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Author Topic: Upcoming releases!  (Read 5636 times)
Crafty_Alex
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« Reply #90 on: March 26, 2014, 07:34:18 PM »

Please tell me that there will be maps in Alloy of Law.

There will be maps in Alloy of Law, but not tons of them. Brandon's still developing the world.
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« Reply #91 on: March 26, 2014, 07:39:24 PM »

In game terms, we're not allowing that...mainly because it defeats the whole purpose of having the Feruchemy rating in the first place. To be clear, Compounding in the books as described is completely and utterly broken for the game, so we had to interpret a way to make it powerful while representing the spirit of both the novels and the game's balance.

What Compounding does in game terms is twofold - one, it allows the Compounder to burn super-efficiently - a burnt charge from a charged metalmind generates IIRC 10 charges of Feruchemical ability, allowing you to essentially ignore the restrictions of what a metalmind can hold or what you've had time to charge. The downside is the metalmind is permanently reduced in storage capacity each time you do this (as metal is burnt away).

The other effect is that Compounders can manifest what is essentially a new power effect by Compounding alone (per Brandon's statement about Compounders essentially being able to create a new power), which we represent as Compounding Stunts. A Tin Compounder, for example, can gain supersenses on the level of Daredevil of the comic of the same name. It took some hard thought on Logan and my part to come up with what those powers could ostensibly look like, but they've been blessed by Brandon as feasible uses of Compounding.

That's a fair compromise, I think. And now I want to play a Tin Compounder...  Roll Eyes

Quote
That last bit is very interesting. There was some debate between Brandon's team and us regarding whether you had to actually swallow a metalmind in order to Compound it (our original designer of the rules was allowing you to Compound a metalmind you touched). The biggest testament to the fact you can also Compound piercings is Miles - he's got metalminds embedded in his flesh...

Yes, quite interesting. There has been some debate over whether you can burn piercings and the like, and the "anti-piercing" crowd would argue (fairly enough, I think) that Miles could well have embedded his metalminds for security rather than for burning purposes: just swallowing and Compounding flecks of metal most of the time, rather than burning his embedded metalminds.
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Kadrok
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« Reply #92 on: March 26, 2014, 09:05:23 PM »

The 4 tiny metalminds at 25 charges each for a 2 difficulty roll look hot for compounding fodder.
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« Reply #93 on: March 26, 2014, 10:23:07 PM »

Please tell me that there will be maps in Alloy of Law.

There will be maps in Alloy of Law, but not tons of them. Brandon's still developing the world.

Cool, thanks.  I love having maps in RPGs, particularly ones where you do heists and stuff.  I kinda wish there was one for one of the great houses in the original MAG.
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Kadrok
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« Reply #94 on: April 07, 2014, 09:50:26 PM »

THERE ARE GUN STUNTS IN ALLOY?!!!?!!?

(I was wondering how you were going to make guns work, and this seems like the perfect solution!)

EDIT: Aww man, I thought of a question I should have asked... "The way the core game seems to be going, it looks as if you'll be giving racial stunts to Nobles and Skaa, just as you have Terris (I guess you could give them to Kandra also, but they already have their own stunts, so I can also see you not). As of the Alloy of Law era, what is the status of these stunts? There is still a community of Terris, so I can see some of their racial traits persisting, and there still seems to be a noble class (though like the Terris some of their stunts will no doubt become irrelevant)... do we just map Skaa stunts onto everyone else, or will there be Alloy-era racial stunts?"
« Last Edit: April 08, 2014, 03:06:54 AM by Kadrok » Logged
lord Claincy Ffnord
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« Reply #95 on: April 08, 2014, 04:44:22 AM »

The timing didn't work for me again, Uni getting in the way.  Cry

Gun stunts sound like an interesting idea.

If/when you eventually make rules for other worlds it will be interesting to see in what ways they are similar/different to Herowannabe's awakening and shardblade/plate rules and Kadrok's Elantris rules Smiley
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SirJerric
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« Reply #96 on: April 08, 2014, 11:01:31 AM »

I was going to watch live, but a spontaneous visiting-relatives event took precedence.

I like the gun stunts option. And that should give a helpful reference to the people who were working on sword mastery powers for Sokka in that Avatar: the Last Airbender mod a while back.

Personally, I'm not too fond of the described approach to handling Compounding. I can see doing it from a game designer perspective, but as Steve Jackson once said, "Game balance is for the GM." After all, this is a narrative-focused system, so if the canon description works narratively, why not just use canon? Put the emphasis on the limits of the magic and give the Narrators suggestions on leveraging those limits in your adventure.

The part that I want to see most is more suggestions on how to use this system to narrate non-heist story structures. I'm hoping the removal of the Final Empire will bring those concepts to the surface.

Every time I read the rules, that heist bias is everywhere, and every time I let some distance develop between me and the book, I just know that the applications can be far broader. I suspect I don't have sufficient experience in Narrating to grasp what I'm missing. Perhaps I should start a thread to discuss this?
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« Reply #97 on: April 08, 2014, 09:10:16 PM »

I'm a little confused. My understanding was that compounding worked by burning all of a metalmind, and then storing a crap-tonne of charges in an ordinary metalmind. This being the case, Miles wouldn't burn his piercings (otherwise he'd have to get himself reembedded all the time), he'd just store in them, and his advantage would essentially be that he could afford to be constantly tapping health. Is this not the case for the supplement?

With Compounding, I'm pretty sure Miles could afford to get new piercings often. A Gold filled shotgun blast might still give more (compounded) healing than it takes to heal him. Not sure, but then there are also less damaging ways of getting similar amounts of metal in.
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Herowannabe
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« Reply #98 on: April 08, 2014, 11:33:32 PM »

Just watched the hangout, and once again, I'm bummed I missed watching it live. Is there a place somewhere that lists all of the upcoming hangouts?

I am very excited for this to come out. I too was very curious how you were going to handle guns, as gun-skill seems to fall somewhere between Physique and Wits. Stunts are a brilliant solution. Bravo. Smiley

And of course, compounding.  Grin Grin Grin

I have to say though, my most favorite part of this hangout was Alex's son chiming in. No, seriously, I'm not being facetious. Hooray for Fatherhood!  Wink
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Herowannabe
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« Reply #99 on: April 23, 2014, 12:19:01 AM »

So today at work I get a text from my wife that says, "What's this package you got in the mail from Alexander Flagg?"

 Grin Grin Grin

Thanks for my physical copy of Wrought of Copper Crafty-guys!
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Crafty_Alex
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« Reply #100 on: April 23, 2014, 05:14:34 PM »

So today at work I get a text from my wife that says, "What's this package you got in the mail from Alexander Flagg?"

 Grin Grin Grin

Thanks for my physical copy of Wrought of Copper Crafty-guys!

You're very welcome! Your (collective) enthusiasm is what keeps us going...at least, somedays Smiley
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