Not quite. You can reach either 3 or 4 with one Standard Move, you just gotta pick one. I've added numbers to the horrible drawing I did earlier,
so it'll be easier to describe what you're doing. That's one half action, you've got one left. Basically unless you've some way of doing Trip attempts as free actions you gotta choose between assuming the stance and attempting the trip. In this case I'd recommend the trip action, as Wicked Stance won't do you any good but if you succeed on the trip then at the very least he'll have to waste a half action getting up.
I suggest that when in combat you all describe your round in the following way:
Half Action: Doing stuff (i.e. Standard Move towards goblin 4=
Half Action: Doing stuff (i.e. Standard Attack against goblin 4, applying Cheap Shot trick: roll blah, damage blah, bleed and massive
Free Action: Doing stuff (i.e. if last attack dropped goblin 4, Cleave against Goblin 5, etc)
Nice, easy to read and leaves little room for misunderstandings.