and call it end of scene.)
3. Nope, static. You can increase them by upgrading them, but that's it.
4. Yep. See Legacy Abilities page 29.
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« Reply #8 on: January 14, 2012, 04:34:57 PM »

Also, note that with poisons you can add multiple DC upgrades.
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« Reply #9 on: January 15, 2012, 01:12:47 AM »

Thanks for the help.  Cheesy


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« Reply #10 on: January 23, 2012, 12:49:28 PM »

Hey,

  on standard NPCs: Does an critical hit still have to bypass the DR of the NPC when a PC spends an AD to force the automatic failure of his damage saves?
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« Reply #11 on: January 23, 2012, 01:09:04 PM »

Hey,

  on standard NPCs: Does an critical hit still have to bypass the DR of the NPC when a PC spends an AD to force the automatic failure of his damage saves?

Spending the AD trumps the DR - no need to roll damage at all Smiley
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« Reply #12 on: January 23, 2012, 01:16:33 PM »

Sweet ! thank you.
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