Author Topic: My experience so far!  (Read 1409 times)

fortyCakes

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My experience so far!
« on: December 21, 2011, 10:45:17 AM »
A bit of background - as I've posted elsewhere, I've been running a game this week for some friends, running for 6+ hours a day  :-\ and I thought I'd post my thoughts so far.

The characters they're playing are a noble-born Coinshot who's being persecuted by the Inquisition for inventing something he shouldn't have, a Thug who (as a half-breed) wants revenge on his noble father for causing his mother's death, and two (!) Feruchemists - one the put-upon steward of the aformentioned Coinshot, and the other one who was driven completely mad when he failed to save his family from a burning village.

The things I've noticed so far, mechanics-wise, are that:
  • Feruchemists are really powerful if you let them have too long to charge up - the best way of dealing with this being that they get cracked down on hard by the Inquisition if they "hulk out" in public.
  • Pewter is much better than most other Mistings in combat because it adds to your roll instead of replacing it - while Pewter is the "combat metal", it seems a little off that the Coinshot gets a dice pool of 6 and the Thug gets a pool of 11 as starting characters[/li
    • Having a good Physique doesn't seem to help with Steelpushing - you can't make a really buff Coinshot and win Pushing contests just by being heavier. In fact, how hard you are to move doesn't figure into a Steelpushing contest.
    • Atium is amazing - great job on making it work like in the books! Only thing is I would have made it less than 6 rounds, if anything, that it burns for.
    • Buying extra vials of metal (say, if you know you'll need more than you usually carry for a job) - is that a Resources check?
    • The Rogue's Gallery is great for generic villains, but misses out most of the named ones. I can understand not statting the Lord Ruler (it'd just be you lose for most people) but Straff Venture? Cett Ashweather? (Though Zane is there)
    • If a player wants to be a Seer or Mistborn (we don't have one, but they have had some contact with friendly ones), surely they can't take a vial of Atium as a prop? Is there any way to replenish your supply without stealing it from nobles or the Lord Ruler?

    I realise this may seem very negative which isn't my intent at all, because this game has been great fun for all of us (and will hopefully continue to be, I'm typing this as we break for dinner), so thanks from everyone here for writing this.

Skywalker

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Re: My experience so far!
« Reply #1 on: December 21, 2011, 11:23:23 AM »
  • Feruchemists are really powerful if you let them have too long to charge up - the best way of dealing with this being that they get cracked down on hard by the Inquisition if they "hulk out" in public.

It looks like the rules will get tweaked here so that you must tap 5 charges to get any Nudges with Feruchemy, instead of the standard 1d per 1 free Nudge above 10d.

Feruchemists remain awesome, but they are not as powerful against powerful opponents and the natural restrictions of storage times, social stigma and Terrisman pacifism should become more compelling.

  • Pewter is much better than most other Mistings in combat because it adds to your roll instead of replacing it - while Pewter is the "combat metal", it seems a little off that the Coinshot gets a dice pool of 6 and the Thug gets a pool of 11 as starting characters

Well, Pewter is cool in the books too.This will be more true if you focus on combat. Fortunately, the Mistborn RPG allows for a much wider scope of conflict.

On saying that Coinshots are cool too, if not cooler. Try steel pushing your way onto a spire and coinshoot the Thug all day long :) Ranged attacks have a real advantage and when you combine it with Steelís manoeuvrability (with Steel Running stunt, the Pewterarm will never catch the Coinshot), you realise Pewter is only really good in certain situation.

Plus steelpushing can effect multiple targets with a Stunt. If Pewter wasnt so cool, it would be quickly redundant.

  • Having a good Physique doesn't seem to help with Steelpushing - you can't make a really buff Coinshot and win Pushing contests just by being heavier. In fact, how hard you are to move doesn't figure into a Steelpushing contest.


Thatís right. The main factor is weight and those rules for iron pulling and steel pushing are immutable. Pewter will assist you survive being flung away on a crazy steel push, but thatís about it. This is consistent with the books.

  • Buying extra vials of metal (say, if you know you'll need more than you usually carry for a job) - is that a Resources check?

Yes. And remember extra vials are not props so they disappear at the next long breather if unused. So no stockpiling of metal vials is allowed :)  Costs are listed on page 237.

  • If a player wants to be a Seer or Mistborn (we don't have one, but they have had some contact with friendly ones), surely they can't take a vial of Atium as a prop? Is there any way to replenish your supply without stealing it from nobles or the Lord Ruler?

