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Author Topic: On the Edge of a Precipice  (Read 805 times)
FishXXIII
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« on: October 03, 2007, 07:39:35 AM »

Still fleshing out the mechanics for my noir cyberpunk homegame. Thought you guys might enjoy seeing some behind-the-scenes stuff.

Here’s my revised gear campaign quality:

The Toystore (+0 XP): During the Intel Phase, any time a player character makes a gear pick from his class-granted gear from a non-Gadget gear category, he may choose to make his pick from the Gadget gear category instead.

And a new quality:

Breakable (+100 XP, 4 GC Action Dice): Massive damage is far more permanent. If you suffer a bleeding, broken limb, or internal rupture critical injury from the Table of Ouch, double the healing time. If you suffer a more severe injury, that injury is permanent.

I’m debating about making this one seasons only. I feel uneasy about a GC throwing down AD and making you permanently crippled, but in a campaign without the awesome resources of the Agency it should be more difficult to repair serious injury than the core rules book indicates so a campaign quality needs to exist in some form. Anyways, now people have a need for cyberware! Speaking of which, here is a new base gadget mechanism (with special enhancements to follow).

Cyberware Replacement: This Mechanism repairs injuries that resulted from the Table of Ouch by replacing defective organic material such as bones, muscle fibers and nerve bundles with synthetic components designed to provide the same services and are custom-fitted to the specific user. Can only be acquired through a character’s Possessions and must use the acquiring character as the housing. The caliber I version negates the penalties of a maimed limb, the caliber II version repairs brain damage or massive system trauma, and the caliber III version repairs nerve damage or spinal injury. This Mechanism has a Complexity of 45/+4 and any Knowledge checks to recognize the true nature of the Mechanism are automatically successful (this does not include any mechanisms that use this gadget as a housing).

I’d like to do some specific upgrades too, but I’m trying to ease the players in. :+)

More later as I "flesh" out the details of the Digital Evolution.
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Krensky
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« Reply #1 on: October 03, 2007, 09:02:29 AM »

Cool.  And I'll likely lift these for my steampunk setting. 
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« Reply #2 on: October 03, 2007, 02:14:25 PM »

Breakable (+100 XP, 4 GC Action Dice): Massive damage is far more permanent. If you suffer a bleeding, broken limb, or internal rupture critical injury from the Table of Ouch, double the healing time. If you suffer a more severe injury, that injury is permanent.

I’m debating about making this one seasons only. I feel uneasy about a GC throwing down AD and making you permanently crippled, but in a campaign without the awesome resources of the Agency it should be more difficult to repair serious injury than the core rules book indicates so a campaign quality needs to exist in some form. Anyways, now people have a need for cyberware! Speaking of which, here is a new base gadget mechanism (with special enhancements to follow).

It's not that extreme, and at any rate it's not as though you're throwing it into a stone age game.  Replacement parts are just a ripper away, after all, and if you just want a squick-fit rather than going digital, you can do the ghouling yourself.
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