As the fire intensifies behind them, the group quickly heads into the caves, with the dwarf moving first. The group's passage tears the vine curtain badly, but considering it's moments away from being burnt nobody cares. They quickly move through the twisty entry passage (Vandarzryx
has to somewhat painfully squeeze through it) and reach the main room.
The main room is surprisingly large. It's not quite large enough for the drake to stand, forcing him to do the drake equivalent of slouching if he wants to stand upright. It is, however, large enough to spread his wings quite comfortably if he wanted. There are two fixtures in the main cave, a training area with a couple of homemade dummies and some simple wooden training weapons, and a fireplace with some improvised seating around it. There are three openings from the main cave in addition to the outside entrance, two smaller side-caves and one larger opening that leads somewhere deeper. The smaller caves seems to be a bedding area and what appears to be a hot spring, illuminated by a small torch in either cave.
The dwarf is over in the training area, picking through what appears to be his personal belongings and seems to be readying his armor and other weapons. Lauren takes out her medicine bag and moves over. She quickly cleans the wound in his side and you can hear her lecturing him on cleaning wounds before putting on armor. He is told to let it work for a little while before rinsing it off.
Once Lauren's done applying the salve she moves towards the drake, to see what she can do to the drake's fairly grievous wounds. She is unaccustomed to working with drakes, so she takes her time and methodically works the wounds one by one in an effort to avoid making the situation worse for the wounded drake.
The dwarf winces from the stinging lotion on his wound, and turns to the group. "All right. Anyone who can kill an orc like that can't be all bad. I'll tell you what you want to know, and then some. Heh, maybe one day we'll be battle brothers. Name's Gristle."
Gristle walks over to the fireplace and sits down as he begins to tell what he know. Apparently he's a freelance mercenary who's lately begun to organize fighting rings in several southern cities, that although they're not quite legal they've turned out to be pretty popular. He first met Chapel when the kid fought off a couple of thugs who were 'persuading' the kid to pay off some gambling debts, and Gristle could immediately see the kid had potential. He decided to take Chapel under his wings and teach him some skills to go along with the talent, but he wanted to get him out of the city in order to keep him away from his gambling debts and to keep him a surprise, to bring him in as a ringer when he was ready. So Gristle sent him up here, arranged with Templeton to create a cover story and room and board for the kid.
He'd left Chapel here for half a year or so to work on his form, and returned to check up on him when he discovered he'd been named the Dragon's Ward. He'd been happy for the kid, but they'd had an argument over money. Him being the Dragon's Ward pretty much meant he was no good as a champion, so he wanted the money he'd invested in Chapel back, preferably before he left the village. Chapel said he'd try, but then he vanished, and Gristle came to the cave to look for him. He's been waiting for a few days now, and no sign of the boy. He was clearing his head with exercise and trying to figure out what to do when he heard the group outside.
He takes a moment to check the lotion to see if has dried, and to let the group digest his information.
Sorry about the delay, I blame Mass Effect 3.
Anyways, Lauren's taking 20 on Medicine/Mend checks for anyone who needs it, that is 2d6 damage healed. She can do it twice per person if it's needed.