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Author Topic: Eno (new catman race)  (Read 170 times)
Big_Jim
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« on: September 05, 2013, 01:31:19 PM »

Ok... I know people tend to hate on anthropomorphic cat people fantasy races, but in my defense this race is over 15 years old, with its first real version (as a playable race) made with the AD&D 2nd Ed's Skills & Powers system. The concept goes back to the 80s as an NPC race in my D&D (BECMI) games, and a minor fascination with Marvel comic's Inhumans' Terrigen Mist Terrigenesis (Which the Enos' Ralgan Mist ritual is a thinly veiled homage of). Anyway, here they are - race, rogue template, species feats, craftsmanships, and legendary master class.

PDF: https://drive.google.com/file/d/0B8FCrAZcFJJDZlVtamZJOVlqc28/edit?usp=sharing

ENO
You’re an eno, a member of a magically created humanoid cat race, but who made your kind and why is lost in the mists of time.
Your physical structure points to being a creation in a number of ways. Your upper body’s skeletal structure is nearly identical to that of a human. Your larynx is well formed to speaking common and other languages. You also are likely to have long hair growing on your head. If female, you only have two mammalae, as the rest of the humanoid races do, unlike any of the natural felines in the world.
Still, your animalistic side shows through the thin veneer of civilization that your people have erected. You have an almost pathological aversion to getting wet, and swimming is out of the question. Likewise, metal is a rare and confounding material for your people - working with fire and forge is uncomfortable and the ringing of a smith’s hammer is sharp and painful for you sensitive ears. Perhaps this aversion to smithing is tied up in your race’s origins; whatever the reasons, metal items are a highly prized trade good to you and other enos. And then there’s to subject of combat… it seems that you can’t leave a downed opponent alone until you’re certain that he’s no longer a threat.
Common Personality Traits: Aloof, easily distracted, intimidating, oblique, practical, and prideful
Common Physical Traits: Feline features, fur covered body, graceful movement, musty smell, retractable claws
Example Names: Gwar, Janchur, Kawal, Suri, Tak, Zalla
Splinter Race Feats: Not true splinter races, but the aspects that an eno expresses after the Ralgan Mist ritual are treated as such by many other races. The aspects are Bobcat, Cheetah, Domestic, Jaguar, Leopard, Lion, Lynx, Ocelot, Puma, and Tiger. Unless you choose one of these, you’re a ‘lost eno’, one who never underwent the ritual of the Ralgan Mists.
Type: Medium biped folk with a Reach of 1. Your maximum wounds equal your Constitution score.
•   Attributes: +2 Dexterity
•   Base Speed: 40 ft.
•   Bloodthirsty: You may not attack more than one character in each round.
•   Cat Fall: You suffer 1 less die of damage from falling.
•   Darkvision I: You ignore the effects of dim and faint light.
•   Natural Attack: You gain the Claw I natural attack (see Fantasy Craft, page 235). If you gain a natural attack from multiple sources, the attack’s grade becomes equal to the highest single grade + 1 per additional benefit granting the same attack, to a maximum of V (e.g. Bite IV, Bite III, and Bite I become Bite V).
•   Restricted Actions: Crafting (metalworking) and Swim checks you make are considered untrained (see Fantasy Craft, page 63).
•   Sharp Hearing: Your hearing range increments are equal to your Wisdom score x 10 ft. Further, you may always act during a surprise round unless deafened.

Quote from: sidebar
SIDEBAR: ENO CULTURE, METAL, AND WEAPONS
The eno inability to work metal is an important, but difficult to understand part of the race’s culture. Its reasons are both mental and physical, including an inefficient feline cooling system, the annoying din of hammers and acidic smells assaulting sensitive ears and noses, the distracting hypnotic flames, the dangers of singed or flaming fur… Many tribal elders even claim the basic bias is supernatural or magical due to the race’s forgotten origins. For all these reasons (and more) enos do not produce metal items.
Eno tribes, therefore, have a distinct lack or metal items, including weapons. Thanks to their claws, this isn’t as much of a hindrance for them as it could be; but they are intelligent, tool-using humanoids. The usefulness of metal as a material isn’t lost on the eno – no, in fact metal weapons and armor are sought after and command high trade value with the cat-men. Remember, though, that just because enos have a pre-bronze age technology level, it doesn’t mean they are stupid. Socially, enos are just as savvy as any other Player Character race, and will likely hoodwink anyone who treats them as backward, country bumpkins.
Enos, therefore make and use wooden weapons as a matter of course – including two that are unique to their culture (baring a heavy Asian influence on your campaign). These two “enoish weapons” are the boomerang and the tonfa. They also use the bola extensively as a racial weapon (but sharing it with other hunting cultures).
The bolas they use are similar to those of other races, but with a somewhat savage feel – the weights are often the skulls of small prey, packed with clay.
The boomerang and the tonfa, however, have unique forms that set them apart. Both weapons use the standard stats from the Fantasy Craft rulebook – only the form and design is changed to create a racial weapon.
The enoish tonfa (Enoish name: Rragleeth, or “blocking club”) is made from a single piece of wood, and its profile is rather “J” shaped. The curve of the J is the handle, while the top of the J is a spoon shape (for cradling the elbow) with a heavy knob of wood on the bottom of the “spoon” to help facilitate its use as a striking weapon.
The enoish boomerang (called a Rragthor, or “far club” by enos) is “Y” shaped, with all three arms being equally spaced around the center hub The arms then widen out into a propeller/spoon-like shape. Enos typically carry three to five boomerangs resting between the shoulder blades, tucked into a bandoleer.

