Author Topic: NPC creation question, the rules of Spycraft  (Read 13035 times)

Number Three

  • Handler
  • *****
  • Posts: 807
  • I have become Deathbus, destoyer of threads.
    • View Profile
    • Hobbymasters
Re: NPC creation question, the rules of Spycraft
« Reply #15 on: October 12, 2007, 10:25:34 PM »
You wouldn't happen to be talking about this, would you Pat?  If so, it's out, and it's been very successful.  I personally am not sold on it as my GM's unit has become has some obvious wear from the water used to clean it (the paper is lifting up.)

Crafty_Pat

  • Crafty Staff
  • Control
  • *****
  • Posts: 9749
  • We have all the time in the world.
    • View Profile
    • Crafty Games
Re: NPC creation question, the rules of Spycraft
« Reply #16 on: October 12, 2007, 11:21:07 PM »
You wouldn't happen to be talking about this, would you Pat?  If so, it's out, and it's been very successful.  I personally am not sold on it as my GM's unit has become has some obvious wear from the water used to clean it (the paper is lifting up.)

Similar, but no. The one I'm talking about is black and white. I have a prototype and I've seen one used extensively for months without an issue.
Patrick Kapera
Crafty Games

UPDATES/PRESS INFO
Newsletter: http://bit.ly/14FJIw7
Facebook: www.facebook.com/craftygames
Google Plus: https://plus.google.com/+Crafty-Games/
Twitter: www.twitter.com/Crafty_Games
YouTube: www.youtube.com/craftyhomeoffice

In game terms, reality is broken.

Number Three

  • Handler
  • *****
  • Posts: 807
  • I have become Deathbus, destoyer of threads.
    • View Profile
    • Hobbymasters
Re: NPC creation question, the rules of Spycraft
« Reply #17 on: October 12, 2007, 11:25:34 PM »
Sorry. Both companies, as well as several others, seemed to be 'fronted'* by Paizo, and it's tough to keep them all straight.  I'd be very interested if Steel Squire were working of something sturdier.

*Yeah, I'm sure there's an industry term, but it's 2am local and I have to be at work in eight hours. :P

Gatac

  • Handler
  • *****
  • Posts: 943
  • The power of Stark compels you!
    • View Profile
    • Less Drama, More Bullets
Re: NPC creation question, the rules of Spycraft
« Reply #18 on: October 13, 2007, 12:24:14 AM »
Very nice. We have an initiative tracker going into the final print version of Second Printing, but this one has some additional functionality that's really helpful. Mind if we host it?

Also, Steel Squire were demoing a really nice initiative tracker made out of light sheet metal with magnetic dry-erase name plates for characters. You write down a character's name on one of the plates and move it around on the board, or into a status column for "out of play" characters. Hm. Seems not to have been released yet. Too bad, nice product.

Sure, go ahead.

Gatac

Crafty_Pat

  • Crafty Staff
  • Control
  • *****
  • Posts: 9749
  • We have all the time in the world.
    • View Profile
    • Crafty Games
Re: NPC creation question, the rules of Spycraft
« Reply #19 on: October 15, 2007, 09:11:42 AM »
Mind if we host it?
Sure, go ahead.

Awesome. I've got it at home. Will post it sometime this week.
Patrick Kapera
Crafty Games

UPDATES/PRESS INFO
Newsletter: http://bit.ly/14FJIw7
Facebook: www.facebook.com/craftygames
Google Plus: https://plus.google.com/+Crafty-Games/
Twitter: www.twitter.com/Crafty_Games
YouTube: www.youtube.com/craftyhomeoffice

In game terms, reality is broken.

Crafty_Pat

  • Crafty Staff
  • Control
  • *****
  • Posts: 9749
  • We have all the time in the world.
    • View Profile
    • Crafty Games
Re: NPC creation question, the rules of Spycraft
« Reply #20 on: October 18, 2007, 07:37:14 PM »
It's up.

Thanks Gatac!
Patrick Kapera
Crafty Games

UPDATES/PRESS INFO
Newsletter: http://bit.ly/14FJIw7
Facebook: www.facebook.com/craftygames
Google Plus: https://plus.google.com/+Crafty-Games/
Twitter: www.twitter.com/Crafty_Games
YouTube: www.youtube.com/craftyhomeoffice

In game terms, reality is broken.

Gatac

  • Handler
  • *****
  • Posts: 943
  • The power of Stark compels you!
    • View Profile
    • Less Drama, More Bullets
Re: NPC creation question, the rules of Spycraft
« Reply #21 on: October 18, 2007, 10:46:09 PM »
No problem. Hope it's useful.

Gatac

Merxiless

  • Jr. Agent
  • **
  • Posts: 97
  • Control - Joint Operations Group
    • View Profile
    • Grand Survey
Re: NPC creation question, the rules of Spycraft
« Reply #22 on: January 07, 2008, 08:47:40 PM »
We just use a post it, and write down numbers for each PC, Hench, and Minion squad.

If someone takes aim, +1, etc.

Control - Joint Operations Group