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Author Topic: Checking for interest in a new game  (Read 20995 times)
Sludig
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« Reply #45 on: October 06, 2007, 08:17:49 PM »

Yeah, what is the player list?  I was looking at a counter-intel FBI agent, but I'll work on something else it seems.
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Aragathor
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« Reply #46 on: October 06, 2007, 08:20:17 PM »

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In addition to being the class obvious hacker, I was planning on (and hopefully pulling off) making him a general tech expert, and maybe even a little mechanical talent.
In this case playing a Chief Warrant Officer would be more realistic. After all warrants are the tech specialists in the military, the officers are there to command.

Playing a warrant gives you the same benefits of comissioned rank (and the "Sir" when an NCO adresses you) plus you are always an expert.
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Krensky
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« Reply #47 on: October 06, 2007, 09:00:37 PM »

Actually, I was leaning towards a SDO (Billet 1610, if I'm reading the table right), since a LDO or CWO would make him too old for my concept, both being something earned by senior enlisted men.  OCS (or maybe NROTC) graduate.  Mostly picked for this due to his skills with a keyboard and soldering iron then his combat ability, but he 'won' out because he actually does better then the firearm qualification minimums.  Not necessarily a whole lot better, but better.
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nfactor13
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« Reply #48 on: October 07, 2007, 05:49:09 AM »

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So nfactor, a martial artist is fine but he does need to be connected to the military if
 not have at least a level of a combat class of some type.
Hey nfactor, you can play a Force Recon Marine NCO. They are quite up close and personal types.
[/quote]

Would something like Martial Artist 4/Scout 2 fit that all right, or would I need a level of
 Soldier as well?  Perhaps I can do something more Rambo-esque.  Or perhaps the classic Seagal 'Glimmer
 Man.'  :-)
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Aragathor
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« Reply #49 on: October 07, 2007, 07:27:35 AM »

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Would something like Martial Artist 4/Scout 2 fit that all right, or would I need a level of
 Soldier as well?
No level of soldier needed. My own character doesn't have soldier levels.
To make a soldier you need:
A point or two in tactics, pistol and rifle proficiencies, plus a decent athletics score.
Could you post the level progression? First level would be scout or martial artist?

PS: I would increase the scout level to 3, the bonus feat is nothing to sneer at.
« Last Edit: October 07, 2007, 08:13:37 AM by Aragathor » Logged

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nfactor13
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« Reply #50 on: October 07, 2007, 09:42:03 AM »

I considered 3/3, but the 4th level of Martial Artist gives me a 10 ft. reach, which is also nothing to sneer at, especially when combined with Open Stance from Wrestling Basics.  I also don't know what terrain we might be going into, so if I take the Scout level later on, I will probably be able to make a better choice of it.

Here's what I've got so far, but let me know any suggestions:

Vigilant Outdoorsman

Martial Artist 4/Scout 2

Unyielding
Submission Basics, Survivalist, Martial Arts (Str), Garrote Basics, Submission Moves, Wrestling Basics, Ambush Basics

Attributes: Str 17, Dex 11, Con 16, Int 12, Wis 19, Cha 8
(I used the 4d6, drop lowest method, rolled in order)
Vitality: 51

Skills: Athletics 9, Notice 9, Resolve 6, Sneak 8, Survival 9, Tactics 3

Proficiencies:  Hurled (forte), Unarmed (forte, Block trick), Handgun, Rifle, Blunt (forte)

BAB 5, Fort 9, Ref 5, Will 6, Def 10, Init 8, Wealth (3, 6, 1), Gear (2S, 1W)
Melee attack: 8
Base unarmed damage: 2d6 + 3 (19-20)
Reach: 10 ft.

