Returning to an old idea
here: spellcasters who come up with or whom are granted new powers on the fly are something of a staple of the genre. How about a feat to represent that?I can fly
When new powers come to you, they may be a surprise to everyone, yourself includedPrerequisites
Player character onlyBenefit:
You don't have to choose spells learned immediately when you gain ranks in spellcasting. Instead, you may ‘reveal’ your spells at any time during play. The first time you cast a spell which you have just revealed, however, your error rate increases by 2. All unrevealed spells must be revealed before you gain your next level.Savant (specialty)
You live and breathe magic. Sometimes this means that people around you get burned.
Bonus feat: I can fly (1 point)
Attribute training: The lower of your Wisdom and Charisma increases by 1 (1 point)
Nothing up my Sleeve: You may make Spellcasting checks as if you have a mage's pouch. (1 point)
Practiced Resolve: If you spend an AD to boost a resolve check and still fail, you may get it back. (2 points)
Unbreakable: Each time you suffer attribute impairment, it decreases by 1 (min 0) (1 point)
More than luck: Your starting AD increases by 1 (3 points)
EDIT: Morgenstern's better versionI can Fly
You always have the perfect trick up your sleeve.Prerequisites:
Once per adventure as a free action you may choose a spell. You are considered to know that spell until the end of the current adventure.Special:
This feat may not be taken as a temporary feat.