Author Topic: One on one play  (Read 969 times)

Moebius

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One on one play
« on: July 13, 2011, 08:03:27 PM »
I'm looking for a resource or advice for Spycraft 2.0 one on one play. Are there discussions about this or anyone have good/bad experience with this style of gaming?

Andy-C

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Re: One on one play
« Reply #1 on: July 14, 2011, 09:58:07 AM »
It works, but better with some classes than others. A Pointman on his own? Can't boost his team's abilities, so he's underutilized. A Sleuth or a Soldier or Intruder? Heck, yeah.
The above may be conjecture, deliberate paraphrase, or outright bullshit.

spinningdice

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Re: One on one play
« Reply #2 on: July 14, 2011, 02:13:58 PM »
It requires adventures to be more tailored in my experience, but is doable, I'd push the player to one of the more generalist* classes, Explorer, Sleuth, Intruder, and would steer well clear of Scientist, Pointman, Soldier and Hacker.

One thing to bear in mind is that you need to make plenty of areas to shine. Starting above level 1 is usually a good idea, as Spycraft works on an opponent 'level' as being total party level/5, so most of the opponents should be weak enough to handle provided combat abilities aren't completely skimped on.

*by generalist I mean character that can adapt to evolving situations a bit better.

Bill Whitmore

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Re: One on one play
« Reply #3 on: July 14, 2011, 05:34:01 PM »
I have also seen it work better for slightly higher level characters.  Spycraft set threat level equal to the sum of the party level / 5.  With a minimum threat level of 1, that means a single 1st level character will face challenges exactly equal to 5, 1st level characters.  However, at level 5, the single character is still facing TL 1 challenges while the group is facing TL 5 challenges.

Because of this, I'd recommend starting a 1-on-1 campaign with at least a level 3 character.0
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Desertpuma

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Re: One on one play
« Reply #4 on: July 19, 2011, 02:39:13 PM »
The trick is going to be tailoring the mission to the skill set or force the player to rely on contacts quite a bit


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Trigger

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Re: One on one play
« Reply #5 on: July 21, 2011, 08:51:54 AM »
I created a mini-mission that is tailored for 1-2 players, Crack Shot.  It's a sniper mission where less Agents are advised.

I actually went and re-read this mission.  I forgot how fun this one was as I ran it twice even.    :)
« Last Edit: July 21, 2011, 09:11:07 AM by Trigger »
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Moebius

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Re: One on one play
« Reply #6 on: July 21, 2011, 10:23:25 AM »
I created a mini-mission that is tailored for 1-2 players, Crack Shot.  It's a sniper mission where less Agents are advised.

I actually went and re-read this mission.  I forgot how fun this one was as I ran it twice even.    :)
Cool! Where can I find that (if it's available)?

Nepenthe

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Re: One on one play
« Reply #7 on: July 22, 2011, 12:50:34 AM »
I created a mini-mission that is tailored for 1-2 players, Crack Shot.  It's a sniper mission where less Agents are advised.

I actually went and re-read this mission.  I forgot how fun this one was as I ran it twice even.    :)
Cool! Where can I find that (if it's available)?
His website is on his profile, but I'll link it here for convenience: http://www.theagencystar.com/
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Goodlun

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Re: One on one play
« Reply #8 on: August 04, 2011, 09:43:05 AM »
One on One play is very well suited to very real world espionage missions.  You can defiantly make the world a lot more shadowy where the player doesn't know who to trust what information is good, is he going to get burned, and all that sort of stuff.