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Aragathor
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« Reply #51 on: October 07, 2007, 10:06:23 AM »

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Str 17, Dex 11, Con 16, Int 12, Wis 19, Cha 8
Nice, too nice if you ask me.
My beef with character creation that uses a roll atribute method lies with the fact that the GM can't check it.
With 40 pts. in point buy I was barely able to make 12 Str 12 Dex 14 Con 14 Int 14 Wis 15 Cha
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nfactor13
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« Reply #52 on: October 07, 2007, 10:20:22 AM »

Yes, I had some excellent rolls there, but since I took them in the order rolled, it did limit the type of character I made.  And a lot of the tricks in PMP are kind of useless for me, too.  I'm perfectly fine going with the 40-pt. buy instead if everyone wants that.. I just rolled once, and if I hadn't liked it, I would have gone with the point buy myself.
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Aragathor
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« Reply #53 on: October 07, 2007, 10:22:57 AM »

nfactor13:
Nothing against you, really. I had simply a few bad experiences with such games where I had a standard character and the rest was playing John Rambo tenth blood and a pile-o-corpses behind them.
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« Reply #54 on: October 07, 2007, 10:27:08 AM »

Fair enough.  Probably the only way to do the roll method without the possibility of cheating is to have the GM generate a few for each player and then let each person decide which set to use.
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nfactor13
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« Reply #55 on: October 07, 2007, 10:33:54 AM »

This is actually a very different character for my own tastes.. I usually prefer high-Int and Dex instead.
Just curious about your point spread.  Are you going for a more generalist character there?  Having at least a +1 on every stat is nice, but with a big enough team, specialization isn't that big a weakness.
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MKelly
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« Reply #56 on: October 07, 2007, 04:03:56 PM »


  A martial artist/scout would be fine.   I have not looked at point costs but is everything adds up that would be fine.  A Warrent officer is a subject matter expert, and a senior warrent can tell colonels and generals things and if the are smart they pay attention if it is within the warrents field of expertise.
  Lets see what character types we have, 

  Aragathor  Army 1LT kind of a general non specialist SF officer.

  Val I thought you were going with a No Such Agency hound, if not let us know what you want to play and we can figure from there.

Sludig if Val wants a shooter and a looter then you can fly with a liason, but I need to figure out what and who is doing what. I'll open a thread for characters, we can keep this one for Out of Character comments.

 Krensky, a techie would be fine but there will be basically hot issues, kind of like "if you don't disarm that dirty bomb in 3 minutes we'll be glowing in the dark".  and perhaps bullets flying while you are trying to disarm the bomb.

For the rest let me know what you intend to play and I'll sort out if we have to much of something. And yes you can spec ialize, ie recon, sniper, demo, heavy weapons ect. 

  As far as the exact status of the team I am between two ideas. 
  1.  You are officially dead, you were recruited into a highly covert military unit funded by 'discretionary' funds.  You are ghosts, silent deadly and try to stay out of view.
  2. Probably a better idea you are military, spec ops recruited from all the services, into a covert unified command. No fan fare, no medals, no marching bands to celebrate your successes or to morn your loses, doing the job quietly, tracking the bad guys and neutralizing them, proactively working to eleminate problems though more and more you have had to be more reactive as it seems the bad guys are surging all over the place, swamping the weakening defenses of your country.  Sometimes you even have to fight those who are supposed to have the countries interests at heart as some try to pervert the country to thier own whims betraying thier oaths for personal profit.

 
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Aragathor
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« Reply #57 on: October 07, 2007, 04:43:52 PM »

I would go with the second option. Makes it more realistic, plus we should still get medals (but can't say why we've got them)

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Aragathor  Army 1LT kind of a general non specialist SF officer.
My character is not Special Forces, he's Airborne Recon. Which means he's a generalist ambush expert.
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Sludig
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« Reply #58 on: October 07, 2007, 04:54:21 PM »

Second option, unless you want the only person with any contact outside of the group being the liason.  I'll ask what the group's cover is no matter which.  Are they 'clerks' at a military base, etc.
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MKelly
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« Reply #59 on: October 07, 2007, 05:35:00 PM »


  The second option it is.   As far as cover stories, I could give a example, but since this is a game, we can make most anything work.   I include that when we get the game started.
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