Back to Crafty Games Welcome, Guest. Please login or register.
Did you miss your activation email?
June 20, 2013, 01:55:17 AM
Home Help Search Login Register
News: Welcome to the Crafty Games Forums!

Note to New Members: To combat spam, we have instituted new rules: you must post 5 replies to existing threads before you can create new threads.

+  Crafty Games Forum
|-+  Community
| |-+  License to Improvise
| | |-+  Enemy-specific classes?
« previous next »
Pages: 1 2 [3] 4 Go Down Print
Author Topic: Enemy-specific classes?  (Read 2015 times)
aegis
Fantasy Craft Playtester
Control
******
Posts: 1015


A little dab'll do ya.


View Profile WWW
« Reply #30 on: July 14, 2011, 07:29:00 AM »

As a class without a setting that's great general tool. but if you actually have a clearly defined environment, I feel you can do something that fits better.
That can be said of many many classes. And that's what master classes are made for, I guess.
Logged
Sletchman
Control
******
Posts: 4045


Gentleman Scholar.


View Profile WWW
« Reply #31 on: July 14, 2011, 01:22:44 PM »

in som cases especially with the dwarfs its not so much just the racism as it is practice from fighting them so much

Ah, yes.  The notorious dwarf bakers who bludgeon orcs with stale baguettes.  The fearsome dwarf nannies and their immaculate orc-scolding techniques.  The dreaded dwarf florists with their incessant assaults on orcish aesthetic sensibilities.  Truly, every single dwarf fights orcs.  Constantly.  It is a society devoted entirely to war.  Grimdark!  GRIMDAAAARK!

Uh, how about National Service?  If the only thing you fight is orcs, and you have national service, then why wouldn't everyone be trained to fight them?
Logged
foproy
Control
******
Posts: 2273


View Profile
« Reply #32 on: July 14, 2011, 03:09:17 PM »

in som cases especially with the dwarfs its not so much just the racism as it is practice from fighting them so much

Ah, yes.  The notorious dwarf bakers who bludgeon orcs with stale baguettes.  The fearsome dwarf nannies and their immaculate orc-scolding techniques.  The dreaded dwarf florists with their incessant assaults on orcish aesthetic sensibilities.  Truly, every single dwarf fights orcs.  Constantly.  It is a society devoted entirely to war.  Grimdark!  GRIMDAAAARK!

Uh, how about National Service?  If the only thing you fight is orcs, and you have national service, then why wouldn't everyone be trained to fight them?
also when was the last time in a traditional dnd game you created a dwarven nanny, or florist, and as far as the bakers go you have read pratchet right? those baguettes can be deadly.
Logged

Jesus loves you, he died for your sins. Protoman hates you, he died for them twice. - Anonymous
Tegyrius
Fantasy Craft Playtester
Agent
******
Posts: 209


Somebody Else's Problem


View Profile WWW
« Reply #33 on: July 14, 2011, 04:28:29 PM »

Uh, how about National Service?  If the only thing you fight is orcs, and you have national service, then why wouldn't everyone be trained to fight them?

Universal conscription with a 1:0 teeth:tail ratio?  How's that economic model and combat support structure working out for your nation?

Sorry, still not buying it.  YMMV.

- C.
Logged

Clayton A. Oliver • Writer of Fortune

And in this moment/I will not run, it is my place to stand
We few shall carry hope/Within our bloodied hands

- The Cruxshadows, Winter Born
Sletchman
Control
******
Posts: 4045


Gentleman Scholar.


View Profile WWW
« Reply #34 on: July 15, 2011, 12:46:59 AM »

Uh, how about National Service?  If the only thing you fight is orcs, and you have national service, then why wouldn't everyone be trained to fight them?

Universal conscription with a 1:0 teeth:tail ratio?  How's that economic model and combat support structure working out for your nation?

Sorry, still not buying it.  YMMV.

- C.


Sorry, but I have seriously NFI what you mean here.
Logged
paddyfool
Control
******
Posts: 1267


View Profile
« Reply #35 on: July 15, 2011, 03:41:07 AM »

Uh, how about National Service?  If the only thing you fight is orcs, and you have national service, then why wouldn't everyone be trained to fight them?

Universal conscription with a 1:0 teeth:tail ratio?  How's that economic model and combat support structure working out for your nation?

Sorry, still not buying it.  YMMV.

- C.


