As far as campaign qualities go, I haven't 100% decided, but the basics will hold: Miracles and Sorcery. I tend to like my heroes to be heroic, better than average and larger than life, so I have a stat array that has suited me well in past games. 18, 16, 14, 14, 12, 10.

Um, you do realize that's 58 points, right?
Look at the Larger-Than-Life Heroes quality.
As for what you've said, might I recommend:
Larger-Than-Life Heroes: 40 attribute points instead of 36. Allows 4 14s and 2 12s as a starting array. Trust me, in FC 36 points is usually plenty, 40 will allow some really strong PCs.
Bold Heroes: Action dice are the defining 'touched by destiny' element in the system. Bold Heroes give the PCs more dice to play with per session, more uses of Starting AD limited abilities, and makes the dice more likely to explode.
Complex Heroes: Encourages players to go for sub-plots by doubling the XP reward.
Adventure Insurance, Reputable Heroes: Since you've described adventurers as the rock stars and sports legends of your world, the rebate on lost Prizes and boosted Reputation awards seems to fit.
After that, consider magic and the gods in your world and look over the sub qualities for Sorcery and Miracles.