Author Topic: Bend Alloy/Cadmium  (Read 5919 times)

Aminar

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Bend Alloy/Cadmium
« on: December 27, 2011, 08:22:26 AM »
These are possibly the coolest metals ever.  For my campaign I have a player that wants to be a Slider(BendAlloy) and I want to contextually work in the availability of the metal, and the knowledge of it via a specific gang.  The idea is that the two gang leaders combine a larger Cadmium(Slow-Time) bubble overlapping their Bendalloy(Fast-Time) bubble to lock their opponents in place while allowing their minions to prepare strikes from behind.  Essentially creating super-ambushes.

Would it be feasible to allow the Bendalloy bonus(Using likely the cadmium score) to anyone outside the slow-time donut?(Basically I'm curious how others would handle the situation.)

Also-Yuck, I just realized a mistborn could do this on their own....

zthumser

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Re: Bend Alloy/Cadmium
« Reply #1 on: December 27, 2011, 10:52:47 AM »
If the idea is to let your allies outside the bubble(s) get into ambush position, can't you do that with the Cadmium alone?  Wouldn't it work better with just the slow bubble, in fact?
Say your minions need 1 minute to set up their ambush, and they're outside all bubbles.  If you make a big slow bubble as a barrier, and an equal strength speed bubble to contain you and your enemy, so that you're running at normal time but contained within the slow-nut (slow time donut) then you have to keep him busy in there for the full minute.
If you skip the speed bubble entirely, then you only need to keep him busy for a couple seconds, and your allies can take their sweet time about it.
That, or I'm misunderstanding the slow-nut plan, which is a distinct possibility.  I like the idea of the slow-nut as a "force-field", but the real utility is if you want to continue to pass normal speed, not so useful for setting up ambushes.

Toloran

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Re: Bend Alloy/Cadmium
« Reply #2 on: December 27, 2011, 11:29:24 AM »
I made a diagram to explain why this doesn't give any sort of advantage

(Ignore the terrible spelling, i'm sleepy)

This is based on a comment in Alloy of Law between two of the characters about this exact interaction. However, it's unclear if overlapping cadmium/bendalloy bubbles negate just where they overlap or negate the ENTIRE bubble.
« Last Edit: December 27, 2011, 11:31:05 AM by Toloran »

Aminar

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Re: Bend Alloy/Cadmium
« Reply #3 on: December 27, 2011, 12:08:11 PM »
If I create just the cadmium bubble I'm vulnerable, whereas if I'm within a Bendalloy bubble I move at the same rate as the normal world while the people within the cadmium bubble are slowed.  Meanwhile anyone in Cadmium is still slow compared to the outside world giving everyone a bendalloy boost.(Essentially.)  The theory is sound, there is advantage conferred when not everyone is in the inner bubbles.

Also the wording in the game itself says the overlapping sections are thye only parts changed.

And then I thought of something else.

Do Cadmium Bubbles collapse when you leave them?  Using Flared Cadmium you could create a pair of bendalloy bubbles to move yourself out of the cadmium Bubble, set up explosives, run away, and drop the bubble.  Instaunavoidable bombing...
« Last Edit: December 27, 2011, 12:12:15 PM by Aminar »

zthumser

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Re: Bend Alloy/Cadmium
« Reply #4 on: December 27, 2011, 01:01:14 PM »
Oh, I get it now.  I thought your allies were outside (normal time), then there was a slow-nut (unoccupied, acting as a "force-field"), then the inside (normal time) containing you and your enemies, in which case you're vulnerable to them for the entire time the ambush is set up.  In which case, the above problems apply.
But you're not.  You're saying your allies are outside (normal time), then your enemy is in the slow-nut section (slow-time, vulnerable), then you're in the inside (normal time), thus your enemy can't attack you while the ambush is set up.
Yes, that would work fine, and is a good idea, but would require careful positioning and timing (pardon the pun) to pull off.  It's a good idea, though, and could be very powerful when it works.

