Spellcasting FeatLore of the SoulYou've tapped into the ancient magic within all living things.Prerequisites:
Int 13+, Casting Level 1+Benefit:
When casting spells from the School of The Preserver you no longer need a Mages Pouch. Further, a number of times per session equal to your starting Action Dice you may substitute your Charisma for your Intelligence when making a Spellcasting Check. You must declare your use of this ability before rolling your check.
You could do 4 others too, if you felt inclined (I'd go with Str = Chaneller, Dex=Trickster, Con=Reaper, Wis=Seer for the others).
Or if you prefer:Species Feats
(Perhaps? The only thing I wouldn't
allow is them to be Spellcasting Feats)Note: These have some tongue in cheek flavour, but I think the mechanics are sound (mostly because they are almost stolen wholesale from the Martial Arts feats). The damage boost is because I always liked 3.5's Warmage more then the Sorcerer. Plus the powergamers will totally take 14 variants of "kill that man", so it will come in super handy. Our Mages are DifferentThey broke the mould when you were made.Prerequisites:
Cha 13+, Casting Level 1+Benefit:
Your spells deal 2 extra points of damage (if applicable). Additionally choose one attribute, this attribute is used in place of Charisma when calculating the DC of your spells Saving Throw (if applicable).Mono-Stat Magery!Some call you a munchkin, but you can't hear them over the sound of how awesome you are...Prerequisites:
Int 13+, Our Mages are DifferentBenefit:
Your spells deal 2 additional points of damage (total +4, when applicable). Additionally, the attribute chosen in Our Mages are Different
is now the key attribute for your Spellcasting Checks (in Place of Intelligence). Finally, all you are Reviled
by all other Mages who do not possess this feat.