If what you mean is 100% of the population doing national service, well, it seems to work out for Israel to conscript 100% of Israeli jews, Druze and Circassians (although it's voluntary for Arabs and Bedouin, and Israel is, of course, backed financially quite heavily by the USA).  100% of the male population, or 50% of the overall population, hardly seems to have devastated the economic model of South Korea, Singapore, Switzerland or Taiwan either.
Logged
Catodon
Control
******
Posts: 1906



View Profile WWW
« Reply #36 on: July 15, 2011, 04:48:35 AM »

I'm not convinced that enforcing it isn't a human rights violation...but we're talking about orcs here right  Evil
Logged

"I just do eyes"
Author of Gulliver's Trading Company and the map of the world of Gullivers travels:
http://www.scribd.com/doc/84956575/Gullivers-Trading-Co-Grub
http://browse.deviantart.com/#/art/Gulliver-s-Travels-World-Map-294804331?hf=1
Tegyrius
Fantasy Craft Playtester
Agent
******
Posts: 209


Somebody Else's Problem


View Profile WWW
« Reply #37 on: July 15, 2011, 06:12:00 AM »

If what you mean is 100% of the population doing national service, well, it seems to work out for Israel to conscript 100% of Israeli jews, Druze and Circassians (although it's voluntary for Arabs and Bedouin, and Israel is, of course, backed financially quite heavily by the USA).  100% of the male population, or 50% of the overall population, hardly seems to have devastated the economic model of South Korea, Singapore, Switzerland or Taiwan either.

And do 100% of them stay in the military, in combat arms, long enough to gain a level of combat training and experience equivalent to a "racial bonus against enemies of the state?"  Remember, these are species (or equivalent) bonuses we're talking about here... traits that are common to every single member of an entire species or culture.  And that are sufficiently prominent that they're a higher priority, in game mechanics, than uniquenesses of physiology.

I'm not convinced that enforcing it isn't a human rights violation...but we're talking about orcs here right  Evil

Don't know about you, but I'm talking about how ridiculous and disturbing some D&D mechanics get when you try to map them into real-world equivalents...

- C.
« Last Edit: July 15, 2011, 06:20:48 AM by Tegyrius » Logged

Clayton A. Oliver • Writer of Fortune

And in this moment/I will not run, it is my place to stand
We few shall carry hope/Within our bloodied hands

- The Cruxshadows, Winter Born
paddyfool
Control
******
Posts: 1267


View Profile
« Reply #38 on: July 15, 2011, 06:27:10 AM »


And do 100% of them stay in the military, in combat arms, long enough to gain a level of combat training and experience equivalent to a "racial bonus against enemies of the state?"

- C.


If you were doing modern world talents by nation etc., and you included Israelis, it would be very tempting to include a bonus to desert warfare or counterterrorism in some way from their training.  You could include a bonus to fighting arabs, or palestinians, but how you'd fight them vs how you'd fight someone else using similar tactics isn't as different as how you'd fight orcs compared to how you'd fight kobolds, so it really doesn't fit as well as, say, a bonus to fight trollocs or darkspawn in general might fit a "Northlander" talent in the Wheel of Time setting.

EDIT: Basically, the place for bonuses against certain groups in a Species or Talent is where that group poses an implacable threat to said Species or Talent, to the point where knowledge of how to fight them would become ubiquitous.  Say, in a fantasy world, the dwarven lands had become overwhelmed by demons, and all dwarves pushed back to highly fortified holds, which were still subject to frequent demonic assault.  In that case, it would make sense for the dwarves of that world to have bonuses to fight demons as default, with the exceptional dwarves who wouldn't have been affected (ex-pats and so forth) having species feats which swapped out said bonus for other things.  Or something like that.
« Last Edit: July 15, 2011, 07:00:13 AM by paddyfool » Logged
Catodon
Control
******
Posts: 1906



View Profile WWW
« Reply #39 on: July 15, 2011, 06:58:02 AM »


I'm not convinced that enforcing it isn't a human rights violation...but we're talking about orcs here right  Evil

Don't know about you, but I'm talking about how ridiculous and disturbing some D&D mechanics get when you try to map them into real-world equivalents...

- C.


Yeh, that was my point,
 it makes sense for orcs, cos orcs are portrayed as sub-human & bred for war. An orc is a bogey man and we were just starting to get a bit pollitical which was a smidge silly in this context.
Logged

"I just do eyes"
Author of Gulliver's Trading Company and the map of the world of Gullivers travels:
http://www.scribd.com/doc/84956575/Gullivers-Trading-Co-Grub
http://browse.deviantart.com/#/art/Gulliver-s-Travels-World-Map-294804331?hf=1
Mister Andersen
Control
******
Posts: 9100


I'm leaving for a destination I still don't know


View Profile
« Reply #40 on: July 15, 2011, 08:05:09 AM »

Israelis would get a free or bonus weapon proficiency, the Military study and most likely favoured specialties
Logged

Dhampire
Operative
****
Posts: 438



View Profile
« Reply #41 on: July 16, 2011, 10:42:26 AM »

Israelis would get a free or bonus weapon proficiency, the Military study and most likely favoured specialties

I would agree.

After all, Dr. Ruth is an Israeli.  During her time in military there, she was a sniper.
Logged

I aim to misbehave.
Krensky
Control
******
Posts: 6468


WWTWD?


