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Author Topic: MAG Typos and Corrections thread  (Read 7448 times)
dbmeboy
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« Reply #30 on: December 20, 2011, 12:10:36 AM »

Any chance that we'll get an updated pdf made available with the errors fixed (perhaps the same as what gets sent to the printer)?  That would be cool.
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Soulcatcher
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« Reply #31 on: December 20, 2011, 01:58:00 AM »

Page 187:  "with the damage reducing that to 6" should be 4.
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Soulcatcher
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« Reply #32 on: December 20, 2011, 02:51:34 AM »

Page 550: "and gets final Standing scores of 5, 3, 3" should be 4, 3, 3.


page 553: The Keeper numbers are either off or should be charges.
« Last Edit: December 20, 2011, 02:56:38 AM by Soulcatcher » Logged
EmpactWB
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« Reply #33 on: December 20, 2011, 03:16:05 AM »

Page 30: "The islands thankfully have no trouble with mistwraiths or koloss, but skaa pirates and raiders prowl the narrow channels, plundering costal ports and lonely ships for weapons, wealth, and sometimes noble captives they can ransom for a small fortune." Should be "coastal".
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Crafty_Pat
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« Reply #34 on: December 20, 2011, 04:02:34 AM »

Page 393: "Picture what a koloss might look like right in front of you, or an Inquisitor, or ab Obligator" should read "an Obligator."

Got it.
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Haven
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« Reply #35 on: December 21, 2011, 01:10:35 AM »

Page 288: the example details how Pewter spikes are used to steal Allomantic physical powers. This should be Steel, pewter is used to steal feruchemical physical powers.
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Crafty_Pat
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« Reply #36 on: December 21, 2011, 01:29:51 AM »

Page 288: the example details how Pewter spikes are used to steal Allomantic physical powers. This should be Steel, pewter is used to steal feruchemical physical powers.

Thanks!
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EmpactWB
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« Reply #37 on: December 21, 2011, 02:44:00 AM »

Another not-quite-a-typo:

Page 181: The sidebar "Another Way To Check For Wounds" appears before the default method of determining wounds rather than after it.
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Crafty_Pat
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« Reply #38 on: December 21, 2011, 06:28:31 AM »

Another not-quite-a-typo:

Page 181: The sidebar "Another Way To Check For Wounds" appears before the default method of determining wounds rather than after it.

That sometimes happens with layout. We'll see if we can adjust it, but as I recall that section was very tight.
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« Reply #39 on: December 21, 2011, 10:12:24 AM »

page 380
We cover a many topics, from weaving a story in the Mistborn style, .....
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fortyCakes
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« Reply #40 on: December 21, 2011, 01:13:53 PM »

"Slowswift" is also in the Last Names table twice.

In the "Aluminium, Feruchemy and Roleplaying" sidebar:

the central tenants of your Hero’s personality - should be tenets
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mach1.9pants
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« Reply #41 on: December 21, 2011, 02:37:10 PM »

Page 171, 5th line from the bottom:

"...has to make some touch calls..."
touch should be tough, I guess.
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Gloria Finis
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« Reply #42 on: December 21, 2011, 05:00:30 PM »

There's a discrepancy in the Example in the Physical Conflict chapter in regard to Cordal's Coinshot attack against Koel. It says its a Steel v Physique contest which I think is incorrect. I thought Koel defends with her Defence dice and also gets to roll Steel. Cordal must exceed both to hit her.

The earlier Example in the Conflict chapter, which covers the same situation is correct however: http://www.crafty-games.com/forum/index.php?topic=5937.msg105111#msg105111

Interestingly, the idea that Steelpush attacks are treated as Contests against Physique on pages 201 and 202 and even converting to Steel v Steel due to her reaction, and then it seems to right itself on page 204 and becomes against Defence Dice instead (though Koel should have got the free Steel roll to defend with her Steel):

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Page 201: This is a Contest of Cordal’s Steel against Koel’s Physique. There’s no Difficulty here — Cordal will either hit with the coins or not. His Steel is 6 and he has no applicable Traits. The coins are necessary for the action, so they don’t count as Tools (without them the action simply isn’t possible), and Brandon rules that no other Circumstances apply either (Cordal being surprised is covered by the adjusted order in which everyone declared actions). Cordal has 6 Action Dice.

