Back to Crafty Games Welcome, Guest. Please login or register.
Did you miss your activation email?
September 30, 2014, 11:16:14 PM
Home Help Search Login Register
News: Welcome to the Crafty Games Forums!

Note to New Members: To combat spam, we have instituted new rules: you must post 5 replies to existing threads before you can create new threads.

+  Crafty Games Forum
|-+  Products
| |-+  Fantasy Craft
| | |-+  Let's make some iconic Experts
« previous next »
Pages: 1 [2] 3 4 Go Down Print
Author Topic: Let's make some iconic Experts  (Read 2763 times)
Crafty_Pat
Crafty Staff
Control
*****
Posts: 9455


End of the World? Don’t believe the hype.


View Profile WWW
« Reply #15 on: October 15, 2011, 09:55:13 PM »

Fair warning: even if we wind up hosting expert iconics, they won't include ability descriptions - because 8 levels of them is simply too much to offer for free. Sorry.

Also recognize there are a wide variety of reasons that anything produced here may not be a great fit for the Downloads page, up to and including things like, yes, making the drake in that Beastmaster piece the character (because it's pretty clear he/she/it is not).

Beyond that, however, carry on and have fun! Smiley
« Last Edit: October 15, 2011, 09:58:28 PM by Crafty_Pat » Logged

Patrick Kapera
Crafty Games
www.crafty-games.com

UPDATES/PRESS INFO
Mailing List: http://bit.ly/14FJIw7
RSS: www.crafty-games.com/needtoknow
Facebook: www.facebook.com/craftygames
Twitter: www.twitter.com/Crafty_Games
YouTube: www.youtube.com/craftyhomeoffice

In game terms, reality is b
pawsplay
Powered By Publisher
Control
******
Posts: 1423


View Profile
« Reply #16 on: October 15, 2011, 11:01:47 PM »

Fair warning: even if we wind up hosting expert iconics, they won't include ability descriptions - because 8 levels of them is simply too much to offer for free. Sorry.

Also recognize there are a wide variety of reasons that anything produced here may not be a great fit for the Downloads page, up to and including things like, yes, making the drake in that Beastmaster piece the character (because it's pretty clear he/she/it is not).

Beyond that, however, carry on and have fun! Smiley

Yes, totally. An Expert character, as I said, isn't really for total beginners anyway, so I wouldn't expect ability descriptions to be included. It we can come up with some consensus choices, I figured we would just work up some character sheets with brief bios, and if you guys wanted to host them, great. If not, we could still say to newcomers to the forums, "Hey, check this out, this is how some of us approached making an exemplary build for some of the classes, maybe this will inspire you."
Logged
The_Grand_User
Operative
****
Posts: 298



View Profile
« Reply #17 on: October 15, 2011, 11:03:01 PM »

Yeah, I know the drake as the beastmaster isn't the most logical/obvious given the picture, but I like the idea anyway.
Logged

I'm a programmer by trade, of course I like to tinker! Cheesy

"I don't want to fight dragons." - Hiccup

Drakes, the very best part about FC ^_^

I'm designing my own RPG, The Dual20 system! Cheesy
Mister Andersen
Control
******
Posts: 10729


I'm leaving for a destination I still don't know


View Profile
« Reply #18 on: October 15, 2011, 11:23:35 PM »

At this point, I'm totally cheating:

Blade Touched
When you were created, you were given an edge to walk -- and to wield.
  • Requirement: Unborn
  • Bonus Feat: Blade Weaver Basics
  • Built-in Melee Weapon: You are considered to be armed with 2 orc-crafted tonfa at all times. You do not need to hold these weapons in your hands to ready them, but they may not be thrown or disarmed. If broken, they regenerate at the rate of one per day. You may purchase upgrades for this weapon for triple the normal price, but you must upgrade both at the same time and in the same manner (for a total of 6× the normal cost).
  • Edged Proficiency: You gain the Edged proficiency.
  • Fast: Your Speed increases by 10 ft.
  • Natural Determination: You gain 1 rank in Resolve and a +1 morale bonus to all Resolve checks. Apply this bonus rank before spending skill points.
  • Skill Penalty: You suffer a –4 penalty when making Blend checks.
Logged

pawsplay
Powered By Publisher
Control
******
Posts: 1423


View Profile
« Reply #19 on: October 16, 2011, 12:21:12 AM »

No cheating! ... you should post that in License to Improvise, though.

Also, as an additional thought, I think it would be best if we stuck to core book only for core Expert classes. Likewise, I think it's cool to use AC stuff for AC classes.
Logged
Mister Andersen
Control
******
Posts: 10729


I'm leaving for a destination I still don't know


View Profile
« Reply #20 on: October 16, 2011, 02:37:27 AM »

Well, we could but I don't think it'd be as interesting
Logged

Sletchman
Control
******
Posts: 4108


Gentleman Scholar.