Agent 333

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Re: Bend Alloy/Cadmium
« Reply #5 on: December 27, 2011, 02:49:06 PM »
Alloy of Law Spoilers:
Spoiler: show
I don't think only the overlapping sections cancel out, if for only one reason: with the way Brandon Sanderson writes books, if there was such a loophole (or donut hole, as the case may be), then surely it would have been the solution to a problem. Instead, Marisi flat out states that people have tried overlapping slow bubbles and speed bubbles and they just cancel each other out. Certainly IMPLIES that they outright cancel the whole effect. Of course, that being said, it's POSSIBLE that it only cancels them out if the person generating the slow bubble is inside the fast bubble when it forms (and everyone that tested it had the two Mistings too close together). Brandon might be saving that particular trick for a sequel. I believe if a Misting steps outside of their time bubble it "pops". If so, the overlapping area is considered "outside" of the bubble, and that's what cancels the whole effect. I'll have to re-read the part where Wayne falls out of his bubble to see if it popped or he just dropped it...
When all your problems are nails, all your tools start looking like hammers.

ZetaStriker

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Re: Bend Alloy/Cadmium
« Reply #6 on: December 27, 2011, 03:11:24 PM »
I don't think it pops- I think stepping outside of it is insanely difficult and risky because your entire body isn't moving the same speed. Moving from fast time into normal time would be like pulling yourself out of drying concrete, more than likely. And that's ignoring issues like your blood circulation going at different speeds! O__O

Aminar

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Re: Bend Alloy/Cadmium
« Reply #7 on: December 27, 2011, 03:28:09 PM »
In Alloy Wax steps into or out of a BendAlloy bubble, which would have just as much damage.  It's just never addressed.

Aiken Frost

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Re: Bend Alloy/Cadmium
« Reply #8 on: December 27, 2011, 09:57:38 PM »
It is addressed. But it only causes a weird sensation and a slight kinetic interference as your WHOLE body passes, at the same time, from Fast Time to Slow Time (or vice-versa). You are at Fast Time *or* you are at Slow Time, you can't be partially at both. The intrinsic allomancy rules prevents that.

Hope this helps. :)

Agent 333

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Re: Bend Alloy/Cadmium
« Reply #9 on: December 28, 2011, 04:07:12 AM »
Remember Kids: When Allomancy and Science disagree, Preservation did it.
When all your problems are nails, all your tools start looking like hammers.

Crafty_Pat

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Re: Bend Alloy/Cadmium
« Reply #10 on: January 04, 2012, 05:48:58 PM »
Can I just say, this thread is one of the reasons I love designing games for a living.  ;D

Bravo boys (and girls, as the case were)!
Patrick Kapera
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Aminar

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Re: Bend Alloy/Cadmium
« Reply #11 on: January 05, 2012, 09:11:48 AM »
By the way, like everything mistborn this is cinematic as hell.  Slow motion corpses, imminent death of NPC's that your heroes have time to think with, slow motion other stuff.  It's pretty awesome.

That said, bendalloy is scary good.  A mistborn tacking their Bendalloy rating onto every ranged attack they make is just plain scary.  Which means I'm setting the price of vials around 3 and not allowing them as props unless that's the only metal the person can burn.
« Last Edit: January 05, 2012, 09:13:20 AM by Aminar »

Akerbos

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Re: Bend Alloy/Cadmium
« Reply #12 on: January 05, 2012, 09:41:38 AM »
In the original trilogy, time bending metals are not known, at least not to others than the Lord Ruler and his minions (and even they are not shown using them, iirc). Therefore, I was thinking to forbid players to be Bendallow or Cadmium Mistings. They *would* try to game the system, after all. Also, as my players won't have the knowledge I have, I might be able to surprise them with the time metals. My idea was to give Bendallow usage to an Inquisitor if the group really gets into trouble. Seeing an Inquisitor coming at you is scary as it is, but seeing him literally jumping from left to right should make you shit your pants.

Other than that, NPCs might have found either by accident and guard it as a close secret. They might employ their skills if pressed, though, be it for or against the heros.

Aminar

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Re: Bend Alloy/Cadmium
« Reply #13 on: January 05, 2012, 09:52:01 AM »
Oh I know.  This was actually a Villain using the metal.  I had a gang of pirates pull this off.  Reason being I have a great RPer that wants to be a slider when the actual campaign comes up.  However the existence of these metals in the area is going to be one of the plots-TLR trying to quash knowledge of them and whatnot.  That said, within the novels Bendalloy and Cadmium would have been impossible because Atium and its ally had taken its place in the 16 metals to preserve balance or something like that.

Akerbos

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Re: Bend Alloy/Cadmium
« Reply #14 on: January 06, 2012, 02:01:09 AM »
Sounds cool!  >:D