Author Topic: [Interest Check]OSF: A Keg for Dragon  (Read 4893 times)

Antilles

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Re: [Interest Check]OSF: A Keg for Dragon
« Reply #45 on: September 17, 2011, 04:30:00 AM »
ArawnNox, looks good. I'll be tossing everything in a wiki so I've access to it away from my computer, starting with your character. Take a look.

As for the group's origin story, I've a barebones backstory cooked up, but if you all want to make up your own, go for it.
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ludomastro

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Re: [Interest Check]OSF: A Keg for Dragon
« Reply #46 on: September 17, 2011, 11:48:10 AM »
Hello all.  I'm away from my books so I'm going off memory.  Most of the character sheet is still blank due to my memory not being photographic.  Help would be appreciated.  I will revisit as needed to correct errors/omissions.

Alexander stands about 1.8 meters (5'11") tall and weighs about 80 kilos (175 lbs).  He has dark green eyes, light brown hair and a subtle beard that gives the impression of being uncared for when the opposite is true.  His clothes run toward the bright and colorful end of things.  He fancies himself a ladies man, whether he is or not, is open to debate.  Some of his newly aquired "friends" seem little more than "conquests" while others linger for some time.  However, he still speaks with reverence for a girl named Rebeca.

Character Sheet: Alexander Gaelwyn
Alexander Gaelwyn
XP ?
Unpredictable Human Bard
Burgler 2
Type: Medium biped folk, reach 1
Speed: 30 ft. (Y ft. in armor)

STR: 13
DEX: 14
CON: 12
INT: 13 = 12 +1 (Unpredictable)
WIS: 13
CHA: 14

Vitality: 14
Wounds: 12

Melee Attack: 2 = 1 + 1 (str)
  • Rapier +2 (1d8+2 lethal; threat 19-20; Qualities: bleed, finese)
Unarmed Attack:  2 = 1 + 1 (str)
  • Punch +2 (1d3 subdual; threat ?) - what's the penalty for untrained?
Ranged Attack:  3 = 1 + 2 (dex)
  • Weapon +3 (1d6; threat 19-20; 20 ft. x 4; Qualities: AP2)
Fortitude save: +1 = 0 + 1
Reflex save: +8 = 3 + 2 + 3
Will save: +1 = 0 + 1

Defense: X = 15 + 3 (class) + 2 (dex)
DR: X = X (armor) + X (fittings) + etc
Resists: Edged X (armor)
Spell Resistance: X

Initiative: +5 = 3 (class) + 2 (dex)

Action dice: 3d6

Lifestyle: 2 (cha)
  • Panache: 2 (+1 Appearance, 20s income)
  • Prudence: 0 (15% Money saved/earned)
Legend: +1
Reputation: 20
Renown: 0

