Hey all, I finally got a chance to finish off my current revision for my Shards Rules.Here they are.
A big thanks to Claincy, Mac, Kadrok, Kurkistan, and everyone else who made comments on my earlier versions and helped me to improve them. Because of our discussions I came to realize that I had based my earlier versions of the rules on characters like Dalinar, Adolin, and Szeth- all of whom could be considered "Masters" of their shards. Because of that, characters who started with shards under my rules were very overpowered compared to other magic systems. I went through my rules and reworked a lot of things to try to bring them into balance. I think I did a pretty good job of balancing them out, while still allowing for players to eventually grow their characters into their own Dalinars and Szeths.
One of the ways I did this was by tying Shardblades more closely to the character's Spirit score, while also tying Shardplate to resources (via the gemstones rules, see below). This requires players to spread their AP around a lot more to develop their shardbearers, especially if they're equipped with both blade and plate.
I also made some basic rules for acquiring, keeping, and using gemstones, as well as grandbows, shard-hammers, and half-shard shields, and added them on at the end.
Please read it over and let me know what you think. Thanks!