Author Topic: Rising Unrest [OOC]  (Read 14470 times)

ludomastro

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Re: Rising Unrest [OOC]
« Reply #15 on: August 23, 2011, 11:51:09 AM »
Thank you to those that have posted IC.  I want to give everyone some time to introduce their characters before we continue with the day.  However, I will keep IC going for those that have/are posting.

If I don't see any other IC posts by tomorrow afternoon (~ 1800 hours, Pacific DST, Wednesday) then I will proceed.

I don't think anyone needs anything from me right now; however, if you are waiting on me, please PM me to keep me honest.

jameswllorimer

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Re: Rising Unrest [OOC]
« Reply #16 on: August 24, 2011, 02:16:10 AM »
A couple of things:

1) I know we are language tagging at the start of every bit of text, and I presume Catela is the "Common" of this world so everyone will have it. @Ludomastro (with thoughts from others) Do you want us to make up our language sections for languages only a couple of us may speak as you did initially with [Ateso]. My thought is that if my character doesn't speak that language, I won't open the spoiler tag. Was that the original intent?

2)I like writing "fluff" to help flesh out characters and worlds etc.. and have a tendency to come up with terms that might not always be obvious (e.g. Risings in my character description was meant to equate to Year). If I go a bit too far and things become confusing, please reign me!

3)Lastly whilst various religions/faiths/beliefs exist in the world; like our world I reckon there will be different views on how to practice them, hence the differing terms use in my last post.

Cheers

James / Ryar'Bett

Wolverine

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Re: Rising Unrest [OOC]
« Reply #17 on: August 24, 2011, 04:06:12 AM »
Spoiler: show
Halsten Gaelwyn
XP 2,500
Nimble Acrobat
Burglar 3
Type: Medium biped folk, reach 1
Speed: 50 ft.

STR: 11
DEX: 16
CON: 12
INT: 14
WIS: 14
CHA: 12

Vitality: 10
Wounds: 12

Melee Attack: 2 (2+0)

Ranged Attack:  6 (3+3)

Fortitude: +2 = 1(base) + 1(con)
Reflex: +6 = 3(base) + 3(dex)
Will: +3 = 1(base) + 2(wis)

Defense: 17 = 10 +3(class) +3(dex) +1(origin)
DR: 0

Initiative: +7 = 4 (class) + 3 (dex)

Action dice: 3d6

Lifestyle: 2
Panache: 2 (+1 Appearance, 20s income)
Prudence: 3 (30% Money saved/earned)

Legend: +2
Reputation: 0
Renown: 0

Origin Abilities:
Cat Fall
Enlightened Acrobatics
Attribute Training (Str/Dex)
Practiced Athletics
Agile Defense
Last Change

Class Abilities:
Dexterous
Very, Very Sneaky
Evasion I

Skills:
Acrobatics +14
Athletics +4
Bluff +7
Haggle +6
Notice +8
Prestidigitation +10
Resolve +5
Search +8
Sneak +12
Survival +6
Tactics +8

Origin Skills: Resolve and Survival

Feats:
BSM (Robber) (Origin)
Ghost Basics
Mobility Basics (Bonus)
Yeoman's Work

Proficiencies:
Blunt
Edged
Unarmed

Tricks:
Cheap Shot
Whirling Strike

Interests:
Catela (Language and Culture)
Farming
Riverton
Green River (might need a little refining)


I'm not quite finished putting Halsten together, will get on to that tomorrow.
« Last Edit: August 25, 2011, 03:29:58 AM by Wolverine »
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Dhampire

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Re: Rising Unrest [OOC]
« Reply #18 on: August 24, 2011, 11:14:46 AM »
I'm still putting together my character sheet as well.

Also, It will be after 1800 PDT before I have time to post anything IC, though I should have time by 0200 PDT.

Spoiler: Character Sheet • show

placeholder


I aim to misbehave.

ludomastro

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Re: Rising Unrest [OOC]
« Reply #19 on: August 24, 2011, 07:22:36 PM »
1) Catela is not exactly the "Common" of this world.  (Partly because that conceit bothers the hell out of me.)  However, it is functionally the language of everyday life in the Union of Free Cities, much like English in the USA.  At the borders, you may see other languages becoming more common (if not dominant), much like Spanish in the border regions of the USA.