Page 202: Koel is reacting to Cordal’s attack here, using a standard application of Steel use (see page 309). This shifts Cordal’s attack from a Steel vs. Physique Contest to a Steel vs. Steel Contest, and if Koel wins the coins will divert to one side of her. This reaction isn’t what’s used to determine her Action Dice, however — that’s her action for the round...

Page 204: Brandon palms all 6 dice and waits for Becky to decide on defense dice before rolling. Becky is faced with a difficult decision here, as Koel’s facing down a strong attack from a powerful Mistborn, but she’s also committed to taking out that guard, who’s clearly running to fetch reinforcements. She assumes correctly  that the guard outside is taking two steps (meaning he won’t be able to defend), and decides to chance it. She opts not to defend either, forfeiting the Contest, and hopes Brandon doesn’t roll many Nudges.

Since Koel isn’t defending, Cordal’s attack will hit her with any matching set. Brandon rolls, and Cordal’s attack hits with a Result of 1 and one Nudge. Brandon considers using Cordal’s Nudge to reduce Koel’s Action Dice, but decides against it because it wouldn’t be sporting, and just as importantly, Cordal wouldn’t realize what Koel has planned.

Cordal inflicts 1 base damage, plus 1 for the coins, plus 1 for the Nudge, for a total of 3, which reduces Koel’s Health from 8 to 5. This is more than 1/4 Koel’s current Health, rounded up (2), but less than 1/2 her Health, rounded up (4). She is seriously wounded and gains a Serious Burden.
« Last Edit: December 21, 2011, 07:31:35 PM by Skywalker » Logged
Skywalker
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« Reply #43 on: December 21, 2011, 05:36:01 PM »

Actually, this issue needs to be tidied up elsewhere too.

On page 176, it seems to be trying to distinguish a Melee Attack with a Ranged Attack, saying that Ranged Attacks don't get opposed by Defence Dice but do get a Contest against a Trait. If this is meant to apply more widely to all Ranged Attacks then I would want to see it spelt out more clearly.

Personally, I prefer the idea that all attacks are met with Defence Dice. They could also have a Difficulty based on other factors, which would effect Ranged Attacks more than Melee. Steelpush and Ironpull reactions to metal ranged attacks would essentially allow a Steel roll to set a Difficulty in addition to the normal Defence Dice roll.
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mach1.9pants
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« Reply #44 on: December 21, 2011, 05:45:54 PM »

EDIT2-  after enlightenment I will clarify my confusion  Grin:
It seems to me that:
- "This is a Contest of Cordal’s Steel against Koel’s Physique." on page 201;
- "This shifts Cordal’s attack from a Steel vs. Physique Contest to a Steel vs. Steel Contest" on page 202
and secondly
- "Koel’s attack is a Contest as well (her Steel against the guard’s Physique)," on page 176
 are incorrect.

These attacks are not contests. Only when Koel reacts with steel does the first example then become a contest. The fact that it becomes a contest is pointed out on page 202 "Koel is reacting to Cordal’s attack here, using a standard application of Steel use (see page 309)."

The line: "Cordal flings several coins at Koel, clearly planning to Steelpush. That’ll be Steel targeting Health..." on page 173 is correct and some variation should be in place of the other, incorrect, examples.

You can ignore the stuff below and the rest of my posts after this on this subject Cheesy

As I brought up in the question thread this is really confusing the hell out of me and I think it will many who read the book. Just what do you have to roll against to make a successful attack? A free reaction of physique? Only a free reaction of steel if you can do it? Both the free reaction and another defence die roll (from your action pool). Does it matter what the action pool is doing, can you sue a charm action pools dice to defend against an attack? The example is great but needs to go more step by step through the exact specifics and not miss a single roll or decision on whether to roll to make it clear to someone coming in blind like myself.

EDIT: my confusion comes from the fact that steel and iron attacks must succeed in a contest vs (physique/steel/iron: woe betide a coinshot trying to hit a pewterarm burning pewter!) unlike all other forms of attack. So if you are defending against a coinshot you get two bites of the cherry: your physique/steel/iron reaction as well as any defence dice you decide to allocate from your pool.

If the contest of iron/steel vs physique/iron/steel is correct then the combat example needs to point this out as a specific case to steel/iron attacks otherwise much confusion results!
« Last Edit: December 21, 2011, 08:23:30 PM by mach1.9pants » Logged

Gloria Finis
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