NEW SPECIES FEATS
The following new Species feats expand the abilities of enos in any campaign containing them as a character option.
ENO BLOOD
Really, this is just to be expected in a world that had cat-girls.
Prerequisites: Non-Eno Folk, Level 1 only
Benefit: Your Dexterity score rises by 1, you gain darkvision I (see Fantasy Craft, page 233), and you suffer 1 less die of damage from falling, and you may select feats as if you’re an eno.
Special: You may only have 1 “Blood” feat. When you gain this feat you may reduce any of your attributes by 2 to gain an additional Species feat with the requirement “Level 1 only.”

RALGAN MANIFESTATION
You have undergone the Ralgan Mist ritual and it has revealed your true self.
Prerequisites: Eno, Level 1 only
Benefit: Choose a feline aspect.
•   Bobcat: You gain the aspects of the most compact and surefooted of the wildcats. You ignore Speed penalties from terrain. Also, you gain 1 rank in Notice and a +1 morale bonus to all Notice checks. This rank cannot cause you to exceed you maximum ranks in Notice. Finally, you manifest bobcat-like physical characteristics.
•   Cheetah: You gain the aspects of the swiftest feline know. Your base speed increases by +10 feet and you gain the Superior Runner II NPC quality. Finally, you manifest cheetah-like physical characteristics.
•   Domestic: Your aspect reminds many of their cherished pet. Your Charisma increases by 1. Also, you gain 1 rank in Impress and a +1 morale bonus to all Impress checks. This rank cannot cause you to exceed you maximum ranks in Impress. Finally, you manifest the physical characteristics of any one of the hundred or so domesticated cat species.
•   Jaguar: You take on the aspects of one of the stealthiest and most observant of the big cats. Your Wisdom increases by 1. Also, you gain 1 rank in Sneak and a +1 morale bonus to all Sneak checks. This rank cannot cause you to exceed you maximum ranks in Sneak. Finally, you manifest jaguar-like physical characteristics.
•   Leopard: Your aspects encompass that of the leopard, one of the most adaptable and competitive feline species in the world. You gain the Superior Climber II NPC quality. Also, you gain 1 rank in Survival and a +1 morale bonus to all Survival checks. This rank cannot cause you to exceed you maximum ranks in Survival. Finally, you manifest leopard-like physical characteristics.
•   Lion: You take on the aspects of the most noble of big cats. Your Charisma increases by 1. Also, you may improve the Disposition of any non-adversary eno NPC by 5.This ability can be used once per session per eno affected. Finally, you manifest lion-like physical characteristics.
•   Lynx: Your coat thickens as you express aspects for surviving the artic. You gain Cold resistance 5. Also, you gain 1 rank in Survival and a +1 morale bonus to all Survival checks. This rank cannot cause you to exceed you maximum ranks in Survival. Finally, you manifest lynx-like physical characteristics.
•   Ocelot: You express the aspects of one of the only cats that regularly swims for recreation. You gain 1 rank in Athletics and a +1 morale bonus to all Athletics checks. This rank cannot cause you to exceed you maximum ranks in Athletics. Also, Swim is no longer a restricted action for you. Finally, you manifest ocelot-like physical characteristics.
•   Puma: Your aspects focus on the greatest feline jumper in the world. Your gain the Superior Jumper II NPC quality and your jumps are no longer limited by your height. Finally, you manifest puma-like physical characteristics.
•   Tiger: You gain the aspects of the largest and most deadly of cats. You gain Thick Hide 2 and your Claw natural attack increases by 1 grade. Finally, you manifest tiger-like physical characteristics.

RALGAN MATURATION
You have fully embraced your true self.
Prerequisites: Ralgan Manifestation
Benefit: Your chosen feline aspect gains the following additional abilities.
•   Bobcat: When you benefit from cover, it increases by 1 grade (One-quarter becomes One-half, etc.) and your Wisdom increases by 1.
•   Cheetah: Your base speed increases by +10 feet (for a total of +20) and your Dexterity increases by 1.
•   Domestic: You gain the Beguiling NPC quality and your Intelligence increases by 1.
•   Jaguar: The DCs of Tracking checks to follow your trail increase by 10 and your Wisdom increases by 1.
•   Leopard: Your Panache rises by 2 and your Intelligence increases by 1.
•   Lion: You gain Thick Hide 2 and your Strength increases by 1.
•   Lynx: Your Cold resistance increases by +5 (for a total of 10) and your Constitution increases by 1.
•   Ocelot: You gain the Superior Swimmer II NPC quality and your Charisma increases by 1.
•   Puma: You gain Thick Hide 2 and your Dexterity increases by 1.
•   Tiger: Your Claw natural attack increases by 1 additional grade (typically to Claw III) and your Constitution increases by 1.

Questions? Comments? Corrections?
« Last Edit: April 01, 2014, 06:14:46 PM by Big_Jim » Logged
paddyfool
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« Reply #1 on: September 05, 2013, 03:37:25 PM »

Like it.  Incidentally, both this and the wingling have got me thinking about eno-craft and wingling-craft weapons/armour options...
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Big_Jim
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« Reply #2 on: September 05, 2013, 04:56:33 PM »

They're in the PDFs.
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paddyfool
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« Reply #3 on: September 05, 2013, 05:03:30 PM »

Ah, nice Smiley
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