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Author Topic: New Martial Arts Styles  (Read 6867 times)
Aragathor
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« on: June 17, 2007, 09:41:39 PM »

Some of you may remeber the old topic. Here are all styles that were posted on the old forum, they have been cleaned up, but are still WIP.
Feel free to post comments!

Non-fictional MA styles:
Sambo (Combat version, the sport version resembles classic wrestling)
Submission basics, Wrestling moves, Boxing moves, Wrestling Basics

Hwa Rang Do
Vital points basics, Submission moves, Vital points moves, Spirit moves

Krav Maga
Brawling basics, Submission moves, Vital points moves, Martial Arts (Str)

Tai Chi Chuan (Chen style)
Vital points basics, Rolling basics, Spirit Moves, Martial Arts (Wis)

Drunken Boxing
Rolling basics, Vital points moves, Rolling moves, Submission basics

Fictional MA Styles:

Name: Daghan-kha
Origin: Xi-Xia kingdom, western China, early 13th century
Style: aggresive, mobile, rapid
Daghan-kha relies on mobility and jumping. Most successful attacks are performed while jumping and kicking the enemy. It almost never uses grappling techniques or attacks with hands. The style as a whole is performed in a flashy and flamboyant manner. It's practitioners commonly start every combat with a leap towards the nearest enemy and then proceed to move in a similar fashion. 
Feats: Rolling basics, kicking moves, rolling moves, kicking basics
Mastery Feats: Two-hit combo, Kicking supremacy
 

Name: Flow of a hundred streams
Origin: China, Tai-chi substyle
Style: defensive, rapid, stationary
The hundred streams style is a defensive style that concentrates on attacking pressure points and using stationary defensive techniques. Calm and serene the practitioners of this style wait almost immobile until the enemy attacks them, then they unleash a barrage of strikes aimed at the vital points. It is uncommon to see a hundred streams warrior attacking someone or charging during combat, they prefer to wait until their enemies make the mistake of attacking them.
Feats: Dirty fighting basics, spirit moves, vital points moves, spirit basics
Mastery Feats: Martial Arts (Wis), Combat Expertise


Name: Wings of the phoenix
Origin: China, Tai-chi substyle
Style: offensive, mobile, fluid
This style uses no leg techniques relying on attacking the enemy with arms. It combines quick strikes with complicated movement patterns. Graceful and confident most wings initiates move around the battlefield performing fluid strikes with their arms, rarely staying in one place they prefer to attack many opponents at once never concentrating on one. Also common among them are wide-sleeved jackets which accentuate their preferred striking methods.
Feats: Vital points basics, wrestling moves, rolling moves, two-hit combo
Mastery Feats: Dirty Fighting basics, Vital Points moves


Name: Owl style combat
Origin: Aztec empire, owl knights military order
Style: Close, brutal, aggressive
Created to kill this style tries to deal as much damage to an enemy as possible. It's practitioners are ruthless and brutal killing machines without any hint of human emotion. While attacking they always try to needlessly hurt their enemies before killing them. During combat they concentrate on one enemy and fight with him until they are sure that he is dead, then they choose another victim. Also characteristic is their fondness of feather decorations and jewellery.
Feats: Spirit basics, brawling basics, boxing basics, two-hit combo
Mastery Feats: Boxing moves, Warrior's Grace


Name: "Street" fighting
Origin: NYC, 20th century
Style: Close, brutal, deceptive
A dirty fighting style created on the streets, it incorporates the use of improvised weapons into an array of other techniques. To say that a "typical" street fighter does not exist is an understatement, no single list of techniques and typical movements exist for this style. It's practitioners usually use deception like carrying concealed weapons and use dirty tricks to confuse their enemies. During most fights they first try to get a weapon into their hands, be it a pipe, chain or something similar, after that it's up to them how they fight.
Feats: Spirit basics, Improvised Weapons basics, Dirty Fighting basics, Two-hit combo
Mastery Feats: Dirty Fighting moves, Dirty Fighting supremacy


Name: Fangs of the Zmei
Origin: Slavic tribes, time unknown possibly 7th or 8th century, central Europe
Style: Rapid, mobile, deceptive
A strange style that relies on mobility and an almost supernatural bad luck following the enemies of it's practitioners. Sleek and cunning the fangs are devious opponents on the battlefield. They always try to be on the move, twisting and rolling into different directions, they strike only when they see that their opponent is weak or exhausted. Most of them openly insult their enemies to force them into making a mistake.
Feats: Rolling basics, black cat, vital points moves, dirty fighting basics
Mastery Feats: Jinx, Rolling moves