Origin Abilities:
  • Lightning Reflexes: Reflex save +3, May roll twice for initiative and keep better result
  • Split decision: May set up two actions with different triggers
  • Beguiling: May Taunt but instead of the enemy attacking they are fixated for 1d6 rounds
  • Encouragement: 1 teammate + 1 minute = +1 morale bonus to all saves
  • Free Hint: Once per session, may ask GM for hint, if he refuses, gain 1 AD
  • Practiced Impress: If Impress fails after spending an AD, get the die back.
Class Abilities:
  • Dexterous - spend 1, roll & add 2 AD for any dex-based skill check.
  • Very, very sneaky - Acrobatics or Sneak: if failed but no error, still succeds if DC <= 20 + level
  • Evasion I - Successful Reflex save to reduce damage = 0 damage.
Skills: Total = Ranks + Attribute Modifier + Misc
  • ACROBATICS (DEX): 7 = 5 + 2
  • ATHLETICS (STR): 2 = 1 + 1
  • BLUFF (CHA): 5 = 3 + 2
  • CRAFTING (INT): 2 = 1 + 1 (Tailoring - he makes his own clothes.)
  • HAGGLE (WIS): 2 = 1 + 1
  • INVESTIGATE (WIS): 2 = 1 + 1
  • NOTICE (WIS): 6 = 5 + 1
  • PRESTIDIGITATION (DEX): 7 = 5 + 2
  • RIDE (DEX): 3 = 1 + 2 (Animals)
  • SEARCH (INT): 2 = 1 + 1
  • SNEAK (DEX): 7 = 5 + 2
  • TACTICS (INT): 2 = 1 + 1
Origin Skills:
  • IMPRESS (CHA): 7 = 5 + 2
  • SENSE MOTIVE (WIS): 6 = 5 + 1
Other Skills:
  • BLEND (CHA): 2 = 0 + 2 (Yeah, I just can't see him wanting to blend.)
  • DISGUISE (CHA): 3 = 1 + 2
  • INTIMIDATE (WIS): 2 = 1 + 1
  • MEDICINE (INT): 2 = 1 + 1
  • RESOLVE (CON): 2 = 1 + 1
  • SURVIVAL (WIS): 2 = 1 + 1
Feats:
  • Well Rounded - Can take up to five ranks in any skill except Spellcasting
  • Fencing Basics - Once per round may make an attack against an adjacent flat footed character at half damage
  • Fencing Mastery - Fencing weapon may inflict either lethal or stress, attacker's choice
Stances:
  • Work the line - If an adjacent character attacks and misses, may move 5ft and draw him into your previous square.  If he moves away may also occupy the square he just left.
Interests: +4 Knowledge bonus (it's +1 per study, right?)
  • Language: Common/Human (assumes the common fantasy trope)
  • Study: Human Culture
  • Study: Fencing
  • Study: Lock Construction
  • Study: Folk Love Songs
  • Alignment: X
Proficiencies:
  • Edged Weapons (forte)
  • Bow
Advanced tricks:
  • En Guarde! (Fencing Mastery): Each opponent who moves adjacent to you must make a REF save = 10 + DEX + Melee feats or suffer your weapon's damage.  10 +2 +2 = 14
  • Mix-up (Trip): +3? bonus to trip.  Can only use once every three? rounds
Gear
General Equipment:
Supplies
  • He's got a grooming kit, but no one is supposed to know about it.
Transportation
  • His boots or perhaps a lady's carriage.
Armor
  • Something lightweight that doesn't impeed movement.
Weapons
  • Rapier 40s
  • Short Bow 40s
  • Standard Arrows 10s
Money in hand: Xs
Stake: Xs

Prizes
Magic Items:
Name: Item + Upgrades
(Lesser) Essence: X
(Lesser) Charm: X
Cost: X Reputation

Contacts:
Name & XP Value: NPC Statblock
Cost: X Reputation

Holdings:
Name - Scale (#Guests)
  • Upgrades
Cost: X Reputation

Favors:
  • Name (Short description) - X Reputation
Campaign Qualities:
  • Miracles - the gods will get involved
  • Sorcery - mages will be involved
  • Fast Feats - heroes got game
  • Luck Abounds - fate will be involved

I'm still short some gear but without my books, I'm somewhat stuck.  My wife was willing to transcribe a bunch of material for the character but her patience has limits.  If we are allowed magical items, I am curious how much reputation a bag of holding would cost?  I'd also like to flavor it as a bracelet or other piece of jewelry.
« Last Edit: September 19, 2011, 08:59:03 AM by ludomastro »

Antilles

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Re: [Interest Check]OSF: A Keg for Dragon
« Reply #47 on: September 17, 2011, 12:49:26 PM »
Based on the first couple of adventures, it's the latter.

I've added Alex to the wiki, stuff that remains: where to put lifestyle (I assume panache?), spend/save reputation, decide which action to assign the Mix-Up trick, skills (you've got 45 skill points to spread around), decide origin skills, lvl 2 feat (from fast feats), interests (5 in total), additional proficiency (you start with 3), buying gear and possibly magic items.
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Fiendbasher

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Re: [Interest Check]OSF: A Keg for Dragon
« Reply #48 on: September 17, 2011, 04:06:27 PM »
Ssryn resembles a great serpent, with a slender, flexible, vaguely humanoid torso and a pair of lithe, scaled arms. Her sleek scaly hide is a drab olive-greenish grey with thin bands of a lighter color, darker across the spine, and shading to a buff hue on the underside of her chin and neck. "Standing" upright with the upper third of her body off the ground, her head can reach a height of about six feet, but her overall build is exaggeratedly lithe, as befits her snakelike form. Even so, her strength is considerable.

Her eyes are a dull gold with round, dark pupils. She has no eyelids, the gold orbs instead shifting fluidly behind protective transparent 'cap scales' as she looks around. Little information about her emotional state can be read on her face, frozen as it is into an inscrutable mask by the immoble armored plates of her head... such knowledge must rather be gleaned from her body language. One of the least subtle of these cues comes when she is threatening or defensive; she can flatten her long, sinuous neck into a cobralike hood.