Atium is not listed on the items that can be taken as props on pages 109 and 110. They are listed on page 237, so you can buy them with Resources (though the Difficulty is 5!)
« Last Edit: December 21, 2011, 12:59:58 PM by Skywalker »

Toloran

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Re: My experience so far!
« Reply #2 on: December 21, 2011, 02:37:28 PM »
  • If a player wants to be a Seer or Mistborn (we don't have one, but they have had some contact with friendly ones), surely they can't take a vial of Atium as a prop? Is there any way to replenish your supply without stealing it from nobles or the Lord Ruler?

Atium is not listed on the items that can be taken as props on pages 109 and 110. They are listed on page 237, so you can buy them with Resources (though the Difficulty is 5!)


As an extra note here: Page 110 where it lists all the different kinds of props you can have, under "Misting Vial" It only lists the common 8 metals as options and has a note of "Other metals allowed pending narrator approval." For something like a seer vial, I can safely say that is probably going to be a "no."  ;D

Haven

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Re: My experience so far!
« Reply #3 on: December 21, 2011, 09:10:53 PM »
Considering the coinshot weight issue isn't this where traits come in? I'm not 100% on this as I've mainly glanced through the rules but can you use applicable traits to add die to metal rolls?

For example in the "So tell me your story..."  thread I wrote up the character who gives me my forum name; Haven. Haven is an ex-bodyguard, he has a listed weight of 250 and the trait "thick set"   Now if he was a coinshot instead of a Coppercloud I should be able to leverage at least a die for the roll due to that trait... Unless my overtired brain is wrong that is.

Skywalker

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Re: My experience so far!
« Reply #4 on: December 22, 2011, 01:16:15 AM »
Considering the coinshot weight issue isn't this where traits come in? I'm not 100% on this as I've mainly glanced through the rules but can you use applicable traits to add die to metal rolls?

For example in the "So tell me your story..."  thread I wrote up the character who gives me my forum name; Haven. Haven is an ex-bodyguard, he has a listed weight of 250 and the trait "thick set"   Now if he was a coinshot instead of a Coppercloud I should be able to leverage at least a die for the roll due to that trait... Unless my overtired brain is wrong that is.

And the GM could use it against you where weight was an issue. I like it :)

fortyCakes

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Re: My experience so far!
« Reply #5 on: December 22, 2011, 04:59:17 AM »
Yeah, he took Heavyset as a trait in the end.

Skywalker

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Re: My experience so far!
« Reply #6 on: December 22, 2011, 10:13:09 AM »
Yeah, he took Heavyset as a trait in the end.

Awesome. Let us know how he reacts when he looses a dice when climbing or jumping as a result. :)

Lord_Ruler

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Re: My experience so far!
« Reply #7 on: December 24, 2011, 01:13:33 PM »
I (The Coin-Shot) never ended up losing the dice because I rarely ended up jumping anywhere, mostly because the rest of the party got in the way of things so I could shoot from a distance and any time I did need to jump somewhere it was a trivial thing so I could always try again.

Just as an update though, we destroyed scadrial... We ended up killing an inquisitor and then the crazy feruchemist made the mistake of mentioning that some of his minds were piercings. Ruin said spike the others, we got spiked. We then ended up with a pair of feruchemists capable of compounding and our mistings got some pretty nifty upgrades too (I gained pewter feruchemy and iron pulling and the thug gained atium)... We saw no way for the crew in the books to beat a group of people capable of compounding and we would've ended up travelling to kill more inquisitors because that is what Ruin was telling us to do...

Overall it was a great experience, I was a little moot in combat but I had great fun in the social encounters just trying to bumble and waffle my way through everything.

Personally, I think that pushing / pulling is fine as it is for the most part, because most of the time you won't be pushing on things that heavy and accuracy will be important so it won't matter. However I would argue that physique should get involved in checks against big things or other people at least.

A final tip to people running games... Don't let your players have piercings. Ruin wins that way.
« Last Edit: December 24, 2011, 01:28:24 PM by Lord_Ruler »

Toloran

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Re: My experience so far!
« Reply #8 on: December 24, 2011, 04:24:19 PM »
Quote
A final tip to people running games... Don't let your players have piercings. Ruin wins that way.

Piercings only let ruin in if they were used to kill someone before being pierced into you, not if they are just normal bits of metal.