Morgenstern
Control
     
Posts: 4341

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« Reply #25 on: August 29, 2012, 06:25:53 PM » |
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Just did some quick class updating to use this pie and the results were very satisfying.
Assassin Favored Attributes: Grace, Guile Class Skills: Blend, Deceit, Disguise, Expertise, Focus, Intimidate, Misdirection, Sense Motive, Tactics, Vigilance Skill Points: 6 + Guile modifier per level Morale: 9 + Determination modifier per level Starting proficiencies: 4 + Precision modifier
Hand of Death: Blend and Focus Masks Expert (was Expertise): Blend, Deceit, Disguise, Expertise, Focus, Intimidate, Misdirection, Sense Motive, Tactics, Vigilance Masks Fake It: Deceit. Masks Follow My Lead: Guile modifier.
Burglar Favored Attributes: Precision, Fitness Class Skills: Athletics, Deceit, Expertise, Intimidate, Investigate, Misdirection, Parley, Stealth, Stunts, Tactics, Transport, Vigilance Skill Points: 8 + Guile modifier per level Morale: 6 + Determination modifier per level Starting proficiencies: 3 + Precision modifier
Very, Very Sneaky: Stealth and Stunts Uncanny Dodge I: Attribute bonus to defense Bag of Tricks Bloody Mess: Precision modifier Bag of Tricks Expert (was Expertise): Athletics, Deceit, Expertise, Intimidate, Investigate, Misdirection, Parley, Stealth, Stunts, Tactics, Transport, Vigilance Bag of Tricks Slippery: Stunts in place of Focus Bag of Tricks Stick Close and Dont Make a Sound: Stealth check Ill Cut You!: Precision modifier
Captain Favored Attributes: Guile, Awareness, Determination Class Skills: Athletics, Expertise, Focus, Intimidate, Parley, Sense Motive, Survival, Tactics, Transport, Vigilance Skill Points: 6 + Guile modifier per level Morale: 9 + Determination modifier per level Starting proficiencies: 3 + Precision modifier
Take Command: Transport checks to control, Expertise checks to heal or repair Watchful (was Allure): At Levels 5, 9, 13, and 17, your Awareness score rises by 1.
Courtier Favored Attributes: Guile, Grace Class Skills: Appeal, Deceit, Focus, Intimidate, Investigate, Misdirection, Parley, Sense Motive, Transport, Vigilance Skill Points: 6 + Guile modifier per level Morale: 9 + Determination modifier per level Starting proficiencies: 3 + Precision modifier
With a Word: Appeal and Parley Gifts and Favors III: Expertise checks Eloquence: lower of Grace or Guile Power Play Expert (was Expertise): Appeal, Deceit, Focus, Intimidate, Investigate, Misdirection, Parley, Sense Motive, Transport, Vigilance Power Play Slanderous: Guile modifier Master Plan I: Guile modifier (minimum 2)
Explorer Favored Attributes: Guile, Determination Class Skills: Athletics, Blend, Focus, Investigate, Misdirection, Parley, Stunts, Survival, Transport, Vigilance Skill Points: 6 + Guile modifier per level Morale: 9 + Determination modifier per level Starting proficiencies: 4 + Precision modifier
Tomb Raider: Athletics and Investigate Uncanny Dodge I: Attribute bonus to defense Rugged: Determination Lifeline: Morale
Keeper Favored Attributes: Precision, Guile Class Skills: Appeal, Deceit, Disguise, Expertise, Focus, Investigate, Parley, Sense Motive, Survival, Tactics, Transport, Vigilance Skill Points: 8 + Guile modifier per level Morale: 6 + Determination modifier per level Starting proficiencies: 2 + Precision modifier
Man of Reason: Expertise and Focus Trade Secrets: choose one: Appeal, Deceit, Disguise, Expertise, Focus, Investigate, Parley, Sense Motive, Survival, Tactics, Transport, Vigilance Bright Idea: Awareness-, Determination-, or Guile-based skill check The Right Tools Crafting Recognition: Expertise focus The Right Tools Expert (was Expertise): Appeal, Deceit, Disguise, Expertise, Focus, Investigate, Parley, Sense Motive, Survival, Tactics, Transport, Vigilance Perfectionist (was Brilliant): At Levels 6, 9, 12, 15, and 18, your Precision score rises by 1. Instant Solution: Precision-based
Lancer Favored Attributes: Determination, Precision, Fitness Class Skills: Appeal, Athletics, Focus, Intimidate, Survival, Tactics, Transport, Vigilance Skill Points: 4 + Guile modifier per level Morale: 12 + Determination modifier per level Starting proficiencies: 6 + Precision modifier
Man of Reason: Intimidate and Transport (mounts) Mettle I-III: maximum Focus rank Master Rider: Transport check
Mage Requirements: Sorcery campaign quality Favored Attributes: Grace, Guile, Precision Caster: Each level in this class increases your Casting Level by 1. Class Skills: Appeal, Deceit, Expertise, Focus, Intimidate, Investigate, Misdirection, Parley, Sense Motive, Survival, Transport, Vigilance Skill Points: 8 + Guile modifier per level Morale: 6 + Determination modifier per level Starting proficiencies: 2 + Precision modifier
Arcane Might: highest of your Grace, Guile, or Precision
Sage Favored Attributes: Any Class Skills: Athletics, Disguise, Expertise, Investigate, Parley, Sense Motive, Survival, Tactics, Transport, Vigilance Skill Points: 6 + Guile modifier per level Morale: 9 + Determination modifier per level Starting proficiencies: 4 + Precision modifier
Take Heart: Morale
Scout Favored Attributes: Precision, Determination Class Skills: Athletics, Blend, Expertise, Focus, Stealth, Stunts, Survival, Tactics, Transport, Vigilance Skill Points: 6 + Guile modifier per level Morale: 9 + Determination modifier per level Starting proficiencies: 4 + Precision modifier
Huntsman Expert (was Expertise): Athletics, Blend, Expertise, Focus, Stealth, Stunts, Survival, Tactics, Transport, Vigilance
Soldier Favored Attributes: Determination, Fitness Precision (not always in that order) Class Skills: Athletics, Expertise, Focus, Intimidate, Parley, Survival, Tactics, Vigilance Skill Points: 4 + Guile modifier per level Morale: 12 + Determination modifier per level Starting proficiencies: 6 + Precision modifier
Weapon Specialist Master Weaponsmith: Ranks in Expertise One in a Million: Determination- or Fitness-based skill check
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