In the manner of clothing and adornments, when working she wears a vest of supple leather backed with silk and reinforced with steel rings. With this is a leather harness, with bags and pouches for carrying various tools and posessions, as well as scabbards for her weapons; a wickedly curved, watered-steel dagger, and a brace of throwing knives. Wrapped around her "waist", held in place by a ring on her harness, are several weighted scarves, muted in color but elaborately patterened.

When not working, she favors vests of embroidered silk instead of leather, and brighter colors.

Character Sheet: Ssryn Asavashra
Ssryn Asavashra
XP: 1,000
Saurian Acrobat
Assassin, lvl 2
Type: Medium biped folk, reach 1
Speed: 30 ft. Ground (30 ft. in armor)

STR: 13 (+1)
DEX: 16 (+3)
CON: 14 (+2)
INT: 14 (+2)
WIS: 12 (+1)  
CHA: 10 (+0)

Vitality: 22
Wounds: 14

Melee Attack: +3 = 1 class + 1 strength +1 enhancement (+4 = 2 + 1 vs. Special Characters)
Fang Dagger (Long Knife) +4/5  (+4/5 = 1 class [+2 vs. special], +1 [strength], +1 [edged forte], +1 [enhancement]) (1d6+4 lethal; threat 18-20; Qualities: bleed, keen 4, finesse, superior materials)

Unarmed Attack: +2 = 1 + 1 (+3 = 2 + 1 vs. Special Characters)
Punch +2/3  (1d4+1 subdual; threat 20)
Bite I +2/3  (1d8+1 lethal; threat 18-20, possibility of poison (see below))
Tail Slap II +2/3  (1d8+1 subdual; threat 19-20)

Ranged Attack: +4 = 1 + 3 (+5 = 2 + 3 vs. Special Characters)
Throwing Knives +4/5  (1d4+1; threat 19-20; range 15 ft. x 3; Qualities: poisonous)

Fortitude save: +4 = 2 (class) + 2 (con)
Reflex save: +5 = 2 (class) + 3 (dex)
Will save: +3 = 2 (class) + 1 (wis)

Defense: 16 = 10 + 1 (class) + 3 (dex) + 2 (Agile Defense) + 1 (Dragon-Tailed) -1 (armor)
DR: 2 = 2 (armor) + 0 (fittings)
Resists: None
Spell Resistance: 0

Initiative: +6 = 3 (class) + 3 (dex)

Action dice: 3d6 (Luck Abounds campaign quality)

Lifestyle: 2
Panache: 1 (+0 Appearance, 10s income)
Prudence: 1 (20% Money saved/earned)

Legend: +1
Reputation: 2
Renown: 0

Origin Abilities:
Agile Defense (species): Base Defense increases by +1
Cold Blooded (species): Requires only 1 common meal per day but suffers 1 additional damage per die from cold, and sickened for a number of rounds equal to half any cold damage taken (rounded down). If the cold damage source is continuous (such as from an environment), Ssryn is sickened until she escapes the source.
Darkvision I (species): Ignore penalties from dim or faint light conditions.
Natural Attacks (species): Bite & Tail Slap I
Bonus Feat (specialty): Basic Skill Mastery (Robber)
Agile Defense (specialty): Base Defense increases by +1
Attribute Training (specialty): +1 to lower of Strength or Dexterity (+1 strength)
Fast (specialty): +10 ft. Ground Speed (negated by Dragon-Tailed)
Practiced Athletics (specialty): Action Dice spent on Athletics checks that still fail are refunded.
Improved Stability (Dragon-Tailed): Considered Large size for carrying capacity, Trample attacks, and resisting Bull Rush and Trip attempts as long as she is standing on the ground and not flying, climbing or riding.

Class Abilities:
Heartseeker (Core Ability): Base attack is equal to Career Level and attacks gain AP 2 when attacking special characters.
Hand of Death (Assassin 1): Failed Blend or Resolve checks which are not errors still succeed as long as the check DC (opponent's result) is equal to or less than Ssryn's Assassin level +20.
Cold Read (Assassin 2): May ask a number personal questions equal to starting action dice about a character Ssryn sees or hears, once per session. The target may conceal an answer by spending 1 Action Die per question ignored.

