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Author Topic: So tell me your story...  (Read 2646 times)
thomasmoff8
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« Reply #15 on: December 20, 2011, 09:14:48 AM »

I am thinking of two characters

A young male, son of a good natured thug. The family home is raided and the thug dies protecting the young boy. As the thug falls back clutching the boy to his chest an arrow with a steel tip in his back is forced through his chest into the boys shoulder and the thugs power passes to the son. Everyone assumes that the son snapped during the raid. He still hears his fathers voice but thinks it is just his memory.

A male noble who has little love for his family assumes they are trying to kill him during the test for snapping. He escapes into the city and lives there. Highly intelligent and with natural ability to play the noble he is taken in by a crew. Unknown to all is the fact that this young man was actually on the brink of snapping into a full mistborn.
« Last Edit: December 20, 2011, 09:19:44 AM by thomasmoff8 » Logged
Haven
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« Reply #16 on: December 21, 2011, 01:00:19 AM »

Hmm, Pewter seems a popular metal. All of the characters presented, my own included, are able to burn it.
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pherisWiel
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« Reply #17 on: December 24, 2011, 11:04:00 PM »

Pewter is pretty dang powerful from what I've seen so far, so its really no surprise. I personally continue to try to make seemingly weak characters.(i.e. a gold misting) and figure out a way to make it useful or even powerful. That just seems far more interesting to me than being a Mistborn or Feruchemist and just running train on fighting.
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Aminar
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« Reply #18 on: December 25, 2011, 12:35:04 AM »

As a narrator I'm just going to let slip some of what I'll be doing.  My characters are operating about 100 years pre-Book 1.  They'll be in the Southern Dominance, forming a crew in a coastal city.  I'm aiming more for some swashbuckling than for the grand save Scadriel style of stuff, thus we'll have lots of pirates and the like.  Plus I get to fit a city from an old novel concept.  The city cleans itself by letting the tides in every night.(To a depth of anywhere from 3 to ten feet.  This makes the city all sorts of fun at night, although obviously there is more to the water's invasion of the city than just the tides.  Anyway, I'll get to have some pirates, a few street gangs, and a functioning noble class centered around shipping and fishing.

The players have yet to create their gang, but I'm going to have to allow Bend-alloy(One of my better roleplayers really wants it.).  I'm figuring there are some local deposits of cadmium are nearby and secretly mined by one of the pirate captains and sold at huge prices.

I have a mistborn, a thug, and a slider at the moment.  From there I have a player that wants to go asset heavy, likely a nobleman out for fun, and two more players with good track records as far as pulling off fun stuff.
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Skywalker
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« Reply #19 on: December 25, 2011, 01:06:45 AM »

Pewter is pretty dang powerful from what I've seen so far, so its really no surprise. I personally continue to try to make seemingly weak characters.(i.e. a gold misting) and figure out a way to make it useful or even powerful. That just seems far more interesting to me than being a Mistborn or Feruchemist and just running train on fighting.

I think that's a product of the books as much as the game. Pewter is awesome. Smiley

I loved the Gold Misting in the House of Ashes, and will definitely be exploring Misting of the lesser used metals.
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pherisWiel
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« Reply #20 on: December 25, 2011, 01:34:14 AM »

I think that's a product of the books as much as the game. Pewter is awesome. Smiley

I loved the Gold Misting in the House of Ashes, and will definitely be exploring Misting of the lesser used metals.
You're right of course, pewter is amazing, a seemingly average man can burn pewter and fight huge Koloss and wield their blades which results in badassery. In addition it allows them to recover from wounds that would prove fatal to coinshots and the like. Thugs may be a bit uhhh... straightforward, but ultimately effective.
In regards to your other comment, sadly I have yet to find time to read the House of Ashes.
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pherisWiel
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« Reply #21 on: December 25, 2011, 01:37:13 AM »

