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Author Topic: Spellbound Update: Where We Are and What Will Happen  (Read 14214 times)
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« Reply #105 on: March 13, 2012, 03:41:27 PM »

That being said his magic use was pretty integral to his character concept so being a straight fighter or even a gallant type fighter doesn't quite fit.

Depending on what his usual schtick was at the table, you might be surprised. If he's like other "martial mages" I've seen, he probably had a set of tricks he did that were "his deal", and I'd bet we could find ways to approximate some/most/all of those specialized functions without needing the Mage class specifically. Give us grognards some details on this character by starting a thread over in the License to Improvise subforum, would you?
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« Reply #106 on: March 13, 2012, 04:31:16 PM »

Heh, well ok I'll bite. His character was originally a subtype of bard from Pathfinder called an Arcane duelist, giving up some of his more bard-ish abilities like "Bardic Knowledge" and instead rallying comrades, being able to use armor and convert spells into direct damage with his weapons.

He was a sword and board style fighter who would occasionally give up his shield if he needed to cast spells. he was the primary healer of the party with some back up by the paladin. Spells often used were Vanish (a short term version of invis), hideous laughter, charm person, cure light/mod and Blindness deafness.

If it should make any difference the campaign is Kingmaker a largely outdoors adventure campaign, establishing a new kingdom having a bit of a Russian fairytail feeling to it.

As for tactics, his relatively high stat's (we rolled them) allowed him to be a rather effective frontline fighter, not as durable as the paladin but edging him out on damage potential unless said paladin happened to be on his horse at the time. His outrageous stats will be less of a factor in Fantasy Craft as we'll be using point buy.

« Last Edit: March 13, 2012, 04:36:16 PM by Addax » Logged
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« Reply #107 on: March 13, 2012, 05:33:13 PM »

I personally would recommend some amount of Priest instead of Mage.  Path of Curses, Path of Life, and Path of Beauty should cover the spellcasting repertoire your bard seems to use.  Plus it's medium BAB and high Defense.  Also, if you tweak the flavor a little bit, Priest abilities like Signs & Portents and most of the Masks of God options have a very Bard-ey effect.  And Priest gets Chance and Style bonus feats, which is all Bard.

Really I only see two problems here.  First is that Priest casting is on a bit of a slow track (although so is bard, traditionally, I don't know about PF bards), and that can be bothersome.  Unfortunately there's not much to be done about that.  Second is that the Priest core ability is probably not what you want for a Bard.  That's easily fixed though: Starting with 1 or 2 levels of Captain, Courtier, or Keeper would give handy core abilities and play to the Bard's leader-type.  1 or 2 levels of Assassin, Martial Artist, or Soldier would do quite a bit to enhance his durability and damage output.  And a level or two of Mage would give a few low level spells and access to the Spellcasting skill, which would let him use scrolls to supplement his normal casting, and allow him to qualify for Rune Knight.
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« Reply #108 on: March 13, 2012, 08:14:24 PM »

I started a thread to pursue this over in License to Improvise. Just FYI.
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« Reply #109 on: March 13, 2012, 10:17:01 PM »

Thank you!
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Kaci_Winters
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« Reply #110 on: March 15, 2012, 01:19:53 AM »

Hello...long time Lurker, first time posting...

I've had Fantasy Craft for a while now, a 1St printing copy, just got done with putting the errata into my books... looks like a rainbow hit it with all the sticky notes I used Wink  and am wondering about Spellbound...

Specifically, will the book have a Summoner type class? Having a class that deals with making deals with nefarious sources and gaining Corruption/Taint from using those sources would also be really cool, but I'm really hoping for a monster Summoner class...

Will this be a reality?

Thanks for the great game...I love it. It has totally supplanted Pathfinder and D&D for my fantasy needs.
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« Reply #111 on: March 15, 2012, 01:31:37 AM »

With what little I know about Spellbound, I'm certain there is a Summoner Base Class
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« Reply #112 on: March 15, 2012, 02:07:15 AM »

With what little I know about Spellbound, I'm certain there is a Summoner Base Class

Yeah...I wouldn't be so sure of that.
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« Reply #113 on: March 15, 2012, 02:18:32 AM »

Damn ... and here I thought I knew something...  Cry
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« Reply #114 on: March 15, 2012, 03:37:33 AM »

While there's no Summoner, the Prophet (with Calling magic), will probably be able to be a close substitute.
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« Reply #115 on: March 15, 2012, 07:19:11 AM »

What do you mean by "monster summoner class"?  I mean it's trivially easy to make new kinds of summoning spells as they're just the same number of XP with different Creature Type requirements.  What would the class need to have beyond that?
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« Reply #116 on: March 15, 2012, 07:54:25 AM »

What do you mean by "monster summoner class"?  I mean it's trivially easy to make new kinds of summoning spells as they're just the same number of XP with different Creature Type requirements.  What would the class need to have beyond that?

This really. Given how NPC's work in Fantasy Craft there really isn't much need for there to be a set list of things you can/can't summon and it'd quickly make a pure summoning class be little more than a block of point buy points.

If you wanna be a mage type who FOCUSES on summoning monsters that's fine but with the way the system is set up a summoning focused class would probably just wind up either being ridiculously OP (if we assume that particular wording in the Beastmaster expert class can be exploited as such then that'd make NPC cohort classes pretty broken already) or so niche they wouldn't really WORK as a class.
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« Reply #117 on: March 15, 2012, 06:48:36 PM »

Hey Kaci,

Welcome to the boards! A base class completely dedicated to summoning isn't in the works - we don't tend to slice things that finely in Fantasy Craft - but as the guy who's writing most of the spells I can assure you there are plenty of summoning options, and certain characters will be able to use them more efficiently than others. Wink
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« Reply #118 on: March 25, 2012, 11:46:55 AM »

I realise, having read through this thread, that you can't give much idea when this book will be released.
I was wondering however, if you could give us some idea when it definitely won't be released? Say, it definitely won't be out for at least 3 months? Or I guess what is the likely amount of time from when you do announce it to it's release (so how long it takes to do final polish/how close to ready it'll have to be before you announce)?

I ask, because we are just about to convert a game to Fantasy Craft (this'll be our first go of the system), and I really love the look of the game. However my character concept is the only one we can't satisfactorily (can barely do it at all really  Undecided) make with what's currently out  Cry
We've already had a bit of a break in the game, and it'll be a little bit before it starts again, so if there's a chance Spellbound could be good to go sometime soon-ish (though I know it's unlikely) we could probably hold off a bit longer.

Thanks for being so open about all this and I look forward to it whenever it comes out Smiley
Keep up the awesome work and good luck Smiley
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« Reply #119 on: March 25, 2012, 12:19:19 PM »

I ask, because we are just about to convert a game to Fantasy Craft (this'll be our first go of the system), and I really love the look of the game. However my character concept is the only one we can't satisfactorily (can barely do it at all really  Undecided) make with what's currently out  Cry

First off, welcome to the boards.

Second, I don't think I have yet found a concept that Fantasy Craft just isn't able to represent.  I'd suggest you start a thread about your character and see what we can come up with.
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