Skills: Total = Ranks + Attribute Modifier + Misc
Acrobatics +10 = 5 (ranks) + 3 (dex) + 2 (basic skill mastery)
Athletics +6 = 5 (ranks) + 1 (str)
Blend +2 = 2 (ranks) + 0 (cha)
Bluff +1 = 1 (ranks) + 0 (cha)
Intimidate +4 = 3 (ranks) + 1 (wis)
Notice +5 = 4 (ranks) + 1 (wis)
Prestidigitation +8 = 5 (ranks) + 3 (dex)
Resolve +6 = 4 (ranks) + 2 (con)
Sense Motive +5 = 4 (ranks) + 1 (wis)
Sneak +9 = 4 (ranks) + 3 (dex) + 2 (basic skill mastery)
Tactics +5 = 3 (ranks) + 2 (int)

Origin Skills: Sneak & Athletics
ACP -0

Feats:
Dragon-Tailed:  Has a massive tail in place of legs. -10 ft. Ground Speed, may not use Kick tricks. Gains improved stability quality and Tail Slap I (stacks with species quality for Tail Slap II total). Special: Ssryn forfeited 2 points of Attributes to gain a second Species feat at level 1.
Toxin Sacs: Ssryn's Bite I attack can transmit a necrotic poison (2d6 lethal, DC 12, 1 min. incubation). Poison is only transmitted if the target suffers 1 or more damage after Reduction and Resistances, and may be withheld on an attack-by-attack basis. She may transmit the attack's poison a number of times per combat equal to her Species feats (2).
Knife Basics: All knives on Ssryn's person are considered armed at all times. She also has the Stance: Wicked Dance (see below)
Basic Skill Mastery - Robber: +2 insight bonus and 18-20 threat range to Acrobatics & Sneak checks.

Stances:
Wicked Dance:  Ssryn's 1 handed melee attacks inflict 2 additional dice of sneak attack damage. She may not take move actions when in this stance (though she may still take 5-ft. bonus steps as usual).

Interests: +5 Knowledge bonus
Language: Zshaersxaa (native)
Language: Common
Study: Cults
Study: Poisons
Study: Jungles
Alignment: None

Proficiencies:
Edged (forte)
Unarmed
Hurled

Advanced tricks: None

Gear
General Equipment
Fire kit (8 s), 50' hemp rope (6 s), grappling hook (12 s), Thieves' tools (20 s), purse (5 s), waterskin (5 s)
Supplies
to be purchased on setting out
Transportation
none
Armor
Studded leather vest (Partial, DR 2: DP -1, ACP 0, Spd -0, Disguise +0. Qualities: none  (40 s)
Weapons
Fang dagger (75 s), throwing knives (25 s), garrotte (1s)

Spells: N/A

Paths: N/A

Money in hand: 10s
Stake: 0s

Prizes
Magic Items: 1
Name: Ring of Vicious Prowess. This is a three piece puzzle ring which must be taken apart and put back together to be bonded to a new owner.
(Lesser) Essence: +1 Threat Range (melee attacks)
(Lesser) Charm: +1 Accuracy (melee attacks)
Cost: 18 Reputation

Contacts: None

Holdings: None

Favors: None

Campaign Qualities:
  • Miracles - Got priests
  • Sorcery - Got mages
  • Fast Feats - Bonus feats every other level
  • Luck Abounds - AD are 1 step higher, may spend any number to boost saves, skills & attacks

200 s is pretty tight for buying gear.  ;) Wishlist: A stilleto and maybe a couple chakram, and some fitted armor.
« Last Edit: September 18, 2011, 11:14:20 AM by Fiendbasher »
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Antilles

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Re: [Interest Check]OSF: A Keg for Dragon
« Reply #49 on: September 18, 2011, 04:52:28 AM »
Fiendbasher, looks good, just one thing: a fitted partial studded leather is 120 silver, not 80, so you might have to re-think your purchases a little.

Edit: Also, I assume Fang Dagger is a Long Knife with the Bleed and Superior upgrades? If so, it's 75 silver, not 45.
« Last Edit: September 18, 2011, 07:34:18 AM by Antilles »
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Fiendbasher

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Re: [Interest Check]OSF: A Keg for Dragon
« Reply #50 on: September 18, 2011, 08:31:19 AM »
Hm I could see getting the knife wrong since i edited it so many times I forgot which version I used when I did it on paper, but I think it's a Dagger with finesse and superior (15 s x 300% or 45 s). I fixed it accordingly.