Name: Do
Origin: Ancient China
Style: Fluid, neutral
The oldest existing martial arts style, almost forgotten. Uses very basic and easy techniques. The most common thing shared by it's practitioners is their enormous  personality and inner strength which emanates from them. Although they use basic techniques most of them look complicated and difficult to perform. While fighting they try to fight themselves through the enemy lines, sometimes to the point of ignoring others. It must be noted that this style is so rare that finding a teacher is almost impossible.
Feats: Vital points basics, boxing basics, kicking basics, martial arts (Cha)
Mastery Feats: Two-hit combo, Master's art


Name: Lung Fu
Origin: Kun'lun mountains, China
Style: Fluid, precise, defensive
A style created to recreate the hypnotizing movements of the Chinese lung dragons. It concentrates on simple attacks and precise hits. While quite esoteric this style is an effective art which combines point strikes with evasive movements. Attacks are often made with fingers combined into three parts that are held together (thumb, index and middle, ring and pinkie), movements use circular patterns and are combined with swaying movements of the torso. Additionally users are fond of certain acupressure techniques, some of which are very damaging to the body.
Feats: Vital Points basics, Spirit moves, Rolling moves, Martial arts (Dex)
Mastery Feats: Vital points moves, Vital points supremacy
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« Reply #1 on: June 17, 2007, 09:41:54 PM »

Name: Waraku boxing
Origin: Brazil, Capoeria relative
Style: Fluid, mobile, defensive
A simple combat style, relies on straightforward movements and foot techniques like kicks and sweeps. Created by a branch of the Brazilian Army this style is an evolution of the Capoeira, it lacks the fluidity of the base style, but adds an edge to every attack. It uses straight kicks, a handful of standard boxing moves and a huge amount of evasive/balance techniques. It's users are trained to move through treetops in the jungle and learn how to effectively fall, the hard way. Other than that it's easy to spot a practitioner, he always wears a Brazilian military uniform.
Feats: Kicking basics, equilibrium basics, rolling moves, boxing moves
Mastery Feats: rolling basics, brawling basics


Name: SWAT close combat training
Origin: International
Style: non-lethal, defensive, close
Developed as a set of subdual techniques useful in close quarters police actions. This style can't be identified until it's used, most practitioners act in a standard police manner. When it is used then it limits itself to choke holds and submission techniques to knock opponents unconscious. Most users do not consider this a true martial art, for them it's an easy way to get the criminal down without true harm done to anybody.
Feats: Wrestling basics, ambush basics, bludgeon, submission moves
Mastery Feats: None


Name: "Irish" boxing
Origin: East coast of the USA, 19th century
Style: Aggressive, close, stationary
Developed among brawlers, this simple and violent style has been named "Irish" because of its many champions hailing from Eire. The style is considered vulgar and not a single school of it exists, students learn it through skilled practitioners met in bars and pubs. The style itself concentrates on taking and dealing damage, it incorporates few movements and is rather known for stationary combat. The techniques are simple, every single one weakens the opponent in a certain way, from uppercuts aimed for the jaw to punches aimed for the solar plexus.
Feats: Vital points basics, boxing moves, brawling moves, martial arts (str)
Mastery Feats: boxing basics, dirty fighting basics


Name: Way of the traveller
Origin: Bhutan, time unknown, possibly late 10th century
Style: rapid, mobile, defensive
A style developed for defence among Bhutanese monks, it uses a strange combination of staff and foot techniques. The staff techniques are used for defensive purposes like driving away flanking opponents or pinning dangerous ones down. Foot techniques are use to attack opponents, while being a rather defensive style those moves are more than equal to those used by kickboxing pros or tae kwon do masters. Most users start every combat with twirling their staves around, this not only distracts the enemy but also allows to quickly block attacks. One of the most amazing moves used by this style includes a twirling staff in one hand and the second on the ground, stabilizing the user as he sweeps an enemy down with his both legs.
Feats: Staff basics, Kicking moves, Rolling moves, Kicking basics
Mastery Feats: Combat mobility, Kicking supremacy

