So more like~
Warriors throughout history and literature have signature attacks earned through years of practice or the hard lessons the battlefield. Now you have one too.
Benefit: Create a combo by choosing an “opening” trick and the first “linked” trick in the combo. Opening tricks must be chosen from tricks requiring a half action check, a full action check, a save, a defensive reaction like parry, or a total defense trick that creates a check. Linked tricks must require a free action check or a half action check. If you choose a Spellcasting trick, you must associate it with a single specific spell when used in this combo.
Once per round when you have the opportunity to perform your opening trick, you may set aside your largest action die before rolling to declare you are starting the combo. If you succeed, you must immediately perform the next trick in the combo as a free action. If you take and succeed on every action in the combo the action die set aside is returned to you, otherwise it is discarded. Once a combo has started you may not perform any other checks until it has completed or failed. If a combo produces additional actions or free attacks, they are resolved after the combo is complete.
Special: You may take this feat more than once, choosing a different pair of tricks each time to create a new combo. You may not apply additional tricks to your linked actions during a combo.
Like a well oiled killing machine, you string together moves that others can only dream of.
Benefit: You choose a second linked trick to add to each of your combos. Each time you declare you are starting a combo you choose in advance exactly how many links you are going to attempt. If a linked trick succeeds, you must then take the next linked trick as a free action until you either fail to perform a linked trick or the declared combo is complete.
Example: The bladesmaster Seska has the two link “Mix-up (feint) into bury the blade into shove” combo. On her initiative count, before using her mix-up trick she declares she will be attempting the full combo. She sets aside her largest action die and then rolls her feint action. If that succeeds, she immediately makes an attack with the bury the blade trick. If that attack succeeds (even if she doesn’t roll 4 over the target’s defense to gain the additional keen benefit) she then makes another attack with the shove trick. If the shove succeeds she gets her action die back. If any of those three checks fail, the combo ends at that point and she discards the action die.
With seemingly impossible grace you drown your foe in precisely choreographed actions.
Benefit: You choose a third linked trick to add to each of your combos.