Oops, you're right on the armor, too... it's +200% for fitted, not +100.  ??? Can't see how I missed that. Ah well, I'll fix that too. Thanks

Hmm that leaves me with 40s to play with, I guess with that I might as well make the dagger out of a long knife build like you have suggested or pick up that stilletto I wanted... have to decide which to do with that.

Edit: Decided to change to the long-knife base (I just can't see the damn thing being throwable, it doesn't make sense) and pick up some incidental gear with the leftovers. Switched the armor to unfitted and applied the penalties to her sheet, just can't afford to drop another 40 just to have it fitted. Another thing to put on the wish list for later.

OK DONE I think.... though my head is starting to hurt....
« Last Edit: September 18, 2011, 10:38:02 AM by Fiendbasher »
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Antilles

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Re: [Interest Check]OSF: A Keg for Dragon
« Reply #51 on: September 18, 2011, 09:27:17 AM »
Alright, new changes plotted. Just FYI, finesse only applies to damage, not attack, so your dagger attack is +2/+3 and 1d6+5 lethal.

Also, don't think I mentioned this, but you all start with your panache income, so in your case you start with 210 silver.
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ludomastro

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Re: [Interest Check]OSF: A Keg for Dragon
« Reply #52 on: September 18, 2011, 09:37:53 AM »
So, that would be 200s (lvl 2) + Panache?

Antilles

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Re: [Interest Check]OSF: A Keg for Dragon
« Reply #53 on: September 18, 2011, 09:42:10 AM »
Yup.
"After all is said and done, more is said than done."
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Fiendbasher

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Re: [Interest Check]OSF: A Keg for Dragon
« Reply #54 on: September 18, 2011, 10:00:02 AM »
Alright, new changes plotted. Just FYI, finesse only applies to damage, not attack, so your dagger attack is +2/+3 and 1d6+5 lethal.

Okay, weird I had the finesse thing backwards. Thought it was the other way 'round. This is getting embarrassing, evidently I need the practice more than I'd thought. Oh and it would be +1/2 class, +1 strength +1 edged forte so +3/+4 and 1d6+5 unless I'm screwing that up too....  ???

There, I THINK I have it all fixed now... though I'm getting quite confused.
« Last Edit: September 18, 2011, 10:14:45 AM by Fiendbasher »
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Antilles

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Re: [Interest Check]OSF: A Keg for Dragon
« Reply #55 on: September 18, 2011, 10:30:09 AM »
Yeah, I forgot the forte so +3/+4 is correct. It's all to easy to forget the occasional +1 here and there...
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Fiendbasher

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Re: [Interest Check]OSF: A Keg for Dragon
« Reply #56 on: September 18, 2011, 10:52:48 AM »
Indeed. Hope I've got them all down properly now and I'm not gonna find out I got something else totally wrong further into the game.

Short maybe a couple silver my sheet should be finalized now. Got the Panache coin 'in hand' atm in case any supplies specific to this adventure will need to be purchased, if that's OK. Oh and I switched the damage bonus on the ring to accuracy.
« Last Edit: September 18, 2011, 11:06:57 AM by Fiendbasher »
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Re: [Interest Check]OSF: A Keg for Dragon
« Reply #57 on: September 18, 2011, 03:54:55 PM »
The current build of Vandarzryx uses Fighter speciality and has him picking up the habit of wearing armour from folk.
I'm considering an alternate build using Grand Specimen (from the Fantasy Craft Database) and taking Draconic Heritage to get thick Hide 3.

Two questions:
1) will you allow Grand Specimen?
2) (everyone) is thick hide 3 enough or in the long run will I have to buy better armour anyway? I want to get into the thick of combat.
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Antilles

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Re: [Interest Check]OSF: A Keg for Dragon
« Reply #58 on: September 18, 2011, 11:14:55 PM »
1) Yes, with a modification. The idea behind the specialty is good, but any 1 species feat and species expert becomes overkill IMO. I am partial to swapping it out for Heroism, can be convinced otherwise. Which 2 lvl 1 species feats are you planning to take?

2) DR 3 is good enough to take the occasional hit, but unless you've got a high defense or some other trick, I wouldn't try my hand at tanking.
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Re: [Interest Check]OSF: A Keg for Dragon
« Reply #59 on: September 19, 2011, 12:50:16 AM »
Considering your comments (you might be right about Grand Specimen), that I have spend a fair bit of time on the current build, and that altering the build suggests a different personality and history I'm going to stick with the Fighter Speciality.
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