1. The Mage's Pouch (and all similar Kits) has a SZ/Hand of 'Blah/2h' (the 'Blah' part isn't important). Okay, so we look back at the beginning of the chapter and it says the 2h means 'the number of hands needed to ready the item (when appropriate)
I can find no explanation for what, exactly, it means to 'ready' an item (it's not in the index), nor an explicit way of determining whether it is appropriate
to 'ready' a kit in order to gain the effects of having it (note that the explanation of the Spellcasting skill merely says a mage without a Mage's Pouch etc etc- it doesn't say 'without one readied'). Does the character need to actually employ a kit, like a weapon, or just have access to it? On one hand, the text immediately describes Workshops as being bigger kits, and presumably Workshops cannot be readied. On the other, the Beast upgrade implies that hands are necessary when using (non-Beast) kits. So is the usage of hands conceptual or mechanical? Also, is there a Beast upgrade for Workshops? This may seem like a minor point, but it's going to be important in a moment-
The Hidden Spells feat. I have a character who's outfitted as a knight, with sword and armor, but he's actually a mage. He has the Hidden Spells feat. A lot of the point of the Hidden Spells feat, if I'm understanding it correctly, goes out the window if the character has to put his sword down and root through his Mage's Pouch with both hands. So it comes to the issue of what is Hidden Spells meant to do; is it only
supposed to give the character the ability to cast spells quietly and without speaking, or is it meant to allow the character to cast spells surreptitiously?
2. While I'm thinking about it, I can't find any information on determining what size a piece of armor is (for purposes of Item Damage Saves and such). Is it the same as the size of the character who would wear it (so armor for a medium character would be medium), or is it smaller? Does it matter if it's Partial or Moderate Armor?