View Profile WWW
« Reply #21 on: October 16, 2011, 02:40:55 AM »

At this point, I'm totally cheating:

  • Built-in Melee Weapon: You are considered to be armed with 2 orc-crafted tonfa at all times. You do not need to hold these weapons in your hands to ready them, but they may not be thrown or disarmed. If broken, they regenerate at the rate of one per day. You may purchase upgrades for this weapon for triple the normal price, but you must upgrade both at the same time and in the same manner (for a total of 6× the normal cost).

Just curious, what are you costing that at?  And are you just eyeballing said cost, or basing it on something else?
Logged
Mister Andersen
Control
******
Posts: 10729


I'm leaving for a destination I still don't know


View Profile
« Reply #22 on: October 16, 2011, 03:19:01 AM »

2.5
Logged

pawsplay
Powered By Publisher
Control
******
Posts: 1423


View Profile
« Reply #23 on: October 16, 2011, 03:24:41 AM »

Ok, so I'm going to take a stab at the Rune Knight while I'm waiting on feedback on the Swashbuckler.

Species: I think we can agree that's an orc.
Specialty: Wizard is a possibility. Fighter is, too, although Melee Combat Expert isn't going to add much. Archer is tempting because Bow Basics grants a stance. However, that would make bow proficiency and Bow Hunter dead weight. Sorcerer could be used to grab Hidden Promise, which might help his casting stats. Adept is pretty neutral and could be used to grab a Spellcasting feat. Cavalier could work if we use a little invoice-switching (change his Favored Geat at Level 2 to his weapon). On the balance, I'd say he looks more the cold, calculating, unnatural type than the type that travels the world in search of secrets.
Class: Mage, clearly. He doesn't look like the Sage type and I don't have the specialist classes in front of me. Given his martial focus, it would not be a bad thing to sneak in a level of Soldier if he can still get circle of power I.
Other observations: He looks like he's wearing a leather skirt and corselet, which would be moderate hardened leather, I think. He is holding two of his weapons, which may or may not factor into his abilities. Since the weapon appears to be spinning in flight, I think it should probably be called an orc chakram or orc hatchet, since FC doesn't stat a hunga munga or anything of that sort. Since he has only one feat requirement, there aren't big concerns there. However, he does need some serious Resolve ranks. That bolsters the case for having a Soldier level. He would like to grab as many Hurled feats as he can. Because of all the 3s on his ability scores, he seems like a good candidate for 13s, especially since he's supposed to be a caster-warrior hybrid. - I did notice something interesting. He seems to be charging up both his weapons with energy, although a RK can only charge his favored weapon. Perhaps I should look for spells that can enhance his weapons to go with that visual.
« Last Edit: October 16, 2011, 01:31:39 PM by pawsplay » Logged
paddyfool
Control
******
Posts: 1936


View Profile
« Reply #24 on: October 16, 2011, 04:35:07 AM »

I'd definitely go for Sorcerer, myself.  Not sure that Hidden Promise is the best thing to grab, however, when there are so many more fun options.  One of the more savage-themed Tribe feats instead, perhaps?
Logged
pawsplay
Powered By Publisher
Control
******
Posts: 1423


View Profile
« Reply #25 on: October 16, 2011, 05:17:29 AM »

I'd definitely go for Sorcerer, myself.  Not sure that Hidden Promise is the best thing to grab, however, when there are so many more fun options.  One of the more savage-themed Tribe feats instead, perhaps?

Eastern Horde would get rid of that pesky light-senstive problem. What do you think? Or Northern Horde for +1 Int and some Craft ranks?
« Last Edit: October 16, 2011, 05:19:02 AM by pawsplay » Logged
paddyfool
Control
******
Posts: 1936


View Profile
« Reply #26 on: October 16, 2011, 05:24:09 AM »

Alas, I'm without my books for now (loss of laptop and failure to back up my pdfs) so I can't really advise further since I'm running off incomplete recall.  I also only got around to posting a query on their replacement with DriveThruRPG this weekend...
« Last Edit: October 16, 2011, 05:27:31 AM by paddyfool » Logged
Crafty_Pat
Crafty Staff
Control
*****
Posts: 9455


End of the World? Don’t believe the hype.


View Profile WWW
« Reply #27 on: October 16, 2011, 12:59:38 PM »

Yes, totally. An Expert character, as I said, isn't really for total beginners anyway, so I wouldn't expect ability descriptions to be included. It we can come up with some consensus choices, I figured we would just work up some character sheets with brief bios, and if you guys wanted to host them, great. If not, we could still say to newcomers to the forums, "Hey, check this out, this is how some of us approached making an exemplary build for some of the classes, maybe this will inspire you."

