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Author Topic: Fists of Shadow!  (Read 911 times)
Sletchman
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« Reply #15 on: October 17, 2011, 06:54:36 PM »

Interestingly, I previously wrote a feat that gave movement identical to your flash-step for a Nightcrawler-esque character.  Also, cool feats - not familiar with the source material but I think from them I can figure out what the source is like (which is the point, right?).

Was this the fey-step chain/conversion from a while back?

Nah, it was part of my mutant power feat chains for Spycraft.  I, too, could totally see this in Epoch (pity the GM gave up on it after he TPKed us at the end of the first adventure).
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Krensky
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« Reply #16 on: October 17, 2011, 07:43:30 PM »

If I pick up Bleach: Soul Ressurection I promise I'll do a few chains along those lines  Cool. I'm currently mulling over how to do Haku-Men from BlazBlue. His stance is shaping up to be gnarly, alowing you to hold up to 8 Edge (with some fierce drawbacks to keep that mostly sane).

Pale Infinity (Stance): You lose all Edge when you enter or leave this stance. You gain 1 Edge at the end of your initiative count each round, but cannot gain Edge from any other source. While in this stance your maximum Edge is exactly 8. Becoming prone or sprawled does not force you to leave this stance.



Actually I was thinking Himura Kenshin, that I was.
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Morgenstern
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« Reply #17 on: October 17, 2011, 11:13:16 PM »

Actually I was thinking Himura Kenshin, that I was.

Oddly, I've seen very little of that series (and when you consider there is nearly 100 shelf-feet of solid anime DVD's in my living room, it is ODD). I've watched the OAVs but he doesn't do much flash-stepping in those. Might have to arrange a veiwing.
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Antilles
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« Reply #18 on: October 18, 2011, 02:34:11 AM »

Well, sort of flash-step. It's usually Kenshin and opponent of the moment facing each other off, a fair bit of distance between them, then they flicker while drawing, essentially swap places implying they dashed past each other, and one of the two drop from the strike. Technically not teleportation, just really friggin' fast,  but when they move faster than most people can see I guess it's a moot point. Mechanically I'm thinking it would be flash-step + Charge, attacking in the middle of a flash step.
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Krensky
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« Reply #19 on: October 18, 2011, 02:43:43 AM »

I was refering to the early series technique of him tapping his foot for a bit then poof he's in front of his opponent and then he strikes. Its been too long to remember the name.
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« Reply #20 on: October 18, 2011, 09:26:47 AM »

Well, sort of flash-step. It's usually Kenshin and opponent of the moment facing each other off, a fair bit of distance between them, then they flicker while drawing, essentially swap places implying they dashed past each other, and one of the two drop from the strike. Technically not teleportation, just really friggin' fast,  but when they move faster than most people can see I guess it's a moot point. Mechanically I'm thinking it would be flash-step + Charge, attacking in the middle of a flash step.

The restrictions on flash-step are pretty much designed to turn it from a true teleport into hyper-speed Smiley. Now the idea of a Charge B/M/S with flash-steps is hawt, and I'll be thinking on that starting roughly now.

Its starting to come back to me that I have watched the first 3-4 episodes of the TV series. Refresher viewing is definitely moving up the things-to-do stack Smiley.
« Last Edit: October 18, 2011, 10:48:40 AM by Morgenstern » Logged

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Mister Andersen
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« Reply #21 on: October 18, 2011, 10:42:58 AM »

Which sort of comes back to how does one integrate teleportation from 1st level the way you can any other power set
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Morgenstern
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« Reply #22 on: October 18, 2011, 10:57:13 AM »

Which sort of comes back to how does one integrate teleportation from 1st level the way you can any other power set

Well, since move-and-strike tactics is already pretty well addressed by Charging basics and you don't want to displace an established benchmark, I think what you'd probably want is a fairly modest teleport/flash-step effect offered as an advanced action purchased with a proficiency. Extremely weak if unlimited use, slightly farther range if it has an X uses per scene mechanic. Even a tiny flash-step (which is a weakened teleport) still has enormous value for breaking graples and moving through crowds - it largely obsoletes two skill checks, so I'm not sure an unlimited version could be balanced fairly without being part of a feat to elevate the cost.

But if it is set up as a (balanced) advanced action, it becomes very easy to plug into Origins.
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Mister Andersen
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« Reply #23 on: October 18, 2011, 11:52:48 AM »

I like the idea of there being a universal skill requiring foci to unlock access to it, combined with tricks that require it.

So Psi Manipulation (Teleport) would let you roll that skill, either adding +1 per 4 of the result to Defence/Reflex or allowing a 5' flash step
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