Renaissance Gnome in the vein of DaVinci, Michelangelo and a little Newton. Scholar, painter, mathematician, sculptor and inventor. A competent, overconfident, tireless self-promoter. The existing crafting, comp, and upgrades rules provide lots of opportunities for an inventor; no special rules for ‘inventing’ are needed . I may dabble in alchemy and magic items too not sure yet. The gnome adventures to uncover fresh ideas and spread his innovations. Adventuring will also spread his fame and attract rich patrons. I hate tinker gnomes, this will be a gnome inventor done right.
Str 6 -2
Dex 18 +4
Con 10 0
Int 18 +4
Wis 11 0
Cha 13 +1
Action Die: 3d6
Crafting Basics Metalworking (origin)
Basic Skill Mastery Tinker (Crafting, Prestidigitation)
Max ranks 6
Prestidigitation 12=6rnk+4Dex +2Basic skill mastery (threat 19-20)
Bluff 6=5rnk +1Cha
Crafting 17=11rnks + 4Int + 2Basic skill mastery (threat 19-20)(Trade Secrets, practiced AD insurance).
Haggle, 6= 6rnk+0Wis
Resolve 8=8rnk +0con(max rnk CL+5 pech)
Sense Motive 5=5rnk+0Wis
Untrained but used
Max15 error 1-2
Blend Y=0+1+size mod+4/size difference
Sneak X=0+4+size mod+4/size difference
Land vehicle, water vehicle
Including bonuses from Quickfinger and artisan.
Metal work, Inscription, carpentry, tailoring, stonework
Hearty Appetite: You benefit from the first 2 food and 2 drink you consume in each day.
Teacher: as free action grant your teammates 1 of your Basic Skill Mastery feats until the end of the scene.
Man of Reason: auto success medicine and crafting if DC under CL+20
Bright Idea: At Level 3, once per session when making an Intelligence-, Wisdom-, or Charisma-based skill check, you may roll twice, keeping the result you prefer.
Native Language: Dida dialect.
Study Native Culture: Gnomes of the Grey Mountains Foothills
Vitality: 9 (Fragile Heroes)
Pick on the big guy
Legend 5=3+2 (artisan)
Panache 4 Appearance +2, Income 40s
Prudence 0 Save 15%
Light with pack load to 40, Heavy load to 120.
Coins in hand: 300, 258, 160,150, 45, 40, 35, 27, 7
Equipment at home
Smith’s kit Crafting (Metalworking) S/2h Hard 2 7W 12 lbs. Ancient 15s
Stonecutter’s kit Crafting (Masonry) T/2h Hard 2 5W 10 lbs. Primitive 15s
Equipment Carried 30.5Lb
*indicates this is his own creation
Actually were possible he carries only his traveller’s clothes, sword, and glasses.
Name Effect SZ/Hand Const Comp Weight Era Cost
Backpack +2 Str for carrying capacity Special */— Soft 2 5D 3 lbs. Primitive 10s
Carpenter’s kit Crafting (Carpentry) S/2h Hard 2 7W 10 lbs. Primitive 15s
Doctor’s bag Medicine (all checks) D/2h Soft 1 10W 2 lbs. Primitive 20s
Scribe’s kit Crafting (Inscription) D/2h Brittle 1 7W 2 lbs. Primitive 20s
Tailor’s kit Crafting (Tailoring) T/2h Soft 2 5D 3 lbs. Primitive 10s
Blanket/bedroll Cold Resistance 4 Special */— Soft 1 5D 3 lbs. Primitive 5s
Canteen Holds 2 quarts of liquid T/1h Soft 1 5D 1/2 lb. ** Primitive 5s
Firesteel/tinderbox Starts fire in 1 round D/2h Hard 1 7D 1/2 lb. Ancient 8s
Purple tinted Glasses Flash Resistance 4 T/— Brittle 1 10W 1/2 lb. Primitive 20s
Ordinary looking clothing enhanced for warmth and protection on the road. The clothing has hidden within it a light metal mesh because ‘unfortunate incidents’ are all too common when travelling.
Moderate Padded armour with: Pech, lightweight, reinforced, & discrete superior materials. CMP11
Type DR Resistances DP ACP Speed Disguise Const Comp Weight * Era Cost
Padded 0 Cold3 Edge2 0 0 — +8 Soft 3 18D 3 lbs. Prmtv 42s
A new technique for forging and tempering blades, the result is a hard blade that can hold razor sharp edges and points but is somewhat brittle. This new method still needs` improvement.
Scholar’s Sword with: pech, small scale, armour piercing, bleed, keen, and crude. CMP17
Name Dmg Thrt Qualities SZ/Hand Const Comp Weight Era Cost
Schlr’s swrd 1d6-1 lethal 20 Finesse, lure, AP2 Bleed Keen4 T/1h Hard 1 17W 3 lbs. Feudal 98s
Grants Cheap Shot trick (see page 221)
A typical renaissance Scholar’s Workshop located on a street of the Commercial Ward bordering the Residential Ward housing the wealthy. Outside large windows are filled with portrait paintings and sketches of inventions. Within there is a reception area with paint splattered chairs and all manner of paintings and curiosities hanging from the 15’ ceiling. Beyond this small area the gnome has reconfigured the two story building into three stories. The lower floor is a single long narrow workshop with a ‘tall’ six foot ceiling. This room is filled with a wild variety of tools, materials, sketches, scale models, and works in progress. The upper stories have 4’ ceilings. The second story holds a gnome sized kitchen, parlour, and office. The third story has three gnome sized bedrooms.
Size 3 holding with Inscription Workshop and Metalworking workshop (in actuality these two ‘workshops’ occupy a single room filled with an eclectic mix of tools and supplies). The holding can take ten guests if guests not only use the bedrooms but also sleep in servant’s cots in the workshop.