You are welcome to make up your language sections if only a few of you speak them; however, it is certainly not required.  You could literally insert "blah" for the spoken portion and include the real text in the spoiler box.  However, I will defer to the group on this as it could get more complicated than we want/need.

For the interested, Ateso is actually Esperanto - or at least my attempt to write a language I am still learning.

2) I will reign you in if necessary; however, I enjoy player created "fluff" as I can't think of everything.  I also feel that it adds depth and verisimilitude to the world.

3) Yes, the various religions/faiths/beliefs do have differing views on how to practice them.  At present, there are no schisms that rise to the level of Catholics and Protestants in the Middle Ages.  (i.e. No one is killing over faith ... yet.)

@ Wolverine and Dhampire
Understood.  Please post when able.  Let me know if you need anything.  Don't forget about Luck Abounds which has bumped AD up to d6's.

Dhampire

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Re: Rising Unrest [OOC]
« Reply #20 on: August 24, 2011, 07:51:53 PM »
All,

Despite my desire to play with you all, my time for the forum here looks to be sparse and irregular for the next two months.

Therefore, I am bowing out.  I wish you all the best, and will be watching from the sidelines.

I am sorry for any inconvenience I have caused.
I aim to misbehave.

ludomastro

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Re: Rising Unrest [OOC]
« Reply #21 on: August 24, 2011, 08:24:51 PM »
No inconvenience caused.

jameswllorimer

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Re: Rising Unrest [OOC]
« Reply #22 on: August 24, 2011, 10:49:08 PM »
1) Catela is not exactly the "Common" of this world.  (Partly because that conceit bothers the hell out of me.)  However, it is functionally the language of everyday life in the Union of Free Cities, much like English in the USA.  At the borders, you may see other languages becoming more common (if not dominant), much like Spanish in the border regions of the USA.

You are welcome to make up your language sections if only a few of you speak them; however, it is certainly not required.  You could literally insert "blah" for the spoken portion and include the real text in the spoiler box.  However, I will defer to the group on this as it could get more complicated than we want/need.

For the interested, Ateso is actually Esperanto - or at least my attempt to write a language I am still learning.

That's good to know - I'll proceed as planned... and yes the Esperanto thing is quite interesting!

Quote
@ Wolverine and Dhampire
Understood.  Please post when able.  Let me know if you need anything.  Don't forget about Luck Abounds which has bumped AD up to d6's.

Don't forget the Fragile Heroes one as well... I'm sure I'm going to die in the first combat through sheer lack of vitality!

ludomastro

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Re: Rising Unrest [OOC]
« Reply #23 on: August 24, 2011, 11:38:19 PM »
Quote
@ Wolverine and Dhampire
Understood.  Please post when able.  Let me know if you need anything.  Don't forget about Luck Abounds which has bumped AD up to d6's.

Don't forget the Fragile Heroes one as well... I'm sure I'm going to die in the first combat through sheer lack of vitality!

Nah, you won't die in the first combat.  I think you are scripted to die in the second one.  ;D

I moved us forward on the IC post.  Please continue to chime in as you become available.

Catodon

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Re: Rising Unrest [OOC]
« Reply #24 on: August 25, 2011, 04:10:43 AM »
Here is my gnome. There are still some fluff needs writing and the whole thing needs a polish but the game stats are set so I'll just edit the fluff later rather than hold off any longer.
EDIT: replaced with polished version. Note that for the moment Brindlglibs inventions are very modest mostly because he needs more funds and so... adventure!

Brindlglib Nibstitch: Gnome Artisan Keeper 3
An average gnome: 2’2” tall, about 7.5 pounds, Eyes: green, Hair: trimmed, thick, wavy and white.
Small Folk with reach 1.

