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Author Topic: Megaman X into spycraft  (Read 3513 times)
Aryxbez
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« on: September 27, 2007, 05:15:58 PM »

This pretty much pertains to trying to convert the Megaman X stuff to fit with Spycraft. I chose spycraft because it has the whole special operatives/agents idea. The Maverick Hunters of Megaman X series fit that bill perfectly. Now of course I won't be playing this setting any time soon, however I do wish to create in the future so that I will be ready when I wish to play it.

So, people knowledgeable in the Megaman X series is Highly Recommended and Welcomed. Of course any other help is fine too

Stuff that I talk about is what is appropriate in this series and what isnt. What to use for certain things like the X-buster and so on.

Here is a link to help from the wikipedia http://en.wikipedia.org/wiki/Mega_Man_X_%28series%29

List of Mavericks (bosses in the game) http://en.wikipedia.org/wiki/List_of_Mavericks
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Wishing to run a Megman X campaign setting,
Spycraft might be what I need to do it.
Darkmeer
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« Reply #1 on: September 28, 2007, 09:21:28 PM »

Okay, Let's start with Campaign Qualities:
Bottomless Clip (main weapon system only), Faction (Maverick or Hunter), Modular (mainly for those "weak" reploids who are amazingly good elsewhere), Paranoid, and Tense. 

Wire Fu also fits, but I think that the above fit the mood of the series fairly well. 

Megaman X 1 probably has the least bit of Paranoid and Tense, but afterwards everything should make sense.

/d
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Darkmeer
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« Reply #2 on: September 28, 2007, 09:49:09 PM »

Next are the "Races" of Megaman X, as of Megaman X 1. 

Reploid Types are determined by the outer physical body's "shell," so to speak.  You have Animal-Human crossovers, which allows for a greater range of character sizes AND attributes. 

For Flyers
+4 Dex, -2 Str, -2 Con (?)
You gain the Winged flight ability  and can fly with a speed of 50
You gain the improved vision NPC quality: Your base visual range is equal to your Wisdom score × 20 ft. Further, unless you are blinded, the range penalty applied to your ranged attacks is reduced by 2 (minimum -0)
Your starting action die is reduced by 1.

For the big bruiser types, any type of "ogre" would work fine.  Something like (5)
+4 Strength, -2 Dexterity, -2 Charisma
Large (reach 2) 2x2
You gain the Berserker Basics feat. 

For those in "harsh environments"
Damage Resistance, 10 points (versus their environment)
Base speed is increased to 40'
Your current lowest attribute increases by 1. This increase applies to your lowest attribute at career level 5, 10, 15 & 20
Achilles Heel (whatever the opposing environmental weapon would be). 

Most of the others can actually be covered using standard talents. 

Also, for every player, the "Extra Gear" and "Favored Gear" attached to their weapon of choice, basically allowing the players the ability to have the weapon of choice at lower levels.  One could possibly just give the players these feats, but why not make 'em work for it.  You could add the feat purchase campaign quality, but that still puts the players at higher levels before they get their favorite gear.  Mind you, I think all the mavericks and hunters you play in the games are at least character level 6 or above.  In the scenario where you start at level 1, you are a grunt, and have little choice in ability. 

Next post will be gear...  prolly in the next couple of days.
/d
« Last Edit: September 28, 2007, 09:50:53 PM by Darkmeer » Logged
Aryxbez
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« Reply #3 on: September 30, 2007, 01:53:22 AM »

Quote
Okay, Let's start with Campaign Qualities:

I will have to get back to you on that subject, as I don't really know much of it. However I will look it up later and give you my comments then.

Quote
Next are the "Races" of Megaman X, as of Megaman X 1.

Wouldn't it be better to cover more wider areas of Reploids? Also why not use the spycrafts normal origins? Also your races does not cover the Sea based Reploids. Although I am guessing you are making the ones that are practical, and will be usable for the setting.