As a narrator I'm just going to let slip some of what I'll be doing.  My characters are operating about 100 years pre-Book 1.  They'll be in the Southern Dominance, forming a crew in a coastal city.  I'm aiming more for some swashbuckling than for the grand save Scadriel style of stuff, thus we'll have lots of pirates and the like.  Plus I get to fit a city from an old novel concept.  The city cleans itself by letting the tides in every night.(To a depth of anywhere from 3 to ten feet.  This makes the city all sorts of fun at night, although obviously there is more to the water's invasion of the city than just the tides.  Anyway, I'll get to have some pirates, a few street gangs, and a functioning noble class centered around shipping and fishing.
This sounds amazing! Any chance you live near me and I can join your group? Cheesy ha ha
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Bill Whitmore
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« Reply #22 on: December 25, 2011, 05:37:29 AM »

The Southern Dominance is where I was intending to set a game, as well.  The group would basically be privateers, taking jobs from the various houses to intercept opposing shipping lines.

I was thinking of setting up a skaa refugee camp hidden on one of the islands and the skaa that they liberate from these ships would be brought there.  These skaa are then given the option to join a ship crew, the local militia or join the local workforce.  Those few skaa who don't wish to throw free the shackles of bondage are sold back to the nobles.

The Steel Ministry suspects the truth and they are trying to ferret out the skaa hiding hole.  They will often find them snooping around in the various ports.  The Crew would have to keep up their front as "legitimate" privateers while maintaining the secret location of the skaa refugee camp.
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« Reply #23 on: December 27, 2011, 06:09:47 PM »

I already started my campaign a while ago, using Cyberpunk 2020 with considerable modifications to match Mistborn as a setting.

My premise was that Ruin managed to escape his prison and swap places with Preservation, turning the helpful mists into clouds of choking miasma that grow worse over time. The Lord Ruler, recognizing the threat, was forced to release some of the technology he'd been suppressing, leaping the technology level of the world up several notches all at once. Needing manpower and fast, both skaa and nobles were trained in engineering in labor camps and set to work building massive zeppelins whose weight and size defied all logic as the floated up into the sky.

Most of the Central Dominance escaped death before the miasma became lethal, the noble houses each in charge of their own airborne colony. The nobles, armies and inquisitors were equipped with gunpowder weaponry to defend themselves in the skies, ranging from muskets to Gatling guns and other Civil War era artillery, and higher grade technology was set aside for the Steel Inquisition's personal use. But the sudden introduction of trained engineers among the populace paved the way for innovation and advancement, and as the Lord Ruler is now trapped his tower in Luthadel - built to tower above the miasma but located behind the curtains and geysers of miasma escaping from the ashmounts - the technology is spreading, and making revolution a more intriguing prospect.

The mountains of Terris, which rise above the miasma along with other large hills and mountains, are now the center of commerce and the only major land-bound branch of the Empire. Elsewhere, pirates and other freelancers who managed to build or acquire airships of their own harry supply ships sent between the slow-moving colonies, and in vented underground caverns beneath the miasma the Survivor's army builds its strength in preparation for a time to strike. The Lord Ruler's control of technology and information has been broken, but his power has not.

As for how it's going . . . pretty good, actually. Lurchers are way more useful on airships/planes than Coinshots, surprisingly enough, as Coinshots have so little mobility without ground to anchor themselves on. The technology gaps - Civil War weapons and transport with Medieval weaponry and accommodations being just as common - makes for an interesting patchwork society where changes in location and privilege can make the players feel like they're jumping through time. I'm still deciding whether I want to keep with the hyper-realistic Cyberpunk 2020 houseruled game I'm running, or if I want to convert it to this, but either way it should be a lot of fun as it continues on.
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Aiken Frost
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« Reply #24 on: December 28, 2011, 01:03:49 AM »

Wow! That is a weird if extremely interesting setting modification.

