I recently made three new Talents, to fill the runner, gonzo goofball and silently enduring archetypes.
Fleet
Two things youve always known: Running gets you there quicker and a moving target is harder to hit.
Attributes: No modifiers
Base Speed: 40
Agile Defense: Your base Defense increases by 1.
Mobility Basics: You gain the Mobility Basics Feat.
Stamina: You suffer exactly 1 point per damage die when making a Push Limit check (damage isnt rolled).
Sure-footed: Your encumbrance loads are increased by 50% and when you run, your move multiplier is increased by 1 (typically to x 5).
I priced
Stamina as a 1 point Origin benefit. Its mechanics are in the Eastern Horde species feat along with a +5ft movement and losing the
Light-sensitive disadvantage. It feels like a 1.5 to 2 point advantage except that push checks are so rare that it seems to be to expensive at that kind of cost. Thoughts? Did I cheapen it to much? If so, fixes?
Hyperactive
You often rub people the wrong way, but youre always full of boundless ener
would you please stop bouncing?
Attributes: +2 Dexterity, +2 Constitution, 4 Wisdom
Base Speed: 30
Agile Defense: Your base Defense increases by 1.
Uncouth: Your error range increases by 2 when making Impress and Sense Motive checks targeting characters with a current disposition of neutral or lower to you.
Harrowing Combatant: Each time an adjacent opponent attacks you and misses, he suffers 2 points of stress damage.
War of Attrition: You may Tire up to 3 opponents at once. You roll only once for the action, while each opponent rolls to resist separately.
Uncouth is another home-brew origin option this time priced as a -0.5 disadvantage. It's basically
Aloof with a different set of requirements. Where
Aloof affects other races,
Uncouth affects anybody that doesn't know you or doesn't like you already. It makes you an acquired taste, mechanically speaking. Thoughts on this? Balanced?
Stoic
You can take it and not even flinch.
Attributes: +2 Wisdom, 2 Dexterity
Base Speed: 30
Enlightened Resolve: Your maximum Resolve rank increases to your Career Level + 5. Only the highest bonus from any enlightened ability may apply to each skill.
Inscrutable: The error range of all Sense Motive checks targeting you increases by 2.
No Pain: You may ignore the first fatigued or shaken condition you gain each scene.
Unbreakable: Each time you suffer attribute impairment, it decreases by 1 (minimum 0).
Undaunted: Any morale penalties to your attributes, attack checks, skill checks, or saves are reduced by 2.
Nothing homemade in this one, though it does have the oddity of having both
Unbreakable and
Undaunted in the same Talent.
Thoughts?