 
Name: Thousand Claws in Darkness
Origin: Kingdom of Baekje, Korea, 4th century
Style: aggressive, close,  rapid
A style developed to fight the Hwarangs of the Silla kingdom, it is a complete opposite of the Hwarang Do. It uses brutal punches and an array of moves that would stop even the most experienced warrior. Besides punches it uses attacks with elbows and knees to better damage the enemy and weaken his ability to defend himself. Most of it's attacks are very quick and skilled users are able to unleash a barrage of powerful strikes that are able to kill almost everyone. Although it is used mainly in Korea this style has been teached in other countries like Portugal, Austria and Mexico. But for now it remains a rather enigmatic and unknown style.
Feats: Boxing basics, Vital points moves, Two-hit combo, Dirty fighting basics
Mastery Feats: Warrior's grace, Martial arts (Str)

 
Name: Native American Wrestling
Origin: North America, creation time unknown, revival time 1978
Style: close, stationary, defensive
This style has been in existence for centuries among the Indians, but after a long decline it has been revived by group of young enthusiasts calling themselves "Thundercats". It is very different from Greco-roman wrestling, it uses more holds and pins with a smattering of pushes and stationary defence techniques. The style itself is very dangerous because it's practitioners aren't taught to fight in a soft way, after all every move was designed and re-designed by the Cats to stop the enemy and kill him. It's true masters can break necks with one move and normal practitioners tend to choke the soul out of their enemies in a casual way. Adding to it, there is a complete racial taboo concerning this style, no non-native is permitted to learn it's secrets.
Feats: Submission basics, Brawling moves, Submission moves, Spirit basics
Mastery Feats: Submission supremacy, Spirit moves


Name: Dagga
Origin: Europe, time unknown
Style: mobile, aggressive, deceptive
"Who hunts the assassins? Their own assassins." - this motto is a cornerstone of the Dagga style and school, it has always been dedicated to the extermination of assassins and other dangerous entities. It's precepts are simple, get to the enemy and kill him. It's moves and techniques are also simple, using boxing techniques borrowed from classic styles, kicking moves from savate and protection techniques created in an attempt to stop or dodge attacks. This reliance on "foreign" moves confuses onlookers who sometimes misidentify the style.
Feats: Dirty fighting basics, Brawling moves, Boxing moves, Kicking moves
Mastery Feats: Martial Arts (Int), Ghost Basics


Name: Omi
Origin: Caucasus, kingdom of Georgia, time between 1205 and 1230
Style: close, fluid, aggressive
A fighting style developed by mercenaries in the medieval period, it became limited to the territory old Georgian kingdom. It uses many fist and grappling techniques like joint locks. Other notable deviations form classic fighting styles were concentration on damage and a lack of organized structure. Now it is mostly used as sport in the Caucasus region . Because of this the style is slowly losing it's edge and will soon degenerate into a non-combat style. But there are still many practitioners who use the old style and are willing to teach it to others.
Feats: Wrestling basics, Boxing moves, Submission moves, Martial Arts (Str)
Mastery feats: Wrestling Moves, Submission Basics

 
Name: Yeniçeri jig jap
Origin: Turkey, 16th century
Style: mobile, aggressive, rapid
Created by the Janissary corps, the style uses many kicks and sweeps inspired by the movements of the sufi mystics. The style itself is an accidental development of the religious beliefs of the Janissaries. After a period of inactivity it resurfaced and became popular among the Turkish military. Movement during combat is circular and many attacks start with the warrior spinning around to gain momentum needed to deliver powerful blows and kicks. Additionally the spread arms typical to whirling mystics have been adapted to use in taking down enemies during a spin. An interesting fact of this style lies in it's hidden nature, a practitioner is initially easily mistaken for a dervish and ignored by other combatants.
Feats: Kicking basics, Rolling moves, Wrestling moves, Rolling basics.
Mastery Feats: Rolling Supremacy, Two-hit Combo


Name: Der Kampfweg
Origin: Central Europe, 19th century
Style: neutral, stationary, close
A brawling style developed in central Europe after the Napoleonic wars, uses direct moves. Coming from university brawler's and fraternities this style is the gentleman's answer to boxing, the latter a barbaric sport in the eyes of German students. The basics of this style are simple, the combatants stay immobile during the fight and barrage the enemy with well aimed punches, foot techniques are completely forbidden and seen as coward's tactic. The aim of combat is not to disable the enemy but to learn your own limits, so the practitioners rarely suffer from heavy internal damage (bruises and blue spots are normal). Although a sport this style has its number of dangerous and deadly moves used by the strongest and most skilled students. Also interesting is the fact, that many university professors are quite skilled in this style ,making them very unlikely and deadly opponents.
Feats: Boxing basics, Brawling moves, Vital points moves, Wrestling moves