But how do people get food if they all live in dirigibles?
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ZetaStriker
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« Reply #25 on: December 28, 2011, 01:33:33 PM »

I actually got Brandon to tell me the secret of how high-technology will work in later novels during a signing, which gives me ways to use some interesting, logic-defying technology. One aspect of that is that the colony ships are massive, mini-Luthadels, built with two levels. A steam-powered elevator runs between the city level and the agricultural level, which has been filled with soil to grow crops and reflects light from panels on the underside of the upper level and from the sides of the airship. They grow what crops and raise what livestock they can, but it's not enough to support themselves indefinitely, and mountaintop settlements provide for a lot of needs. Resources are scarce though, and while nobles have always competed with one another, failing in the political and strategic arenas could starve their population now.
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Aiken Frost
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« Reply #26 on: December 28, 2011, 05:07:31 PM »

I actually got Brandon to tell me the secret of how high-technology will work in later novels during a signing, which gives me ways to use some interesting, logic-defying technology. One aspect of that is that the colony ships are massive, mini-Luthadels, built with two levels. A steam-powered elevator runs between the city level and the agricultural level, which has been filled with soil to grow crops and reflects light from panels on the underside of the upper level and from the sides of the airship. They grow what crops and raise what livestock they can, but it's not enough to support themselves indefinitely, and mountaintop settlements provide for a lot of needs. Resources are scarce though, and while nobles have always competed with one another, failing in the political and strategic arenas could starve their population now.

Ah, very interesting. But can you elaborate more on the bolded part? What did he say?
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ZetaStriker
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« Reply #27 on: December 28, 2011, 05:44:13 PM »

I promised never to speak of it, sorry. His first question before he told me was "are you a 17th Sharder?" The answer was no, but I understood what he meant. XD
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ReaderAt2046
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« Reply #28 on: February 07, 2012, 02:38:34 PM »


I've invented a whole crew!

The whole crew is part of/works for House Tersius, a sort of "good" noble house (kind of like what House Venture might have been if Elend had been born a generation or two earlier). It's out in the Western Dominance.

We have Melenius Tersius, who is the house heir and trying to become powerful enough to break free of the Lord Ruler and stop having to mistreat the skaa to hide what kindness he can give them.

His twin brother, Mars, is a Mistborn and slightly Ruin-influenced (no spikes, just a bit bloodthirsty).

Also present is their younger sister, Kobe Tersius. She survived a debilitating disease which left her permanently weakened, though it didn't mar her extraordinary beauty. It also Snapped her into a Rioter. She is already well on the way to becoming a Zinc Savant.

Then we have Gork. He's a half-breed and actually from a House Cett plantation. After the local noble took his sweetheart for a night's fun, then killed her, he Snapped into pewter and killed virtually the entire plantation staff. House Tersius got wind of it and picked him up before he expired from his wounds. The whole experience has left him essentially a living weapon.

Next on the list is Tamris, Keeper of Battles. He has taken service with House Tersius in the hopes that their rebellion will succeed, granting the Terris a place to flee to and ending the breeding programs.

Finally, we have MaThew. He originally came because he had a Contract with House Tersius, but then one day Melenius mentioned, quite casually, that he was aware of the Flaw. Since neither before nor since has any Terstan (the possessive of Tersius) taken advantage, a wild hope is growing in MaThew that a Tersius victory might end the need for Contracts--forever.
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Dreamstreamer
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« Reply #29 on: February 09, 2012, 01:28:54 PM »


I've invented a whole crew!


Nice! It looks like you're set for adventure. I like the idea of twins, especially when one of them is gifted with Allomancy and the other is not. Their personalities appear to be patterned after Zane and Elend, which is also pretty cool. I wonder how well they get along?

The fact that there are two Allomancers in a reasonably normal family suggests that they have a strong bloodline, as well. It lends a bit of irony, then, that they are so unconventional (as far as nobility is concerned, anyway) in their treatment of skaa.

I also like how rivalry with a powerful house (Cett) may develop because they are harboring a murderer. Gork didn't kill everyone, which means that, should he show his face again and be recognized, a world of hurt may come down on the whole household because of that act of mercy. I can also see some drama between Mars and Melenius over what to do with Gork should the secret get out.

Edit: Is it just me, or is zinc popular with the pretty ladies? I was considering something similar, but noticed that Sayna is already covering that role. Kobe is set to be a Rioter, too. Is this part of some "Femme Fatale" trope or archetype, maybe?
« Last Edit: February 09, 2012, 01:31:37 PM by Dreamstreamer » Logged
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