I'm not sure if the big strong individuals were large sized, indeed very tall however, Large size I am unsure on. Also I don't think the big guys were beserking types, just hasn't seem to hit as that.

Also would like to mention that I have  feats for this sorta thing. Quite a bit of stuff, that it apparently goes over the max of characters on this board, so I am unsure whether or not I should post it here. As it would take 2 posts most likely to fit it all.

Also on the owning of favored weapon, I'm sure the PC's will own their favorite weapon, as I don't recall them being that expensive.








« Last Edit: September 30, 2007, 01:57:08 AM by Aryxbez » Logged

Wishing to run a Megman X campaign setting,
Spycraft might be what I need to do it.
Foghorn
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« Reply #4 on: September 30, 2007, 12:25:28 PM »

Wouldn't it be better to cover more wider areas of Reploids? Also why not use the spycrafts normal origins? Also your races does not cover the Sea based Reploids. Although I am guessing you are making the ones that are practical, and will be usable for the setting.

You could try using 'Level 1 only' feats instead of Talents to approach the Reploids. I don't know much about the Megaman X games, but how much of a machine are the Reploids? Do they eat, sleep, breathe, etc.? Because if you go feat or Talent, that should be noted somewhere as well.
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Aryxbez
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« Reply #5 on: September 30, 2007, 12:37:04 PM »

You could try using 'Level 1 only' feats instead of Talents to approach the Reploids. I don't know much about the Megaman X games, but how much of a machine are the Reploids? Do they eat, sleep, breathe, etc.? Because if you go feat or Talent, that should be noted somewhere as well.

They can eat, but don't need to, just there to make the humans feel more comfortable around them. Also I believe they need to sleep, at least I will use the rules for d20 modern that they need to sleep. Breathing, they do breathe, however I think they can breathe underwater and maybe even in space? Also got free will to think for themselves, so they pretty much break Asimov law of robotics.

Also If you care enough you can look it up at the wikipedia, might help to follow my links. Although If you don't, which is fine, as long as I have someone to help me with this, I am happy.
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Darkmeer
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« Reply #6 on: September 30, 2007, 01:05:27 PM »

Wouldn't it be better to cover more wider areas of Reploids? Also why not use the spycrafts normal origins? Also your races does not cover the Sea based Reploids. Although I am guessing you are making the ones that are practical, and will be usable for the setting.

You could try using 'Level 1 only' feats instead of Talents to approach the Reploids. I don't know much about the Megaman X games, but how much of a machine are the Reploids? Do they eat, sleep, breathe, etc.? Because if you go feat or Talent, that should be noted somewhere as well.

Anyhoo Foghorn, that's something that will need to be noted.  They do need sleep, and if you follow some of the wierd continuity, they could need sleep or need to be plugged in... 

As to the level 1 feats:
I like this option.  Outside of the bruiser & flyer types, the feat would make sense, as most of the "normal" reploids of the Megaman X series are generally human in shape, although a couple of reploid feats that, say, add a pair of limbs (Lauch Octopus), or allow true Amphibious behavior. 

The other thought that I have is that most reploids don't necessarily need to breathe.  X walks through water for whole stages, which can be represented with a campaign quality or feat, but either way it shouldn't be level 1 only. 

I'm picturing the following reploids as "large" or larger:\
Spark Mandrill (large),
Sigma (First form MMX1)
Blizzard Buffalo
Bolt Catfish
Tunnel Rhino
Frost Walrus
Duff McWhalen
Grizzly Slash
Avalanche Yeti,
Bamboo Pandamonium
Gigavolt Man'o'War

That's just looking at the Wikipedia list...  I have the collection of MMX 1-8.  I'll go double check what I've said, although the MMX 1-3 characters I'll stand behind because I know those by heart. 

