Author Topic: Creating alternate rules RE: signature gear  (Read 2502 times)

Torque

  • Crafty n00b
  • Posts: 4
    • View Profile
Creating alternate rules RE: signature gear
« on: July 24, 2011, 09:14:38 PM »
I've found that while I'm eager to GM a Spycraft game, the concept of a regular stop back at HQ and a whole 'this is a business' feel kinda cops out.  I mean, the CIA doesn't make you come back to Langley for every mission.  So... not always could you write in how agents get their gear.  Hence, the James Bond Rule (as I call it):

Every agent has a (very) limited budget for acquiring a key piece (or two) of gear - no matter what - that is ultimately theirs at all times.  Be it a trick watch, small gun, or even a pair of binoculars; just something they don't have to 'purchase' again, every time they load up for missions.

This makes me wonder if anyone has any pet-remedies on this.  I'm thinking of a sort of mechanic under which a slowly increasing number of budget/gadget points could be collocated to an agent.  Say, starting out with a Walther PPK would be nice, but later on, what if they want a Colt M1911?  At that point, the 'personal' item could be returned, and the points then be re-assigned.  A sort of 'permanent loan' arrangement, with an increasing budget mechanic.  I'd like that more than the 'here, have this' concept - since then, they'll feel cheated that the didn't get something nicer.  This would allow personalization.

Any ideas?

Desertpuma

  • Control
  • ******
  • Posts: 4780
  • Highest Level LSpy Agent 16th, almost 17th
    • View Profile
    • Crusaders Citadel
Re: Creating alternate rules RE: signature gear
« Reply #1 on: July 25, 2011, 09:29:06 AM »
In 2.0 this is done with Possessions, it was an upgrade that was not part of 1.0. As for having a piece of standard gear that a character would always have. As the GM, you can set that limit and attempt to enjoy watching the players that item from the BP limit.


Living Spycraft Masterm

Crafty_Pat

  • Crafty Staff
  • Control
  • *****
  • Posts: 9815
  • We have all the time in the world.
    • View Profile
    • Crafty Games
Re: Creating alternate rules RE: signature gear
« Reply #2 on: July 25, 2011, 02:10:41 PM »
You're really gonna want to look at Third Edition, Torque.

That's all I'll say for now. :)
Patrick Kapera
Crafty Games

UPDATES/PRESS INFO
Newsletter: http://bit.ly/14FJIw7
Facebook: www.facebook.com/craftygames
Google Plus: https://plus.google.com/+Crafty-Games/
Twitter: www.twitter.com/Crafty_Games
YouTube: www.youtube.com/craftyhomeoffice

In game terms, reality is broken.

Torque

  • Crafty n00b
  • Posts: 4
    • View Profile
Re: Creating alternate rules RE: signature gear
« Reply #3 on: December 14, 2011, 09:33:57 PM »
Thanks.  I'll have to look into it, but the budget at this time is pretty depleted.

Sidebar: is there a Player's Guide in the classic line?

Desertpuma

  • Control
  • ******
  • Posts: 4780
  • Highest Level LSpy Agent 16th, almost 17th
    • View Profile
    • Crusaders Citadel
Re: Creating alternate rules RE: signature gear
« Reply #4 on: December 14, 2011, 09:42:32 PM »
Just the main silver book


Living Spycraft Masterm