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Author Topic: Checking for interest in a new game  (Read 21035 times)
Aragathor
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« Reply #15 on: October 05, 2007, 11:37:08 AM »

I would assume it's a character.
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« Reply #16 on: October 05, 2007, 01:04:50 PM »

And, if we go with the first with a spook liason, is the liason a character? or NPC?

  If someone wanted to play the agent that would be preferable.  Either CIA, DIA, NSA, or imagine an FBI agent assigned to a covert team to smooth the way if the cops get to interested and he does not know for sure who these folks are working for but his instructions come directly from the oval office or the AG's office, when the team is just as likely to bust a cap if there is interference with the op.

  And yes basically think the unit, or SFOD-D, ect.. or even a unit that basically is designed to eleminate threats like one of the specops 'taskforces' being used here or there.  It could well be a multi service unit (navy seal, SF, Ranger, Force Recon, ect) but it would be answerable to only a couple of highly placed persons.  Cool
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Krensky
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« Reply #17 on: October 05, 2007, 01:16:13 PM »

Would US Diplomatic Security Service work for the spook?
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« Reply #18 on: October 05, 2007, 01:36:38 PM »

I was actually thinking of a FBI agent Sleuth as the liason, but if someone else wants that.
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Krensky
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« Reply #19 on: October 05, 2007, 02:01:50 PM »

Well, I got intrigued by the idea of a DS Special Agent... not sure of class at the moment.  Pointman or Sleuth since the Lawman isn't out yet.  But I don't have any special attachment or any thing close to a character concept yet.
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« Reply #20 on: October 05, 2007, 02:23:09 PM »

I've got two thoughts for characters (both female mind), one is a FBI Special Agent, works counter-intelligence.  The other is a Air Force Foward Air Officer.  I can do both, but I like the Counter-Intel liason idea with this sort of group.
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foproy
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« Reply #21 on: October 05, 2007, 03:06:30 PM »

ihave a concept in mind for a stealth based character, but have about 5 different ways i wanna go with it. the sad thing is i have about 5 differetn possible outlines for a backstory as well.
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Bill Whitmore
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« Reply #22 on: October 05, 2007, 03:15:38 PM »

I've never played in a PbP game but I have been meaning to try one for some time.  If there is still room, I would be interested.

I was thinking of making a soldier/pointman, maybe a Green Beret.  I'll make a 6th level version of the character I have in mind and send it off to you.

Let me know if you still have room.

Thanks,

Bill Whitmore
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MKelly
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« Reply #23 on: October 05, 2007, 03:47:40 PM »


Would US Diplomatic Security Service work for the spook?

  I do not think that a DipSec agent would work for a liason. One might be encountered during play but not as an assigned asset.  there is no dignata,ry to protect though after we start there may be for a time, or at least recover (bwahaha).

  Sure there is still room I am looking for between 4-6 characters.  So lets set a couple of rules for now. There will be one 'agent' of what ever agency. so if there are 4 players there will be one agent/operative and 3 operators, if 6 players there can be 1 or 2 agent/operatives, and 4 or 5 operators.  I'll go through the book soon and post the campaign qualities so you can start considering characters.
  As far as general tone, think the Unit, Rainbow 6, the computer games Ghost recon, the (I'll use the term) Pulp novels Mack Bolan/Stoney Man, mixed with Ludlumesque twists in the process.
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Valentina
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« Reply #24 on: October 05, 2007, 03:52:53 PM »

Sounds good to me. So how about some character creation guidelines as well?
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« Reply #25 on: October 05, 2007, 05:22:42 PM »


  Character creation.... Lets start off with attributes, you can either roll 4d6 drop the lowest or use a 40 point buy(YES 40 not 36), for now characters will start at 6th level.

  Campaign qualities.  Big budget, Clandestine, Elite ops, Faction, Fast Feats, Feat Purchase, Mercenary, Paranoid.

  What can be used, the 2nd edition book, Conspiracies,  "the Bag of' books, and practice makes perfect, and the various errata and conversions that are official on the forum.
Any questions just ask.

 A couple of additional rules.
  1. No killing another PC's character or potentially killing another PC's character without the approval of myself and the player involved. I will say now it would have to be a real good reason to even consider the point.
  2. PLEASE read the posts and reply to the posts, if something is not clear ask. I have had a couple of games fouled up with folks not reading and responding to the posts as  posted.
  3. INTERACT, that is part of the game, so when someone posts to you that requires a response please do so. even if just to say you are ignoring the person.

  I will have a few more rules as we go along but those are the most important ones for the moment.
  I will post a title for the game in awhile.
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Aragathor
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« Reply #26 on: October 05, 2007, 05:47:47 PM »

A quick question:

Do you allow non-official origins? Like the ones from the forum or wiki?

I need this to choose my character background.
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« Reply #27 on: October 05, 2007, 05:57:33 PM »


  Maybe, let me know what you are considering and I'll let you know if it is permissible.
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foproy
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« Reply #28 on: October 05, 2007, 06:02:54 PM »

is martial artist allowed? since they had the full class in signs and portents.
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Aragathor
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« Reply #29 on: October 05, 2007, 06:09:46 PM »

The talent would be "Cunning", the Speciality "Officer Training (United States Military Academy at West Point)".

The talent comes from the book, the speciality is a conversion (rules legal) of a macro-origin from 1.0 Soldier/Wheelman Guide.
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True nobility can not be inherited, it must be achieved.

"Endure and thrive."
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