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Author Topic: Mistborn Adventure Game Revisions  (Read 10151 times)
Kadrok
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« Reply #30 on: May 14, 2013, 09:45:20 PM »

Has anyone mentioned the "Iron burn rate" typo in the Electrum Allomancy section yet? It's at the end of the Slow Burning Electrum section.
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Crafty_Pat
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« Reply #31 on: May 15, 2013, 02:57:25 AM »

Has anyone mentioned the "Iron burn rate" typo in the Electrum Allomancy section yet? It's at the end of the Slow Burning Electrum section.

Not sure, but I'll put it on the list anyway. Thanks!
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« Reply #32 on: May 16, 2013, 08:03:51 PM »

Found another one. The Iron Hemalurgy chapter describes the Blessing of Potency, but the blessings section in the Kandra chapter calls this a Steel spike... I believe it is the Blessing Section of the Kandra chapter that is incorrect, and it is supposed to say Iron Spike.
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Kadrok
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« Reply #33 on: August 02, 2013, 11:14:21 PM »

In NPC Creation of book 3, the Powers section lists the Human Attribute spikes together, but has Pewter instead of the correct Iron.
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« Reply #34 on: September 28, 2013, 10:51:44 AM »

I got to play an early version a while ago, but would love to take another crack at the game, since I love the setting.

Is this revision complete?
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« Reply #35 on: September 30, 2013, 08:35:38 PM »

I got to play an early version a while ago, but would love to take another crack at the game, since I love the setting.

Is this revision complete?

Long since! We have not issued official errata for the game since the release of v2 back in May or June of last year. Most of what folks are finding are just typos Smiley
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« Reply #36 on: March 27, 2014, 02:29:45 PM »

I got to play an early version a while ago, but would love to take another crack at the game, since I love the setting.

Is this revision complete?

Long since! We have not issued official errata for the game since the release of v2 back in May or June of last year. Most of what folks are finding are just typos Smiley

Yeah.  I guess Marsh should have a feruchemical atium spike as well, but that's not really worth a revision.
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« Reply #37 on: March 27, 2014, 05:45:20 PM »

Yeah.  I guess Marsh should have a feruchemical atium spike as well, but that's not really worth a revision.

Well, we won't probably go back to revise stats based on information available after the end of the original trilogy - I would just as soon stat Marsh as Ironeyes and give him the Atium spike there Smiley
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« Reply #38 on: March 27, 2014, 06:11:08 PM »

Yeah.  I guess Marsh should have a feruchemical atium spike as well, but that's not really worth a revision.

Well, we won't probably go back to revise stats based on information available after the end of the original trilogy - I would just as soon stat Marsh as Ironeyes and give him the Atium spike there Smiley

That raises an interesting question... have you included the Compounding rules for Atium, despite it being pretty much unavailable in the Alloy of Law era? (Marsh has a bag and is compounding it, and the compounding rules for Atium would be useful in terms of statting the Lord Ruler... I personally wouldn't want to compound Atium, I'd much rather acquire a tonne of breath...)

EDIT: "I personally" Lol. Look at Kadrok confusing reality and fiction...
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« Reply #39 on: June 07, 2014, 09:33:36 AM »

Yeah.  I guess Marsh should have a feruchemical atium spike as well, but that's not really worth a revision.

Well, we won't probably go back to revise stats based on information available after the end of the original trilogy - I would just as soon stat Marsh as Ironeyes and give him the Atium spike there Smiley

That raises an interesting question... have you included the Compounding rules for Atium, despite it being pretty much unavailable in the Alloy of Law era? (Marsh has a bag and is compounding it, and the compounding rules for Atium would be useful in terms of statting the Lord Ruler... I personally wouldn't want to compound Atium, I'd much rather acquire a tonne of breath...)

EDIT: "I personally" Lol. Look at Kadrok confusing reality and fiction...

Stats for the Lord Ruler: 10 in everything. The End. :p
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« Reply #40 on: June 09, 2014, 06:56:15 PM »

Stats for the Lord Ruler: 10 in everything. The End. :p
Try: Stats for the Lord Ruler: The End  Evil

Sidenote: has anyone else thought that the  Evil face looks almost like it has spikes in its eyes? I think they're on to something.
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Gargoyle
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« Reply #41 on: June 24, 2014, 09:42:20 PM »

Aluminium and duralumin were not instantaneous burn. They made everything else go away, but aluminium particularly had a fairly slow burn rate.
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« Reply #42 on: June 24, 2014, 11:15:25 PM »

Aluminium and duralumin were not instantaneous burn. They made everything else go away, but aluminium particularly had a fairly slow burn rate.

Really? I know that Duralumin has a not-instantaneous/complete burn unless it's reacting with another metal, but we've seen exactly one use of Aluminum in the books and it was an instantaneous burn that took away everything. Did I forget some part of the text?
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cometaryorbit
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« Reply #43 on: June 26, 2014, 12:17:24 AM »

Stats for the Lord Ruler: 10 in everything. The End. :p
Try: Stats for the Lord Ruler: The End  Evil

I dunno. He's not literally undefeatable, just extremely powerful. I know Vin needed special mist-power to do it, but I think you could beat him with a Mistborn with access to Chromium (or a Leecher and a Coinshot/Lurcher) on your crew, so you could destroy his metals and use Steel and Iron to remove any metal vials he had.

That leaves him as "only" a massively experienced Feruchemist with massive storages, but without the ability to compound, his storages are finite since his metalminds aren't huge. He'd still be insanely tough, of course, but maybe beatable.

And beheading him would definitely work (per an interview comment by Brandon), presumably because he doesn't have any goldminds in his head.

His Atium spikes probably mean his Spirit isn't all that high, either. Dunno if you could do something with that...

(Yeah, I've spent too much time trying to come up with a way to defeat him that isn't dependent on the mists.)
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Kadrok
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« Reply #44 on: June 26, 2014, 01:07:31 AM »

I tried to beat him once by spiking him so that Ruin overcame his will. Granted I was working for Ruin at the time, and giving Ruin a Full Compounder isn't everyone's idea of a win condition.
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