Brindlglib’s trimmed white hair and beard frame emerald green eyes and large expressive features. Pointed ears poke out from his hair. His nose is large like others of his race. Others in the warren exchange knowing looks when they see him and Gondardril the Warrenmiester together. To humans the gnome looks about 35, despite the white hair, but he is much older than that. At work his fast hands flit about stitching, hammering, and painting with speed and precision. He dresses much as a gentleman might as he moves in the some of the same circles as potential patrons and because he can afford to dress well. Brocade, carved buttons, and small embroidered details add a certain flair to his appearance. As far as he knows however he is not an aristocrat and real nobles easily determine that he is not ‘one of them’ from the slightly cheaper cut of his clothes etc. He wears glasses because he is a smidge short sighted, not enough to impede adventuring activities.
Spoiler: personality, background and other invisible things that he doesn’t talk about • show

Brindlglib was the born into the family of his warren’s smithy. Rumour and whispers began from the day of his birth, Brindlglib’s parents both have violet eyes but his a emerald green. This situation was not helped by the obvious increase in the family’s fortunes after his birth. Over his childhood Brindlglib slowly became aware that a mysterious benefactor had taken an interest in him. This patronage freed young Brindlglib. From an early age he was bright but tended to focus on his own meandering interests rather than his apprenticeship to his ‘father’ the smith. Using the patron’s funds he indulges in art, learning, and trades beyond what his father could teach him. He eventually settled into trying to become a ‘renaissance scholar’ but soon realised that the irregular funds from his current mysterious patron where insufficient for his projects, he needs wealthier patrons. He has two younger brothers, numerous cousins, aunts, uncles and so on but for now is a single gnome. He has adapted well to life in the city of the big folk making acquaintances among all the species of the city.

Brindlglib combines a creative flair and an open mind with focused persistence. Whether woeing a patron, crafting a machine, or facing foes Brindlglib tends to view the world through the lens of intellect, everything is either a problem, a solution, or an idea and all of these are a source of joy. He prefers to use his skills, intellect, and willingness to compromise to solve problems. Faced with a really difficult problem his first instinct is to imagine a tool to solve it. All his creations demonstrate his cultures flair for fine detailing and baroque decoration.

Where possible he avoids violence, perhaps through stealth (though he is not as sneaky as most gnomes). When violence is unavoidable he is a master at surviving using tactics, nimbleness, tactics, small size, and terrain to best advantage. Brindlglib is most useful to his companions after a fight when his studies make him a passable barber-surgeon.

Socially he has the cheerful, tolerant, optimistic nature common to his people. Though friendly he rarely discusses his family, personal life, or past. He loves to whistle sing and tell stories. He is also tireless self-promoter, though never pushy or crass, he is always on the look out for a rich patron or ways to promote the benefits of his works.
Not so deep down the gnome wants approval for his work; he never finished his apprenticeship to his father the smith and also grew to want to excel to repay his mysterious benefactor.

