What I meant was that that rule would never even come into play if the bonus disappeared when you dropped the bubble. Adding your bendalloy rating to an action taken against someone outside the bubble would be a complete hypothetical, thus making the rule entirely moot, in which case it should be deleted. I get the feeling that wasn't their intention, though.
I'm not following this line of thought. I can see lots of examples where Bendalloy could come into play. Do you see Bendalloy as only useful in combat? Or that it should provide a bonus for offensive actions through the bubble? Is there a certain example from the source material where the heroes successfully attack from within a Bendalloy bubble?
Not including Wax's "Robin Hood" shots targeting that koloss-blooded pewterarm, as I feel that had a lot more to do with Wax's crazy skill than any advantage provided by Bendalloy directly.
Not from within a bubble, but the way Wayne consistently defeats multiple enemies who not only outnumber him but have the luxury of shooting at range while he is constrained to fight in melee, seems to indicate that it's worth a little more than half of a Circumstance die. But, I suppose we can just chalk that up to his relatively awesome Physique score, since he can rely on Bendalloy to give him free Defense Dice, his Gold Feruchemy allowing him to shrug off most injuries, and the fact that he only ever fights Extras, so they go down quickly. Fair enough.
Remember, Wayne will jump somebody, erect the bubble with one enemy inside, and then fight that person in melee. Any other enemies have to shoot through the bubble, (a bunch of free DD's), and Wayne gets about 10 Beats in the bubble for every one outside it. I think that's why he's so successful.
Oh, good point, I forgot about that tactic. Speaking of which, I don't see that the rules actually let you resolve multiple beats of action inside a bubble before continuing on the action order, though that would be realistic. I might try that and see if my players revolt. If the opponent in your bubble was later in the action order, he is automatically moved up so that it makes sense. All other actions are held off until the bubble is dropped, no matter how many Beats that is. This gives Sliders a lot of control over who gets to play in Physical Conflicts, but defeating an Extra shouldn't take too long in the first place, and it will eat away at their Bendalloy reserves in a more measurable way. With that, I might tweak it so that a Beat has to pass between bubbles, as well.
On a totally unrelated note, theoretically speaking, if there were two Sliders on the battlefield, and they both put up bubbles that were the same time differential, would they be able to see each other moving in real-time within their respective bubbles while everything around them is crawling? That could give you some interesting moments reminiscent of Phantom Menace's red laser door scene. It would, at the very least, nullify any benefit the person would normally gain over you for burning bendalloy.