View Profile
« Reply #42 on: July 16, 2011, 04:32:37 PM »

Israelis would get a free or bonus weapon proficiency, the Military study and most likely favoured specialties

I would agree.

After all, Dr. Ruth is an Israeli.  During her time in military there, she was a sniper.

Remember folks... The most famous sniper in history is not famous for being a sniper. Wink
Logged

We can lick gravity, but sometimes the paperwork is overwhelming. - Werner von Braun
Right now you have no idea how lucky you are that I am not a sociopath. - A sign seen above my desk.
There's no upside in screwing with things you can't explain. - Captain Roy Montgomery
Morgenstern
Control
******
Posts: 4431



View Profile
« Reply #43 on: July 18, 2011, 03:13:10 AM »

I'm looking at a lot of interesting conversions from the 4th Ed Avenger class and the idea of favored enemies came up again. What I'm thinking is presnest a sidebar laying out the concept of "Campaign Enemies" with a key factor being that the GM creates a short list of the recuring opposition he's going to be using in the setting so that players can pick from the list with some confidence they'll be seeing any given capaign enemy at least every 4th adventure. Then the mechanical widgets will read something like "Choose a campaign enemy. You gain blah when doing stuff to/with opponents of that sort." Then you can break it down into some tricks or small boosts in a larger feat or class ability.

Non-flexible version could be applied to more setting-specific character options.
Logged

At your own pace: Do. It. Now.
How about some pie? - Heroes of the Expanse
paddyfool
Control
******
Posts: 1267


View Profile
« Reply #44 on: July 18, 2011, 04:47:07 AM »

A few more thoughts on motives for bonuses vs specific opponents:

Bonuses that define what a character is born/raised as:
Species/talent bonuses would necessitate a fierce conflict spanning generations.  Something like the Northern nations in the Wheel of Time (where everyone, even a baker/nursemaid/whatever, might be expected to know more about Darkspawn, and how to fight them, than someone doing the equivalent job from the Two Rivers or Illium).  Similarly, Trollocs from that setting might have bonuses to fight humans, since that's what they were designed for.  No real-world counterparts, largely because we don't have conflicts between different species (different groups of humans not really being all that different).

Bonuses that define a character's background otherwise:
Specialty bonuses can apply much more broadly - some kind of Borderguard specialty could be focused on fighting a particular species that occupies adjacent terrain, a Negotiator specialty could be focused on negotiating with other species, etc.

Bonuses that define what a character does:
Generic classes: You could have Ambassadors as an expert class with a class ability that gives social skill bonuses for specific species for which they have studies  I've also had more thoughts on the Seasoned Veterans with abilities from past campaigns against specific opponents.  These could be very simple and generic, e.g. +1 Attack/Damage/Defence vs X.  Alternatively, they could involve learning to match an opponent at something, e.g. gaining Always Ready from a past Orc campaign.  Alternatively again, they could involve learning to exploit a specific weakness, e.g. gaining bonuses to Fire damage from a Rootwalker campaign, Electricity damage from an Unborn campaign, or Divine Damage from an Undead campaign.  They could also involve learning to bypass a specific defence, e.g. gaining AP from a Dwarf campaign.  Alternatively, they could avoid learning to defend against specific attacks, e.g. gaining Fire Resistance from a Drake campaign, or Sneak Attack resistance from a Goblin campaign.

Specific classes: Morg's convinced me on different types of hunter being rather different.  The most obvious of these would be some kind of Witch Hunter class with abilities focused on countering magic, some kind of Investigative class which could cover hunters of spies, criminals, heretics etc., and maybe a distinct hunter of the undead (so tempting to call this a "slayer").  Aside from the last, their abilities would be more designed to counter abilities than species, however.

Setting-specific classes: In various settings, there may be a need for classes specifically designed around unusual conflicts, threats and/or challenges. For Evil campaigns in the Sunchaser setting, the Black Erron could have a Huntmaster expert class with a bonus to capturing Saurians from years of experience, for instance.  Similarly, Brighteyes' people could have a Missionary of the Sun expert class with a bonus to social skills vs Saurians and Erron particularly.

Feats: Basic combat feats that give bonuses along the lines of the campaign bonuses I gave above might also work.  Maybe a single "Know thy enemy" feat, which may be taken multiple times with different aggressive and/or defensive bonuses for each species given, but that first requires a study for that species or somesuch.
« Last Edit: July 18, 2011, 04:50:35 AM by paddyfool » Logged
Pages: 1 2 [3] 4 Go Up Print 
« previous next »
Jump to:  


Powered by MySQL Powered by PHP Powered by SMF 1.1.13 | SMF © 2006-2011, Simple Machines LLC Valid XHTML 1.0! Valid CSS!