Spoiler: game details • show

Concept/Build
Renaissance Gnome in the vein of DaVinci, Michelangelo and a little Newton. Scholar, painter, mathematician, sculptor and inventor. A competent, overconfident, tireless self-promoter. The existing crafting, comp, and upgrades rules provide lots of opportunities for an inventor; no special rules for ‘inventing’ are needed . I may dabble in alchemy and magic items too not sure yet. The gnome adventures to uncover fresh ideas and spread his innovations. Adventuring will also spread his fame and attract rich patrons. I hate tinker gnomes, this will be a gnome inventor done right.
Attributes
Str    6    -2
Dex   18   +4
Con   10   0
Int   18   +4
Wis   11   0
Cha   13   +1
XP: 2500
Action Die: 3d6
Feats
Crafting Basics Metalworking (origin)
Quickfinger Folk
Basic Skill Mastery Tinker (Crafting, Prestidigitation)
Skills
Max ranks 6
Origin Skills
Prestidigitation 12=6rnk+4Dex +2Basic skill mastery (threat 19-20)
Ride 10=6rnk+4Dex
Class skills
Bluff 6=5rnk +1Cha
Crafting 17=11rnks + 4Int + 2Basic skill mastery (threat 19-20)(Trade Secrets,    practiced AD insurance).
Haggle, 6= 6rnk+0Wis
Impress 6=5rnk+1Cha
Investigate 4=4rnk+0Wis
Medicine 7=3rnk+4Int
Notice 5=5rnk+0Wis
Resolve 8=8rnk +0con(max rnk CL+5 pech)
Search 8=4rnk+4Int
Sense Motive 5=5rnk+0Wis
Survival 1=1rnk+0Wis
Tactics 6=2rnk+4Int
Untrained but used
Max15 error 1-2
Blend Y=0+1+size mod+4/size difference
Sneak X=0+4+size mod+4/size difference
Riding Foci
Land vehicle, water vehicle
Crafting Foci
Including bonuses from Quickfinger and artisan.
Metal work, Inscription, carpentry, tailoring, stonework
Non-Combat
Hearty Appetite: You benefit from the first 2 food and 2 drink you consume in each day.
Teacher: as free action grant your teammates 1 of your Basic Skill Mastery feats until the end of the scene.
Man of Reason: auto success medicine and crafting if DC under CL+20
Bright Idea: At Level 3, once per session when making an Intelligence-, Wisdom-, or Charisma-based skill check, you may roll twice, keeping the result you prefer.
Interests
+1 level
Native Language: Dida dialect.
Study Native Culture: Gnomes of the Grey Mountains Foothills
Language: Catela
Combat
Vitality: 9 (Fragile Heroes)
Wounds 7
Speed 30
BAB +1,
Melee  -1=1-2Str
Finesse 5=1+4Dex
Missile 5=1+4Dex
Fort 1=1+0Con
Ref 5=1+4Dex
Will 3=+3+0Wis
Defence 17=10+3+4Dex
Initiative 5=+1+4Dex
Proficiencies
Hurled (Pech)
Edged
Pick on the big guy
Bow
Gear
Appearance +1(artisan)
Legend 5=3+2 (artisan)
Lifestyle 4=3+1Cha
Panache 4 Appearance +2, Income 40s
Prudence 0 Save 15%
Reputation 0
Light  with pack load to 40, Heavy load to 120.
Coins in hand: 300, 258, 160,150, 45, 40, 35, 27, 7
Equipment at home
Smith’s kit Crafting (Metalworking) S/2h Hard 2 7W 12 lbs. Ancient 15s
Stonecutter’s kit Crafting (Masonry) T/2h Hard 2 5W 10 lbs. Primitive 15s

Equipment Carried 30.5Lb
*indicates this is his own creation
Actually were possible he carries only his traveller’s clothes, sword, and glasses.
Name          Effect                             SZ/Hand Const Comp Weight Era Cost
Backpack +2 Str for carrying capacity Special */— Soft 2 5D 3 lbs. Primitive 10s
Carpenter’s kit Crafting (Carpentry) S/2h Hard 2 7W 10 lbs. Primitive 15s
Doctor’s bag Medicine (all checks) D/2h Soft 1 10W 2 lbs. Primitive 20s
Scribe’s kit Crafting (Inscription) D/2h Brittle 1 7W 2 lbs. Primitive 20s
Tailor’s kit Crafting (Tailoring) T/2h Soft 2 5D 3 lbs. Primitive 10s
Blanket/bedroll Cold Resistance 4 Special */— Soft 1 5D 3 lbs. Primitive 5s
Canteen Holds 2 quarts of liquid T/1h Soft 1 5D 1/2 lb. ** Primitive 5s
Firesteel/tinderbox Starts fire in 1 round D/2h Hard 1 7D 1/2 lb. Ancient 8s
Purple tinted Glasses Flash Resistance 4 T/— Brittle 1 10W 1/2 lb. Primitive 20s
Traveller’s Clothes*
Ordinary looking clothing enhanced for warmth and protection on the road. The clothing has hidden within it a light metal mesh because ‘unfortunate incidents’ are all too common when travelling.
Moderate Padded armour with: Pech, lightweight, reinforced, & discrete superior materials. CMP11
Type    DR Resistances   DP ACP Speed Disguise Const Comp Weight *   Era   Cost
Padded 0 Cold3 Edge2      0      0       —        +8         Soft 3    18D      3 lbs. Prmtv   42s
Tempered Edge*
A new technique for forging and tempering blades, the result is a hard blade that can hold razor sharp edges and points but is somewhat brittle. This new method still needs` improvement.
Scholar’s Sword with: pech, small scale, armour piercing, bleed, keen, and crude. CMP17
Name             Dmg        Thrt Qualities                              SZ/Hand  Const  Comp Weight Era   Cost
Schlr’s swrd 1d6-1 lethal 20  Finesse, lure, AP2 Bleed Keen4  T/1h       Hard 1     17W      3 lbs. Feudal 98s
Error 1-2
Grants Cheap Shot trick (see page 221)
Prizes
Brindlglib’s workshop.
A typical renaissance Scholar’s Workshop located on a street of the Commercial Ward bordering the Residential Ward housing the wealthy. Outside large windows are filled with portrait paintings and sketches of inventions. Within there is a reception area with paint splattered chairs and all manner of paintings and curiosities hanging from the 15’ ceiling. Beyond this small area the gnome has reconfigured the two story building into three stories. The lower floor is a single long narrow workshop with a ‘tall’ six foot ceiling. This room is filled with a wild variety of tools, materials, sketches, scale models, and works in progress. The upper stories have 4’ ceilings. The second story holds a gnome sized kitchen, parlour, and office. The third story has three gnome sized bedrooms.
Size 3 holding with Inscription Workshop and Metalworking workshop (in actuality these two ‘workshops’ occupy a single room filled with an eclectic mix of tools and supplies). The holding can take ten guests if guests not only use the bedrooms but also sleep in servant’s cots in the workshop.

