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Author Topic: Crafting  (Read 1303 times)
Ferrous
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« Reply #15 on: November 10, 2011, 03:33:03 PM »

Gunpowder is Blackpowder - in Europe at least. In America gunpowder tends to be more of a catch all term and includes propellants made from cordite rather than saltpetre. The "making the paste" is simply the bit where you add water and grind the ingredients together (the bit I managed to mess up when I was 11 or 12). You leave this to dry and then break up the cake into either fine or long grains. Long grains are for cannons and fine grains for muskets et al.

That aside I think that we will need to agree to disagree about whether it is good for the game that you need to be either incredibly dedicated or high level to make stuff your character wants, rather than buying it at the shops. This does not just apply to the very high skill requirements for blackpowder weapons. If I was a 1st level scout I would expect to be able to make arrows for my bow if I had maxed out one of my limited starting skill choices in crafting.
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Bill Whitmore
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« Reply #16 on: November 10, 2011, 05:55:53 PM »

That aside I think that we will need to agree to disagree about whether it is good for the game that you need to be either incredibly dedicated or high level to make stuff your character wants, rather than buying it at the shops. This does not just apply to the very high skill requirements for blackpowder weapons. If I was a 1st level scout I would expect to be able to make arrows for my bow if I had maxed out one of my limited starting skill choices in crafting.

If you have a +5 Crafting, that is at least a +1 from Int and 4 ranks in crafting, you can make arrows at level 1.

Crude Arrows (30) is Comp 5D and has a Cost of 7.5s.

With one day of downtime, he'd be making either 1s (on a d20 roll of 10 or less) or 3s (on a d20 roll of 11 or more), which would generate either 4 or 12 arrows respectively.

As your crafting skills improved, the arrows you can create also improve.  Add in a couple of crafting feats and they improve really quickly.


Thanks for the help again.

This is not a big thing. However I do think that the complexity levels appear to be rather high. To reply to Krensky if you can teach a child to fletch in a day it should be DC 5 or less (unless you know some high level children). I'm afraid I don't know how to fletch an arrow but I can make gunpowder. I did it as a kid trying to make fire works. Unfortunately the first time I made it  I did not know you had to keep the mixture wet when grinding and so it combusted and I lost half my eyebrows...

To be frank gunpowder is a fairly simple mixture. Making a good custard is much more difficult. I don't know that it would add a lot to the game though if you have to be about 5th level and pick appropriate feats to make custard ...

Doing something like burning off your own eyebrows strikes me as a good reason why making gunpowder isn't such a simple thing to make.  I can't say I have ever heard of custard doing that.  Also, custard recipes are going to likely be easier to find (more about that below).

Gunpowder is Blackpowder - in Europe at least. In America gunpowder tends to be more of a catch all term and includes propellants made from cordite rather than saltpetre. The "making the paste" is simply the bit where you add water and grind the ingredients together (the bit I managed to mess up when I was 11 or 12). You leave this to dry and then break up the cake into either fine or long grains. Long grains are for cannons and fine grains for muskets et al.

That's good to know, but not really common knowledge, I certainly didn't know any of it.  Unfortunately, what we know and what our PCs know are 2 entirely different things.  I would love to have a character capable of building an electric generator out of a waterwheel to power my lights at night.  None of that technology is difficult, it just isn't known.

If you consider that even at the latest era in the game, black powder weapons are the cutting edge in technology, making them shouldn't be easy.  Very few characters are going to have access to the list of ingredients needed and they can't just punch it up on google to find it, either.  They are going to either need to learn from a Master, who may not be keen on giving up one of his most treasured formulas to a potential future rival, or do their own experimentation to learn the proper ingredients, both of which can easily be represented by having a higher Crafting bonus.
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« Reply #17 on: November 10, 2011, 06:41:30 PM »

Gunpowder is Blackpowder - in Europe at least. In America gunpowder tends to be more of a catch all term and includes propellants made from cordite rather than saltpetre. The "making the paste" is simply the bit where you add water and grind the ingredients together (the bit I managed to mess up when I was 11 or 12). You leave this to dry and then break up the cake into either fine or long grains. Long grains are for cannons and fine grains for muskets et al.

That aside I think that we will need to agree to disagree about whether it is good for the game that you need to be either incredibly dedicated or high level to make stuff your character wants, rather than buying it at the shops. This does not just apply to the very high skill requirements for blackpowder weapons. If I was a 1st level scout I would expect to be able to make arrows for my bow if I had maxed out one of my limited starting skill choices in crafting.

This represents you actually putting skill points and effort into learning how to make gunpowder. Sure, it might be "easy to make" if you know how to do it, but personally I don't have the first clue what elements actually go into it. Sure, if I looked it up, I could likely cobble something together and try it. That would be me making an untrained skill check.

I can make a kick-ass custard though.
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pawsplay
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« Reply #18 on: November 10, 2011, 08:10:43 PM »

That aside I think that we will need to agree to disagree about whether it is good for the game that you need to be either incredibly dedicated or high level to make stuff your character wants, rather than buying it at the shops. This does not just apply to the very high skill requirements for blackpowder weapons. If I was a 1st level scout I would expect to be able to make arrows for my bow if I had maxed out one of my limited starting skill choices in crafting.