/d
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Foghorn
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« Reply #7 on: September 30, 2007, 01:29:38 PM »

You can check out the Many-Armed and Might Serpents feats in Origin of the Species for examples of feats that allow some serious changes to body type and nature. That and I can't remember which book it is going to be in, but there is a Corn-Fed talent that will make characters Large sized. Along with your own Talents that you can draft.

Having only played a handful of the Megaman games when I was a kid, I'm no expert, but I like the idea of shaping them through feats rather than Talents. Allows a far greater range of customization and switching certain options back and forth making them more modular.

Also, Darkmeer, I don't know why you wouldn't like this option for flyers. I seem to remember you giggling like a schoolgirl when you saw the Falcon Nation feat...
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Aryxbez
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« Reply #8 on: September 30, 2007, 11:20:12 PM »

Here is some part of the feats that I have considering using. Do note, these feats are not exactly Spycraft quality most likely.


ESP
Robots aren’t the only ones that change with time.  Some humans minds have evolved gaining ESP, or extra sensory perception abilities.  These human can move and react far faster than they would normally ever be able to do.  How are they able to do this; they are able to perceive actions a second before it happens.
Prerequisite: Wisdom 15+, Human only.
Benefit:  You are able to move and react far faster than most normal humans are.    This provides humans with a +2 insight bonus to their Defense.  Additionally humans get a +2 to Sense Motive checks, +1 to their Reflex saves And +1 to Initiative.



Increased Speed
You are able to move about much faster than normal.  This is due to extra physical training, tweaked cybernetics, or unique mechanical enhancements.
Benefit: This feat can be selected by any race.  This feat provides a +5 to the characters Speed.
Special: This feat can be selected multiple times for stacked effects.  Also for every +10 to Speed the character has above their base of 30 they gain a +1 dodge bonus to their Defense.

Limited Flight
Due to your unusual form you now have flight capabilities, although limited.
Prerequisites: Unique Look, wings selection.
Benefits: You are able to Fly for a limited amount of time.  You are able to maintain flight capabilities for a number of rounds equal to your character level.  Your flight speed is equal to your actual movement speed.  Being hit while flying will cause the person to fall, a reflex save (DC 20) can be made to keep from falling by reactivating the flight as long as the time limit has not expired.  After an equal number of rounds goes by you can reactivate the flight capabilities at its full potential.



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Aryxbez
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« Reply #9 on: September 30, 2007, 11:23:48 PM »

2nd part of the feats, also there will be a 3rd post, just for the last feat, so sorry if this was a waste of space.

Hyper Modes
   With this ability a reploid can select hyper mode transformations.
Prerequisite: Charisma 13+, Reploid only,
Benefit: This feat allows a reploid to alter their normal combat capabilities in different ways, allowing the reploid to do more than they could before.A reploid can only have
1 + their Charisma modifier in hyper modes(minimum 1).  When in a combat situation the Reploid must assume 1 form, their normal form or one of their hyper forms.  Additionally A hyper mode is retained as long as desired, however you can choose to get rid of a hyper mode in favor of a new mode when leveling up. Also may choose another Hyper mode whenever you level up, assuming you qualify for any prerequisites. Additionally when using the hyper mode form the characters look (armor color, shape/style) all change.  Below are the different options you can choose from.  Additionally some options are advanced versions, thus are the same hyper form, but overlap the old effects. So Improved Targeting would replace Enhanced targeting.  When you First take this feat,may select 2 Hyper modes, but nothing over Enhanced, these can not change once selected, and bonuses from the same type do not stack. So Enhanced Targeting does not stack with Improved, Improved merely overlaps enhanced.