« Last Edit: August 26, 2011, 10:47:00 PM by Catodon »
"I just do eyes"
Author of Gulliver's Trading Company and the map of the world of Gullivers travels:
http://www.scribd.com/doc/84956575/Gullivers-Trading-Co-Grub
http://browse.deviantart.com/#/art/Gulliver-s-Travels-World-Map-294804331?hf=1

ludomastro

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Re: Rising Unrest [OOC]
« Reply #25 on: August 25, 2011, 08:19:48 PM »
@Catodon
Couple of things on the character sheet:
Vitality should be 9 due to Fragile Heroes campaign quality.
Action Dice should be 3d6 due to Luck Abounds campaign quality.

HOW do you pronounce Brindlglib?  I assume something like Brindle-glib and while it may not matter for a written game, I'm very curious.

A note on languages in case I misrepresented something earlier:
The Dida dialect of Dagral is (nominally) a dwarven language.  The dwarves are in the west in/on/under the Grey Mountains while the Razor Spine mountains are in the east.  Heraro grew out of Dida but is now it is a separate language and would be more commonly spoken in the Union.

However, all that aside, I am fine with him speaking Dida and being from the east.  I'll just have to think of a reason why that would be.

Yes, your assumption (from the IC thread) that this is an armed society where gentlemen carry light swords is correct.  While *everywhere* might be a stretch, it wouldn't be a far one.  Your cafe example is fine but meeting with an Assemblyman while armed would be a no-go.

ludomastro

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Re: Rising Unrest [OOC]
« Reply #26 on: August 25, 2011, 08:36:53 PM »
@ All
Several of you have asked via PM about magic items.  Here at the beginning of your adventures, I am not allowing magical items.  However, we will quickly get here if that is your desire.

If you would prefer to have a rank of Renown or a Holding, be my guest. Please pay the appropriate Reputation cost and you're all set.

---~~---

In other news, Dhampire has bowed out due to work and lastknight1973 is considering doing the same.

Therefore our line-up looks like this:
Antilles - James - mage hunter
Reverandboo - Tevish - mage (oh, how I love fireworks)
jameswllorimer - Ryar'Bett - saurian scout
Catodon - Brindlglib - pech artisan
Wolverine - Halsten - burglar

I'm good with proceeding with the group as is.  I'm going to wait until tomorrow on the IC posts because I know that Wolverine is in New Zealand.  Given the time difference, he may well post while we are sleeping.

jameswllorimer

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Re: Rising Unrest [OOC]
« Reply #27 on: August 26, 2011, 03:31:03 AM »
Which online dice roller are we using out of interest?

