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Author Topic: How do I build a giant bee?  (Read 1583 times)
Morgenstern
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« Reply #15 on: October 09, 2011, 07:51:09 AM »

Give it the natural spell Powerword: Kill?  Evil

Haha! I actually thought about something like that. Fantasy Craft will destroy your brain.

Flipping it around may work better - the bee takes enough damage to kill it, then you take that much damage (as if you had cast power word: kill on the bee). Basically, if you thump the bee before it stings you, its death sting is reduced by that much.
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« Reply #16 on: October 09, 2011, 09:06:32 AM »

How's that work for a standard NPC?
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Antilles
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« Reply #17 on: October 09, 2011, 09:07:56 AM »

I'd say reversed Power Word: Kill (which is beginning to sound like death throes...) is the very least you'd have to do to make it a foe ready for play. IMO giving a NPC the natural spell Power Word: Kill option without some form of easily exploitable weakness to prevent them casting said spell would constitute a Major Dick MoveTM on the GM's part. 'A swarm of giant bees are heading your way. Oh, you didn't all get higher initiative and/or kill them all in one round? Ok, you're dead, and you're dead, and you're dead...' is not my idea of a fun combat.

Edit: On the other hand, it does create a pretty funny image of a hard as balls adventure party going 'Dragons? Piece of cake. Beholders? Pfft, too easy. Tarasque? You just need a good plan. Bees? OH GOD RUN AWAY! RUN AWAY!!'
« Last Edit: October 09, 2011, 09:12:11 AM by Antilles » Logged

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Morgenstern
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« Reply #18 on: October 09, 2011, 10:41:42 AM »

How's that work for a standard NPC?

(Double their damage save bonus) + 20 is auto-death for anything without Tough. Every point of accumulated damge is going to further reduce that. I think this NPC quality would probably prohibt the critter from having tough.

I'd expect there to be an attack roll AND a reflex save if I were doing any serious scripting of this Smiley. Honestly I'd probably build in some sort of timer, like the critter has to attampt at least 3 normal attacks before resorting to this. Give the PCs some time to whittle them down before the bomb goes off.
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« Reply #19 on: October 09, 2011, 11:40:56 AM »

The thing is, Gore I already does everything I need it to, including cause bleeding... except kill the bee.
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« Reply #20 on: October 10, 2011, 03:24:53 AM »

Hence my suggestion to just use wasps instead  Tongue.
Just run it as a flavor thing. Bee stings, flies off, then dies. Done deal. Or better yet, bee keeps stinger till a save is failed for the Poisonous injection. After all, vitality isn't really necessarily a "hit"...
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« Reply #21 on: October 10, 2011, 08:44:49 AM »

Hence my suggestion to just use wasps instead  Tongue.
Just run it as a flavor thing. Bee stings, flies off, then dies. Done deal. Or better yet, bee keeps stinger till a save is failed for the Poisonous injection. After all, vitality isn't really necessarily a "hit"...
actually exactly why i said wound damage.
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« Reply #22 on: October 10, 2011, 11:57:59 AM »

Hence my suggestion to just use wasps instead  Tongue.

Wasps don't have nests of magic honey.
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« Reply #23 on: October 10, 2011, 02:33:55 PM »

Hence my suggestion to just use wasps instead  Tongue.

Wasps don't have nests of magic honey.

If they are magic wasps, they might.   Grin
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« Reply #24 on: October 10, 2011, 03:18:20 PM »

Bees, people. Bees!

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foproy
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« Reply #25 on: October 10, 2011, 03:20:40 PM »

it could be a bumble bee
Queen and worker bumble bees can sting. Unlike a honey bee's stinger a bumble bee's stinger lacks barbs, so they can sting more than once.[22][23] Bumblebee species are not normally aggressive, but will sting in defence of their nest, or if harmed. Female cuckoo bumble bees will aggressively attack host colony members, and sting the host queen, but will ignore other animals and humans unless disturbed.
or some mutated aggressive version of one.

hee hee posted this in the wrong thread earlier.
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« Reply #26 on: October 10, 2011, 04:04:33 PM »

Given that description, Power Word: Kill and the Mook quality is totally the way to go. Or, if you dont want them to be totally lethal (save vs. death is pretty brutal), go Power Word: Harm and Mook. That's your suicide bomber creature right there.

If, however, you prefer the Gore method (which gives you proper mechanical access to poison), then what you want to script is a "Pyrrhic" type of attack "upgrade", whereby the attacker takes some amount of damage (half? 1d6 per TL/grade?) every time it scores a hit. Most upgrades cost 2 xp or so, so quick and dirty I'll spitball it a -2 xp cost to have the attacker take 1 point of lethal damage every time it scores a hit. Pair that with mook, and the creature's dead after its first successful attack (and might get the attack for free xp-costwise, depending on how strong an attack you want).
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« Reply #27 on: October 10, 2011, 11:32:46 PM »

Kamikaze (0 xp): The character dies after successfully inflicting damage with this attack.
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« Reply #28 on: October 11, 2011, 01:23:15 AM »

Kamikaze (0 xp): The character dies after successfully inflicting damage with this attack.

I think it would be worth a few negative points most likely -1 or -2 xp
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« Reply #29 on: October 11, 2011, 01:44:58 AM »

I think it's worse than a low Appearance, so I'm thinking -2.
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