 
Name: Tariq al-Harb
Origin: Al-Andalus, 9th century, Iberian peninsula
Style: fluid, offensive, precise
This style has been in existence for almost 1300 years. Created as a self-defence after being dismounted and disarmed it incorporates armor use into it's techniques. Other moves rely on being prepared and aware of the enemy's movements which allows the practitioner to strike weak points and maximize damage. Practiced first by the mail armoured nobles from the Moorish caliphate it spread among the  muslim Faris  Long forgotten it was revived in the 20th century among the bikers of Europe, who replaced mail armor with flak vests and other military surplus.
Feats: Dirty fighting basics, Armor basics, Boxing moves, Vital points moves

 
Name: Mountain Wind
Origin: Himalaya mountains and Tibetan plateau , time unknown
Style: aggressive, mobile, fluid
The mountain Wind style is a very distant relative to Daghan-kha. It basic ideas concentrate on movement and it's offensive capabilities. It uses many unorthodox techniques like running and rolling with attacks being performed while moving near the enemy. It's practitioners usually stay on the move and try to attack their enemies while running past them, this also allows them to dodge most attacks.
Feats: Combat mobility, Rolling basics, Mobile offense, Wrestling moves
« Last Edit: July 08, 2007, 06:41:00 PM by Aragathor » Logged

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« Reply #2 on: June 18, 2007, 03:42:25 AM »

Set styles aren't an option I'd be likely to use, but it's nice to see them again for reference.
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« Reply #3 on: June 18, 2007, 04:48:07 AM »

Yeah, but they're nice as examples on how to build your own style, plus they contain some nice story ideas. Imagine encountering a timid history professor, whom you discover the hard way is a proficient user of Der Kampfweg Grin.
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« Reply #4 on: June 18, 2007, 12:25:44 PM »

One thing I'll be interested to see is how this develops once Pratice Makes Perfect is available for your (excellent) development of real world styles here, Aragathor. It could be interesting to see how often tricks like Block and Sudden Strike come into things... Smiley

Another option which I'm not sure if you've used is the new Fist and Footwork Unarmed trees in World on Fire (check the preview on the product page). Footwork is made for Jeet Kun Do and Capoeria, due to its strong ties with kicks, trips, and mobility, while Fist (not previewed) is great for "hard" striking styles like Karate and the Chinese hard style kung fu.

My favorite build of a martial artist so far has been a combination of Wrestling and Footwork Basics/Moves - some devestating Street Fighter-ish combos can come out of a proper sequence of tricks there Smiley
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« Reply #5 on: June 18, 2007, 01:14:45 PM »

The moment WoF and/or PMP goes out I will be making revisions.
As of now I work only with the basic feats from the book, later things will change.
« Last Edit: June 18, 2007, 01:18:40 PM by Aragathor » Logged

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« Reply #6 on: June 20, 2007, 03:45:36 PM »

Morgenstern sent a few nice things to look on and indirectly challenged me to do something with it.
So here it goes (all styles are real):

-Pakua
Kicking basics, Footwork moves, Rolling moves, Equilibrum basics

-Kalari payatt
Fist basics, Vital Points moves, Rolling moves, Dirty Fighting basics

-Jeet Kune Do
Footwork basics, Fist basics, Footwork moves, Two-hit combo
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« Reply #7 on: June 23, 2007, 02:57:28 AM »

So what would you do for Krav Maga, an Israeli martial art?
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« Reply #8 on: June 23, 2007, 05:19:00 AM »

Non-fictional MA styles:
Sambo (Combat version, the sport version resembles classic wrestling)
Submission basics, Wrestling moves, Boxing moves, Wrestling Basics

Hwa Rang Do
Vital points basics, Submission moves, Vital points moves, Spirit moves

Krav Maga
Brawling basics, Submission moves, Vital points moves, Martial Arts (Str)

Tai Chi Chuan (Chen style)
Vital points basics, Rolling basics, Spirit Moves, Martial Arts (Wis)

Drunken Boxing
Rolling basics, Vital points moves, Rolling moves, Submission basics

Asked and answered.  Grin
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« Reply #9 on: July 07, 2007, 07:49:11 PM »

Here, I'm looking for Kendo/Kenjitsu. No such luck, eh?
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« Reply #10 on: July 08, 2007, 09:01:32 AM »

Ok, let's clarify a few things first:
-Kendo is a non-combat martial art, it's more like a sport. The participants are armoured and quite secure, additionaly some techniques used would be deadly if used in a real fight (deadly for the kendo practitioner)
-Kenjutsu is a combat martial art that simply uses wooden swords for training. No armour is worn and the practitioners can be deadly with a metal sword.
-Iaijutsu (or Iaido) is the "art of drawing the sword". If you've seen some japanese flick where a samurai cuts someone with one strike the you have seen Iaijutsu.