And is there a preference on tense for posting in - I'm guessing 1st person present.. but don't mind.
« Last Edit: August 26, 2011, 03:37:22 AM by jameswllorimer »

Catodon

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Re: Rising Unrest [OOC]
« Reply #28 on: August 26, 2011, 03:53:12 AM »
@Catodon
Couple of things on the character sheet:
Vitality should be 9 due to Fragile Heroes campaign quality.
Action Dice should be 3d6 due to Luck Abounds campaign quality.

HOW do you pronounce Brindlglib?  I assume something like Brindle-glib and while it may not matter for a written game, I'm very curious.

A note on languages in case I misrepresented something earlier:
The Dida dialect of Dagral is (nominally) a dwarven language.  The dwarves are in the west in/on/under the Grey Mountains while the Razor Spine mountains are in the east.  Heraro grew out of Dida but is now it is a separate language and would be more commonly spoken in the Union.

However, all that aside, I am fine with him speaking Dida and being from the east.  I'll just have to think of a reason why that would be.

Yes, your assumption (from the IC thread) that this is an armed society where gentlemen carry light swords is correct.  While *everywhere* might be a stretch, it wouldn't be a far one.  Your cafe example is fine but meeting with an Assemblyman while armed would be a no-go.

I have adjust my .doc version of my character sheet and will edit the online version (probably in the morning).
You are correct Brindlglib is pronounced like Brindle-glib but faster.

Why Dida? A little act of rebellion. Gnomes are not halflings nor are they dwarves. They are a fantasy race with thier own presence in our culture and in games. Why Dida in particular well gnomes are kinda dwarvish, what with the beards, and Dida sounds like a happy dialect to go with the sunny disposition of gnomes. Anyway now I've had my little protest what do gnomes speak in your world?

Similarly, I want to move his home to the foothils of the Grey Mountains.

My gnome is based on my vision of this people if there is anything 'out of whack' let me know I am eager to maintain the integrity of your world.

For the curious one of my favourite gnome resources is the old AD&D Complete Book of Gnomes and Halflings. I imagine gnomes much like how they are described in that book.

I'm in Australia, (waves to Wolverine across our local ditch).


"I just do eyes"
Author of Gulliver's Trading Company and the map of the world of Gullivers travels:
http://www.scribd.com/doc/84956575/Gullivers-Trading-Co-Grub
http://browse.deviantart.com/#/art/Gulliver-s-Travels-World-Map-294804331?hf=1

ludomastro

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Re: Rising Unrest [OOC]
« Reply #29 on: August 26, 2011, 08:33:52 PM »
@ jameswllorimer
Use whatever dice roller you like.  If you can be honest with yourself, you can roll a d20 on top of your keyboard and I'm fine with that.  If you feel the need to use a particular web-based roller, I'm partial to Invisible Castle.

As far as tense goes, I'm most comfortable with 1st person present.  I'm not going to demand you stick with that.

---~~---

@ Catodon

First off, if I offended you, please accept my apologies.  Brindlglib's background was different from my expectations of a gnome.  In general, I assume that if something is different from my expectations then I haven't done a good job explaining things OR a good job listening.  While I do NOT want to step on player creativity, I reserve the right to ensure it fits into the overall world envelope.

Quote
... what do gnomes speak in your world?

In all seriousness, whatever the people who raised them speak/spoke.  I prefer a small dose of realism in my games; therefore, a human growing up herding jackalopes on the plains of the northwestern Union may well speak Najafo his whole life and never realize city-folk think only orcs speak it.

Quote
Similarly, I want to move his home to the foothils of the Grey Mountains.

Sounds great!  (I pictured the Dida dialect as being there in my head.)

Quote
My gnome is based on my vision of this people if there is anything 'out of whack' let me know I am eager to maintain the integrity of your world.

For the curious one of my favourite gnome resources is the old AD&D Complete Book of Gnomes and Halflings. I imagine gnomes much like how they are described in that book.

Don't have that book so there may be times when something strikes me as odd.  If that happens, I look forward to resolving it in a way that satisfies both of us and that adds color to the world at the same time.

Happy gaming.