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Author Topic: Publishing my own materials  (Read 712 times)
Crafty n00b

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« on: September 13, 2011, 01:50:25 AM »

I understand that Spycraft is published under OGL. That means the game itself is free and the copyrights apply mainly to names, artwork etc.

But not being a lawyer that still remains a bit on the unclear site. Exactly what and how, and what legal notes (apart from the copy of OGL) do I need to include with my product.

The product I prepared I a Codebook for the players in my campaign, but the book includes a character sheet (not copy/paste way, designed by me, but with all the elements as per the original one. The book does not include any names (other than Skills etc). I am thinking of publishing it for the wider community to enjoy, but I'm just not to sure if I can.
Crafty Staff
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We have all the time in the world.

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« Reply #1 on: September 13, 2011, 11:45:00 AM »

There's a whole range of things no one considers when thinking about the OGL, and a lot of things you still can't legally do even with an OGL game. The best way to slip right past all of them is to simply score a Powered by Spycraft license.

It requires approval but assuming what you're trying to do is supporting the game rather than undermining it that shouldn't be an issue - and best of all, it's entirely free. Smiley

We'll watch for your application.

P.S. If you're still unsure what to do, drop me a line and we'll chat about the specifics of your project.

Patrick Kapera
Crafty Games

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In game terms, reality is broken.
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