Kendo
Sword Basics, Armor Basics, Dueling Basics, <Placeholder for a WoF feat>

Kenjutsu
Sword Basics, Darting Weapon, <Placeholder for a WoF feat>, <Placeholder for a WoF feat>

Iaijutsu
Sword Basics, Quick Draw, <Placeholder for a WoF feat>, <Placeholder for a WoF feat>

Right now it's nigh impossible to truthfully convert Kenjutsu and Iaijutsu to SC.
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« Reply #11 on: July 08, 2007, 10:43:27 AM »

Ok, let's clarify a few things first:
-Kendo is a non-combat martial art, it's more like a sport. The participants are armoured and quite secure, additionaly some techniques used would be deadly if used in a real fight (deadly for the kendo practitioner)
-Kenjutsu is a combat martial art that simply uses wooden swords for training. No armour is worn and the practitioners can be deadly with a metal sword.

Of course. And the reason that this came up is because I am designing a new minion that I might drop into the NPC thread... what I am calling a "Business Suit Samurai." The idea is based on the RL practice of Japanese businesses have in having their employees participate in kendo as a form of discipline training.

But in my game, the idea is that the business puts this training to more practical use, resulting in suits that are handy with a katana.

So for the purposes of my game, ignoring the distinction is going to be intentional. Wink


Quote
Kendo
Sword Basics, Armor Basics, Dueling Basics, <Placeholder for a WoF feat>

Kenjutsu
Sword Basics, Darting Weapon, <Placeholder for a WoF feat>, <Placeholder for a WoF feat>

That looks pretty close to what I was looking for as feats for my minions. Smiley

I thought that the real art might have some of the cleave chain, but I thought cleave was a bit silly for minions. Smiley
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« Reply #12 on: July 08, 2007, 04:14:48 PM »

Ok, let's clarify a few things first:
-Kendo is a non-combat martial art, it's more like a sport. The participants are armoured and quite secure, additionaly some techniques used would be deadly if used in a real fight (deadly for the kendo practitioner)
-Kenjutsu is a combat martial art that simply uses wooden swords for training. No armour is worn and the practitioners can be deadly with a metal sword.
-Iaijutsu (or Iaido) is the "art of drawing the sword". If you've seen some japanese flick where a samurai cuts someone with one strike the you have seen Iaijutsu.

Kendo
Sword Basics, Armor Basics, Dueling Basics, <Placeholder for a WoF feat>

Kenjutsu
Sword Basics, Darting Weapon, <Placeholder for a WoF feat>, <Placeholder for a WoF feat>

Iaijutsu
Sword Basics, Quick Draw, <Placeholder for a WoF feat>, <Placeholder for a WoF feat>

Right now it's nigh impossible to truthfully convert Kenjutsu and Iaijutsu to SC.

Snake Strike would contribute handily to Iaijutsu, and you've already got the prerequisite for it included.
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« Reply #13 on: July 08, 2007, 04:31:35 PM »

All Out Attack seems like a fun one for Kendo - those guys get a little crazier than normal swordplay would allow for. KIIII-AAAIII! *crack*

I'd be tempted to include Battering Blows in Kenjutsu. Step in and mince your opponent. There are some "I'm bushido-hard" feats in WoF that might be amusing for the total samurai. Real "kill them even after you yourself are slain" stuff.

Iaijutsu and the Lightning Reflexes feat were made for each other - inititive roll bonus AND Reflex save bonus for starting stand-offs. It's like one stop shopping. Snake Strike does seem like a good call too Smiley.
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« Reply #14 on: July 08, 2007, 04:43:18 PM »

For some reason I'm on a big chambara binge lately and I'm trying to do this sort of approach with some of the specific styles, but I'm having a hell of a time getting details on what the differences between them are. I know Hyouhou Niten Ichi-ryuu should include at least two-weapon basics, and Yagyuu Shinkage-ryuu should probably have dueling basics and is pretty similar to modern kenjutsu and iaijutsu, but beyond that I'm kinda stuck.
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