(click to show/hide)

Unique Look
Your body has been retrofitted for a unique look.  This doesn’t mean much, but allows for some drastic changes to your body.
Prerequisite: You must be a  Reploid.
Benefit: This feat allows you to customize your characters looks beyond the normal.  Normally Reploids and Androids look very human like.  Others have their features customized for various reasons. In the Megaman X Era things are more drastic.  Villains like Frost Walrus have increased size but also a very unique animal look.  Blaze Heatnix looks like a phoenix, and has wings allowing for flight.  Magma Dragoon looks like a dragon to a degree, and so on.  Different looks often offer different abilities or allow for other things to be selected.  Below is a list of those things. For the Megaman X Era you select 1 of the effects below
(click to show/hide)


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Aryxbez
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« Reply #10 on: September 30, 2007, 11:25:21 PM »

Here is a 1st level feat if it helps

Special Weapon Systems
You are equipped with a unique type of internal weapon system besides the normal energy weapons.  These weapons are often odd and some may not seem to do damage but they are not normal.
Prerequisite: Reploids only.  Must be selected at level 1.
Benefits: You are able to use specific special weapon systems.    There are 3 different ways in which the weapons can be used, Ranged, Melee, and Area. You must then out of the 3 select 2 of those options..  For example if you choose the Fire System you must then select 2 of those options(From Ranged, Melee, and Area).
The first type is called your Primary which goes with your normal attacks,The second type is a special action that counts as a full round action Provoking Attacks of Opportunity unless say otherwise. As said Fire example, choosing Melee and choosing a primary would make your Melee attacks function with the effect. These Melee attacks apply to weapons,unarmed,and even natural weapons. Below is the list of different Systems to choose from.  Each states info if either used as a Primary attack or Secondary, as well as other information for being used as a melee, ranged or area attack.  Note though that some System types listed are purely a physical enhancement, however there are combat stats for specific moves that can be done with those enhancements. Special Weapon systems do not multiply on a critical hit.  Additionally Individuals of the same Element weapon system are unaffected by any attacks from that element.  Thus 2 fire systems fighting each other would do no damage with their special attacks.
(click to show/hide)

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« Reply #11 on: October 01, 2007, 06:38:40 AM »

Just a note: no such things as Attacks of Opportunity.
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Darkmeer
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« Reply #12 on: October 03, 2007, 12:15:02 AM »

Okay, taking what Foghorn has said:

Racial Talent: Reploid (first generation MMX 1-4)
+2 to one attribute  (3)
Near-Human Semi-Construct.  (0)
Reploid base speed is 40' (1.5)
+2 Defense (2)
DR 2/- This bonus stacks and is considered to come from natural armor (1)
The bleeding condition does not affect you (1)
Achilles Heel (Sigma Virus) The sigma Virus does double damage to reploids.  (-.5)
-1 Starting Action Dice (-1)

There, fits with the standard non-X or Zero first generation reploids. 

Racial Feats, all of these require a character to be a reploid.  These are a wee bit strange, but they all kind of fit the idea of the setting.  One note is that the Big Boy, Giant, & Hulk feats all are geared towards non player characters, although the option should be there for the people who want to play the big, cumbersome characters.  Another thought is that you could use your "Unique look" feat as the gateway into most of these feats. 

Flyer
You gain the winged flight NPC quality with a speed of 50' along with a +2 bonus to Dexterity. 

Big Boy
Requires:  Career Level 6+
You gain the Large (1) with a reach of 2 NPC quality, along with a +2 bonus to strength. 

Giant
Requires: Career Level 9+, Big Boy feat
You gain the Large (2x2) NPC quality with a reach of 2, along with a +2 bonus to Constitution and a -2 to Dexterity. 

Hulk
Requires:  Career Level 15, Giant, Big Boy
You gain the Huge NPC quality with a Melee Reach of 3.  You also recieve an additional +2 to strength, and a -10 foot penalty to your base land speed. 

Swimmer
You gain the aquatic NPC quality, and gain a swim speed of 20 feet. 

Flame Dancer
You Gain DR 10 versus fire and heat based attacks, and gain the Achilles Heel (Electricity) Quality

Ice Warrior
You gain DR 10 versus Cold attacks, and gain the Achilles Heel (fire) Quality

Lightning Charger
You gain DR 10 versus Electrical attacks, and gain the achilles heel (Ice) quality. 