Awesome. Smiley
Logged

Patrick Kapera
Crafty Games
www.crafty-games.com

UPDATES/PRESS INFO
Mailing List: http://bit.ly/14FJIw7
RSS: www.crafty-games.com/needtoknow
Facebook: www.facebook.com/craftygames
Twitter: www.twitter.com/Crafty_Games
YouTube: www.youtube.com/craftyhomeoffice

In game terms, reality is b
pawsplay
Powered By Publisher
Control
******
Posts: 1423


View Profile
« Reply #28 on: October 16, 2011, 01:30:26 PM »

Ok, this was an interesting process. First draft of the Rune Knight. I went with Eastern Horde because, first of all, blindness is probably a bigger problem than a low casting bonus, and second, because it makes it easier to adventure with other characters.

HUSKYR: RUNE KNIGHT
Species: Orc
Specialty: Sorcerer, Class: Mage 3/Soldier 1/Rune Knight 4
Origin Skills: Athletics, Survival
Str 17, Dex 14, Con 16, Int 10, Wis 13, Cha 14
BAB +5, Defense 18 (19 without armor) , Init +6
Fort +7, Ref +7, Will +8
Base speed 30 ft. (35 without armor)
Lifestyle +5  (Panache 0 , Prudence 5); Legend +6; Appearance +0
Wounds: 16, Vitality: 102
Action Dice: 4 (d6)
Core Ability: arcane adept, battle mage
Special abilities: always ready, enlightened intimidate, grueling combatant, restricted actions (Calm, Decipher, Influence), charming (1/session), paired skills ( Spellcasting and Intimidate), terrifying look, subtle and quick to anger, arcane might, circle of power II, rune-carved (smashing rune, gouging rune), warcasting I, spell breach, signature weapon
Feats:  Eastern Horde, Casting Basics, Favored Gear (“Gore-razor”), Hurled Basics, Signature Gear, Hurled Mastery
Skills: Acrobatics 2 (+4), Athletics 6 (+9), Bluff 4 (+6),  Crafting 6 (+6), Intimidate  13 (+15), Medicine 4 (+4), Notice 6 (+7), Prestidigitation 4 (+6), Resolve 7 (+10), Ride 5  (+8),  Search 4 (+4), Sense Motive 4 (+5), Sneak 2 (+4), Spellcasting 11 (+13), Survival 5 (+6).
Skill Focuses: Crafting (Tailoring, Metalworking), Ride (Riding Mounts, Land Vehicles)
Proficiencies:  Hurled (forte), Unarmed, Edged
Interests:  Study (Homeland), Language (Native, two others), Study (Elemental Magic, Dragons)
Attacks:
Gore-Razor (+9 ranged, 1d6+6 Lethal, Threat 18-20, 20 ft. x 3, Keen 4, bleed return, 1 Stress on miss)
Orc bleed chakram (+9 ranged, 1d6+6 Lethal, Thread 20, 20 ft. x 3, Keen 4, bleed, return, 1 Stress on miss)
Unarmed (+8 melee 1d4+3 Lethal, Threat 20)
Gear: 235s, moderate leather armor (DR 2, Fire Resistance 5, -1 DP, -5 ft. move, Disguise +0, Soft 3), orc bleed chakram, mage’s pouch, smith’s kit, tailor’s kit, pouch, donkey, cart, small chest with padlock.
Renown: - , Reputation: 65
Prizes:
“Gore-Razor,” orc bleed chakram (1-handed), Essence: Greater Threat Range (ranged)
Caster Level : 7, SP: 10, Spells Known:
Level 0: Create Water, Dancing Lights, Detect Alignment, Detect Secret Doors, Endure Elements, Expeditious Retreat, Feather Fall, Flare, Glow I, Magic Vestment I, Orient Self, Polar Ray I, Read Magic, Touch of Light, Water Walk, Whispers
Level 1: Bless, Charm Person I, Control Weather I, Detect Magic, Entangle, Magic Weapon I, Scrye I, Shield
Level 2: Chill Storm I, Cure Wounds II, Resist Energy, Silence
« Last Edit: October 19, 2011, 04:25:31 PM by pawsplay » Logged
paddyfool
Control
******
Posts: 1936


View Profile
« Reply #29 on: October 16, 2011, 04:23:26 PM »

Looks good, but... Armour Basics?  I've never been altogether convinced by that feat on its own.  Fine if you get it as part of the Fighter Specialty; fine also if you're a tanking soldier going with the full line + some Aggro feats, but I'd much rather have, say, Casting Basics if I was playing this character (he'll need the bonus anyway).  Especially as there are lots of other ways to reduce armour skill penalties.

Still, if that's my worst criticism... damn good character :-)
Logged
Pages: 1 [2] 3 4 Go Up Print 
« previous next »
Jump to:  


Powered by MySQL Powered by PHP Powered by SMF 1.1.13 | SMF © 2006-2011, Simple Machines LLC Valid XHTML 1.0! Valid CSS!