Making arrows at 1st level is trivial through several methods. Max ranks (4) plus Int 14 (+2) plus Crafting Basics plus BSM (Trader) is one.
Prodigal skill, max ranks (7) and Int 14 is another.
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LordKruelos
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« Reply #19 on: November 10, 2011, 09:11:16 PM »

Gunpowder is Blackpowder - in Europe at least. In America gunpowder tends to be more of a catch all term and includes propellants made from cordite rather than saltpetre. The "making the paste" is simply the bit where you add water and grind the ingredients together (the bit I managed to mess up when I was 11 or 12). You leave this to dry and then break up the cake into either fine or long grains. Long grains are for cannons and fine grains for muskets et al.

That aside I think that we will need to agree to disagree about whether it is good for the game that you need to be either incredibly dedicated or high level to make stuff your character wants, rather than buying it at the shops. This does not just apply to the very high skill requirements for blackpowder weapons. If I was a 1st level scout I would expect to be able to make arrows for my bow if I had maxed out one of my limited starting skill choices in crafting.

This represents you actually putting skill points and effort into learning how to make gunpowder. Sure, it might be "easy to make" if you know how to do it, but personally I don't have the first clue what elements actually go into it. Sure, if I looked it up, I could likely cobble something together and try it. That would be me making an untrained skill check.

I can make a kick-ass custard though.

Think of it this way though -- A soldier has a lot of non-crafting going for him.
I can make a Keeper that can be hit Complexity 15 by 2nd level no problem -- if it was that easy for a soldier to get there just as quick, there'd be less incentive to play a keeper.
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pawsplay
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« Reply #20 on: November 10, 2011, 09:48:24 PM »

Incidentally, Soldier 2/Keeper 2/Deadeye will allow you to make a lot of ammo and shoot a lot of gun. Smiley
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MilitiaJim
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« Reply #21 on: November 10, 2011, 10:26:14 PM »

a lot of gun. Smiley
And if that doesn't work, use more gun.
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« Reply #22 on: November 10, 2011, 11:12:21 PM »

a lot of gun. Smiley
And if that doesn't work, use more gun.

And if that still doesn't work, find the nearest pech and see what he has that explodes.
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LordKruelos
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« Reply #23 on: November 11, 2011, 08:54:46 AM »

Because of this thread, I now have reimagined this guy as a FantasyCraft Pech



Rollo McMidnight -- Truth-teller, Troubadour, Freedom Fighter. I... also do birthdays.

Species: Pech
Speciality: Artisan
Class: Keeper
Str 10, Dex 16, Con 12, Int 16, Wis 14, Cha 12
Feats: Crafting Basics, (from Specialty), BSM (Trader)
Keeper 2-Trade Secrets (Crafting)  10 ranks

Total Crafting bonus: 10 +3 +2 = +15
Maximum complexity: 17

Midnight Bomber + Emeril + Krusty
« Last Edit: November 11, 2011, 09:40:06 AM by LordKruelos » Logged
LordKruelos
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« Reply #24 on: November 11, 2011, 10:16:17 AM »

Which begs the question: can a character choose Favored Gear that gets consumed (like bombs?)
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aegis
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« Reply #25 on: November 11, 2011, 11:03:03 AM »

I'd say why not. But remember a favored gear is specific and cannot be changed until you level!
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Sletchman
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« Reply #26 on: November 11, 2011, 11:09:12 AM »

I'd allow it.  I'd just rule that it covers one type of bomb.  I'd rule the same with for Favoured Gear: Spear.  As long as you buy the exact same Superior Dwarven Bomb, then it'll work for it just fine at my table.
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LordKruelos
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« Reply #27 on: November 11, 2011, 11:10:35 AM »

I'd say why not. But remember a favored gear is specific and cannot be changed until you level!

Right, that's essentially my question -- Once that bomb goes off, do you then have your feat sitting useless until you level? Or does it make more sense that this type of self-made bomb is your "Favored Gear"
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LordKruelos
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« Reply #28 on: November 11, 2011, 11:12:09 AM »

I'd allow it.  I'd just rule that it covers one type of bomb.  I'd rule the same with for Favoured Gear: Spear.  As long as you buy the exact same Superior Dwarven Bomb, then it'll work for it just fine at my table.

That's how I'm leaning too. It makes sense in terms of character, though it might stretch the rule a bit.
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Coyote0273
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« Reply #29 on: November 11, 2011, 01:30:05 PM »

I'd allow it.  I'd just rule that it covers one type of bomb.  I'd rule the same with for Favoured Gear: Spear.  As long as you buy the exact same Superior Dwarven Bomb, then it'll work for it just fine at my table.

That's how I'm leaning too. It makes sense in terms of character, though it might stretch the rule a bit.

I'm picturing that bomb guy from the original Pirates movie now.
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