Burrower
You gain a burrow speed of 20 feet, and a +2 bonus to Strength.  You also gain the Achilles Heel (Huh?) quality. 



Now the Sigma Virus:

Sigma Virus:
This is the worst virus there is.  To Reploids, it alters dispositions towards old allies, and makes them essentially slaves to the master virus.  The master virus hates humans, and even affects humans given the opportunity for infection.  Thankfully, the Master Virus affects merely one reploid at a given time, while it's lesser versions infect "weak willed" reploids and humans to aid in destroying all humans.

When a being is affected by the sigma virus, via datajack (for humans), or central processor (for reploids), he takes 1d4 points of stress damage that does not heal every scene.  Any additional stress damage taken by a being affected by the being causes the virus to activate again, causing an additional 1d4 points of stress damage. 

At the end of the mission, the reploid makes a will save versus the amount of stress damage taken because of the virus.  IF the reploid fails, then it goes maverick, and the stress damage is removed.  If the reploid succeeds, the stress damage is removed down to 4 points. 

A human restores any lost stress damage at the end of the mission.  A human also makes a will save at the end of the mission if infected.  If a human fails its will save, the human lies in a catatonic state for 1d4 months, and then awakens as a "maverick."  If a human succeeds the will save, then they are cured of the infection. 


Special notes:  I know the Sigma Virus only affected reploids in the games, but the flavor of it affecting human hackers & such makes sense to me.  In this way, the main characters of your campaign are affected by the virus in different, yet disturbing ways.  There is a way to curb the "maverick" virus, perhaps by taking certain "prescriptions" for non-maverick characters, they are able to stem the tide.  This allows for Mega Man X 6 to come along, and then remove the threat of the virus completely (and curing it as well).   

Okay, I know it's going to happen, so anyone who wants to: Enjoy ripping this stuff to shreds  Grin

/d
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Foghorn
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« Reply #13 on: October 03, 2007, 12:46:49 AM »

Not quite what I was talking about Darkmeer, but I see where you're going with this. See, I was thinking more along the lines of a feat that went like

Reploid [Species feat]
You like to wear blue helmets and shoot things.
Prerequisite: Level 1 only.
Benefit: Your nature changes to whatever-human. You gain the reploid NPC quality. If the reploid quality ends up being too nice, then add a small penalty here. Your (pick appropriate attribute) decreases by 2.
Special: If you choose this feat, you may permanently decrease any one of your attributes by 2 to also gain any 1 Species feat with the prerequisite 'Career Level 1 only'. You must still meet any other prerequisites of the feat to select it.

After that you'd write up something along the lines of
Reploid (+X XP): Small amount of fluff. You have a weapon in your hand that you shoot things with. You do not age, eat, breathe, etc. Basically, all the base qualities that are found in every reploid.

Then you could make the feats that upgrade the body in whatever way Gear feats, the Hyper Mode feat a Basic Combat feat, etc. If you allow the Reploid race to be entered into as a Level 1 only feat, then you can also have Large Gorgon Reploids with 6 arms and whatever other crazy thing you can imagine.


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Pneumonica
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« Reply #14 on: October 03, 2007, 02:09:18 PM »

Hulk
Requires:  Career Level 15, Giant, Big Boy
You gain the Huge NPC quality with a Melee Reach of 3.  You also recieve an additional +2 to strength, and a -10 foot penalty to your base land speed. 

I may be arguing reality to a video game, but this really doesn't make sense to me.  Wouldn't being larger increase land speed?  I certainly wouldn't see it being reduced.  I mean, if you're walking and you're big you've got a stride to end all strides.  If you're driving and your big your wheel radius is going to make what was once a slight movement a serious one.  I mean, little creatures aren't faster than us, otherwise ant swarms would move faster than formula racers.
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