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Author Topic: Apparently, If your whip isn't on fire, you're not trying hard enough...  (Read 1135 times)
TheTSKoala
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« Reply #15 on: November 02, 2011, 08:27:44 AM »


I love your player. Seriously. Give me that guy at my table ANYTIME.


When he starts using his charisma to have random NPCs shout "Wee wee!" with him... good luck. lol.  Nah.. he's a good player.  Just a bit... off the page... at times.

...and we may have totally bought a whip and some flammable oil to test this out.. ..god save us.. Grown men trying to figure out how long a whip burns for before it falls apart...
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LordKruelos
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« Reply #16 on: November 02, 2011, 08:36:18 AM »


I love your player. Seriously. Give me that guy at my table ANYTIME.


When he starts using his charisma to have random NPCs shout "Wee wee!" with him... good luck. lol.  Nah.. he's a good player.  Just a bit... off the page... at times.

...and we may have totally bought a whip and some flammable oil to test this out.. ..god save us.. Grown men trying to figure out how long a whip burns for before it falls apart...

One of my long-time players (now a brother-in-law) has gone down in lore for his 7th Sea character, Fernando -- Fernando was the logical conglomeration of Inigo Montoya, Jack Sparrow, and the "Shylock" stereotype.
Why was Fernando awesome? Among other things, he attempted to sell another PC to a brothel* to cover his debts to loan sharks more unscrupulous and violent than he was, wrecked an entire supply convoy of Montaigne wagons*, and thanks to an untrained critical failure when reloading the cannons on the gundeck of the stolen ship the party was using to try and escape a Montaigne blockade, managed to blow up his own boat. Amusingly, for that particular act, the character was stone-cold sober.
All that was in Fernando's first adventure...


*While drunk
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TheTSKoala
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« Reply #17 on: November 02, 2011, 08:40:39 AM »


I love your player. Seriously. Give me that guy at my table ANYTIME.


When he starts using his charisma to have random NPCs shout "Wee wee!" with him... good luck. lol.  Nah.. he's a good player.  Just a bit... off the page... at times.

...and we may have totally bought a whip and some flammable oil to test this out.. ..god save us.. Grown men trying to figure out how long a whip burns for before it falls apart...

One of my long-time players (now a brother-in-law) has gone down in lore for his 7th Sea character, Fernando -- Fernando was the logical conglomeration of Inigo Montoya, Jack Sparrow, and the "Shylock" stereotype.
Why was Fernando awesome? Among other things, he attempted to sell another PC to a brothel* to cover his debts to loan sharks more unscrupulous and violent than he was, wrecked an entire supply convoy of Montaigne wagons*, and thanks to an untrained critical failure when reloading the cannons on the gundeck of the stolen ship the party was using to try and escape a Montaigne blockade, managed to blow up his own boat. Amusingly, for that particular act, the character was stone-cold sober.
All that was in Fernando's first adventure...


*While drunk

Now that... is epic.  Get Fernando and Jacque together.. it'd be a Comedic RPG session!
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Krensky
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« Reply #18 on: November 02, 2011, 09:58:07 AM »

Touche.  And.. yeah.. the Red Cross will need to be a hair trigger.  I'll give it a safety dongle just to avoid accidentally pressing it.. but yeah..

No worries. Just show the inspector your posts here as proof of what they've done, or let them sit in on a session and they'll sign off on it.
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LordKruelos
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« Reply #19 on: November 02, 2011, 10:01:44 AM »

Touche.  And.. yeah.. the Red Cross will need to be a hair trigger.  I'll give it a safety dongle just to avoid accidentally pressing it.. but yeah..

No worries. Just show the inspector your posts here as proof of what they've done, or let them sit in on a session and they'll sign off on it.

Back in the day, I used to hand out "smite points" for disruptive behavior at the game table, with them eventually transferring to whacks over the head with a cardboard wrapping-paper tube.
I discontinued the practice because my players started to track their smite points as a badge of honor...
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Sletchman
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« Reply #20 on: November 02, 2011, 10:49:49 AM »

Not for the first time your post makes me think of my own group (was it your group that welded a harpoon gun to a ute for use in a chase scene?  Mine have done that too - and without reading here).

On the other hand - my players version of these events was to douse themself in lamp oil, instead of a weapon (Fire Resistance + Threaten can be a deranged combination).
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TheTSKoala
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« Reply #21 on: November 02, 2011, 11:30:59 AM »

Not for the first time your post makes me think of my own group (was it your group that welded a harpoon gun to a ute for use in a chase scene?  Mine have done that too - and without reading here).

On the other hand - my players version of these events was to douse themself in lamp oil, instead of a weapon (Fire Resistance + Threaten can be a deranged combination).

