Hondo watches the guy in the chair, almost curious, like he's never seen such a thing. Every once in a while he lightly pokes or prods the captive, walking in a slow circle to inspect the man thoroughly and physically check the man's restraints for security. As he walks, he speaks.
"Ny City's a dangerous-ass place, mang. There's shit livin' in the dark corners that'll fuck you up before you even know. But you know that. You got some shit of your own, right? You got some hot shit gear and a bad attitude--ain't nobody gonna mess with you, right?" he smiles an affable smile tinged with an understanding of badassery.
"You look like you take care of yourself pretty good, too. You all fit or whatever. And hombres like you and me, we understand you gotta be tough to make it out there. You gotta be quick, you gotta be strong."
"And if you get hurt you gotta get it looked into, right mang? 'Cuz there's some places on you that if you take a hard shot wrong, it'd fuck you up for real. Like your shoulders, right? It's a complicated motherfucker, a shoulder. Worse than that, though, is your knee. Fall on your knee wrong, put that shit out of place, and you're down for a long time. All them patellas and tendons and shit all wrapped up nice. Take a bad fall or twist a knee," Hondo sighs and shakes his head sadly, "and it's a long time comin' back. Can't be a badass on a gimpy knee, right?"
"Bright side is, though, if you mess up a knee on assident, there's people can take care of that shit. Typical knee problems, people can deal with. Yeah, you wouldn't be quite the badass you was with your knee in a brace for life, but at least you can work wit it, right?"
"Get that knee fucked up in just the wrong way, though," he continues, drawing his tire iron, "like not just trippin', but actually takin' a shot wit a pipe or a steel bar or some shit like that," he whips the tire iron in the air a few times, testing the weight and listening to the sound it makes, "bust your knee in just the wrong way, a motherfucker'd be lucky to ever heal right. Time would come he'd give anything just to be able to stand up straight. Ain't that right?"
Let's call this a Bad Cop maneuver. Hondo won't hit him yet. No need to torture him in this conflict round, since we're already working a -6 to this dude's roll.
I will spend two action dice to try and power ahead so I can ensure a success:1d4.open(4)=1, 1d4.open(4)=6
Assuming the total result of 36 succeeds, it is a threat and I'll spend one action die to activate this as a critical success, which reduces the lead by 1 automatically.
Assuming that all works, I then choose the Lead advantage as many times as I can.
And I'm brewing a pretty cool head fake for Elsie for next round.