AB Leader: Stalwart Alt form: Cybertronian tank (earth form: M1A1 Abrams)
Stalwart is tough; lasers ricochet off his armored plates as his lowslung, multitreaded form races across the battlefield. He's fought on dozens of worlds and never really thought about that fact that he always seemed to be one of the few to emerge unscathed from one armored spearhead or another. He didn't notice that the others around him looked up to him for advice or that their sparks burned bright with the fire of youth while his was the steady pulse of a seasoned veteran. But one day he realized that he was tired of seeing their sparks extinguished in senseless conflict. He left and joined the Autobots, a group that he felt valued life as much as he realized he did. Conflict, however wasn't done with Stalwart. Now, to Stalwart's horror, he sees new, young sparks once again looking to him before battle... and this time it's for more than advice. That want him to LEAD.
DC Leader: Splitfire Alt form: Triplechanger; One form is a cybertronian mobile gunnery platform (earth form: mobile howitzer or anti-aircraft gun emplacement) other form is a cybertronian attack VTOL (earth form: AH-64 Apache)
Splitfire excels at getting the most out of his own combat flexibility and demands the same level of dedication from those under his command. His "mission myopia" means that he can typically see numerous possibilities for reaching his short term tactical goals with frighteningly diverse plans but has has almost no capability at seeing how to reach long term, strategic goals. So if an opportunity comes to light, he is hard pressed to be stopped from capturing/destroying/utilizing it in a tactical sense, but goals that aren't "flashing neon signs" of strategic use are fairly safe from being a target.
Basically, Splitfire will have multiple plans to deal with achieving his tactical goals - trying to stop him should mean dealing with three or four plans/backup plans/escape route/feints/etc. He also switching from robot to gun to copter form to exploit the strengths of each form as needed. Luckily, his brilliant tactical moves are only aimed at the obvious strategic target. He just can't see the big picture, and in typical decepticon fashion, doesn't trust his underlings went they claim to know what the next big goal is. Once the players learn that beating Spiltfire's crew is to simply dangle harmless carrots in front of him and "try" to stop him, let him listen to his underlings and step it up a notch.