You mean "the Highwayman"?  The device that spawned 3 different retrofits.  From 4x4 Truck Whaling Harpoon version to hatchback compatible spear gun with grenades attached?  Yeah.. that was them...  They also crafted "Union Jacks" - 1 sq. ft. Jackstones spray painted white and blue with flares and hook chains attached for night chases.  Throw them down on the highway and watch the chaos ensure as all people can see are dancing, bouncing road flares flying at their cars.  Or the time a skateboarding crime stopper flattened a critical mission witness.  Yep.  All them. 

That's why I only write out rough guidelines for missions /adventures & seasons / campaigns now.  Because I know.. flat out expect.. for it to go off the rails at some point at which I don't expect.

And.. great.. there's more than 1 group thinking of this?  Someone call the FDA.  There's gotta be something in the water!

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Sletchman
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« Reply #22 on: November 02, 2011, 01:06:29 PM »

It's crossed continents, too.

I basically come up with a few simple mission outlines and have a dozen NPCs ready to go and just wing entire campaigns.  They certainly made me learn to improvise and think quick, so I can thank them for that.  I've had more then one person attempt to GM for the group with a planned adventure and end up saying "I really don't know how you do it man".

I treat my games like those sessions actors do for practice - never say "no", never stop, and never let them see you sweat.  Wink
(admittedly the last one is my own addition)
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LordKruelos
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« Reply #23 on: November 02, 2011, 05:01:48 PM »

I treat my games like those sessions actors do for practice - never say "no", never stop, and never let them see you sweat.  Wink
(admittedly the last one is my own addition)

Eh, I let em see me sweat, often from laughing too hard. I'm there to have fun too. Usually if there's a rules question I'll ask them "what's fair?" and work from there.
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Goodlun
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« Reply #24 on: November 19, 2011, 03:54:41 PM »

...and we may have totally bought a whip and some flammable oil to test this out.. ..god save us.. Grown men trying to figure out how long a whip burns for before it falls apart...

Isn't it about time for some updates on this?
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LordKruelos
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« Reply #25 on: November 19, 2011, 03:55:42 PM »

Waste of a perfectly good whip IRL if you ask me...  Evil
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MilitiaJim
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« Reply #26 on: November 20, 2011, 07:50:41 PM »

Waste of a perfectly good whip IRL if you ask me...  Evil
It all depends really.  But if you're using it for fire play then you want ethanol and not kerosene. Too easy for the oil to burn long enough to really hurt your play partner.
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"Quemadmodum gladius neminem occidit, occidentis telum est."  ("A sword is never a killer, it's a tool  in the killer's hands.")
- Lucius Annaeus Seneca "the younger" ca. (4 BC - 65 AD)
LordKruelos
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« Reply #27 on: November 20, 2011, 08:02:11 PM »

Waste of a perfectly good whip IRL if you ask me...  Evil
It all depends really.  But if you're using it for fire play then you want ethanol and not kerosene. Too easy for the oil to burn long enough to really hurt your play partner.


Exactly.  Besides, for fire play, I wouldn't want to risk damaging my whip. YMMV
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TheTSKoala
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« Reply #28 on: November 20, 2011, 08:14:35 PM »

...and we may have totally bought a whip and some flammable oil to test this out.. ..god save us.. Grown men trying to figure out how long a whip burns for before it falls apart...

Isn't it about time for some updates on this?

My apologies.  Work summoned half of us away.. so it was delayed.  However, ...  Evil ... I'll post the update tomorrow.  (We're in the middle of play right now.)
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TheTSKoala
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« Reply #29 on: November 21, 2011, 11:50:27 AM »

Sooo.. leather on fire..

Children... do NOT try this at home.  Not even with parental supervision.  Smiley

Sand pit and one of our players is a firefighter.. so we had a few canisters on stand by. 

We used readily available ethyl.  First few "softer" liquids just made it wet.  Dried it off.. went with harder.  151 FTW!

Now.. that gave us a nice ignition.  But after a crack or two, it went out.  The damage to the whip was already becoming apparent.  Braids were fraying and charring.  So.. we soaked it.. and wasted alot of good alcohol.  This time it stayed lit.  About 14-16 seconds of use.. the material was falling apart.

So.. for our home ruling.. leather whips that have no special qualities:

Prep:  10 Rounds.  3 Booze req.  Your whip gains (Fire) damage.  At the end of each player round, the whip takes (Fire) Damage.  Number of saves is 1/Destroyed (instead of broken).
Quick:  Half Action.  1 Booze req.  If your next whip attack gains (Fire) damage.  At the end of the attack, the fire is extinguished.  The whips Damage Bonus Save is reduced by (Fire) damage and number of saves is -1 (Min. 1).

It's loose and quick.. but hell it was fun.
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