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Author Topic: The word puzzle at the back of Changeling: the Lost (solved)  (Read 2611 times)
Mister Andersen
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« on: September 17, 2007, 04:07:07 AM »

« Last Edit: September 17, 2007, 04:31:52 AM by Mister Andersen » Logged

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« Reply #1 on: September 17, 2007, 04:30:30 AM »

A spoiler markation would do well. I expected a discussion on a word puzzle, not a solution guide.
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« Reply #2 on: September 17, 2007, 07:31:41 AM »

I see it, I read it, I fail to comprehend anyway.
(click to show/hide)
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« Reply #3 on: September 17, 2007, 08:51:29 AM »

Nope, it'll be the nWoD reinvention of Hunters, withthe implication that they're less the result of the destruction of Wraith as they are the cryptoconspiracists of the setting. I suspect we're getting something that will have echoes of the Arcarnum and Pentex/Technocracy as well as the SAD, but operating on a more grass-roots level because pretty much everyone thinks they're insane.

The biggest drawback suffered by pretty much all the antagonists entities in oWod - with the  exception of the Arcarnum & the Void Engineers - is that they lacked any element of personal horror or the gothic punk aesthetic. They were The Man, large and in charge.
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« Reply #4 on: September 17, 2007, 09:10:29 AM »

In Monte Cook's WOD, The Hunters are psionically gifted who hunt down all aspects of the supernatural presumably to kill them or control them to orchestrate the end of their "race".
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« Reply #5 on: September 17, 2007, 10:11:47 AM »

I was thinking of buying that, but despite being interested I realised that the chances of ever playing it and thus justifying the cost are vanishly small, especially considering I'd splashed out for Saga Edition and Changeling despite being unlikely to play them either.

I don't think that the new Hunters should be empowered to a degree greater than than the ones from Vampire - Hunters Hunted were.
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« Reply #6 on: September 17, 2007, 10:26:15 AM »

The system is actually looking good though. Every class has a stat adjustment with Demons getting to shift, on a daily basis, some of the stats. By granting the Hunters psionic gifts, it gives them a chance against the slightly powered down Mages, the shapeshifting Demons, and the slightly empowered werewolves.

I might buy it at some point but right now I've got to much Crafty love and I need to start focusing on writing. Not writing stuff just for Crafty (including home game, mission series which was for LSpy, and converting some of my other games to fit future Crafty releases like FC and Shatterpunk) but for my own satisfaction like a Fireflyverse fiction series (unrelated to the Serenity but co-existing in that universe), another novel in the works plus a couple of screenplays and eventually finishing up the groundwork for a TV show I'd love to see filmed strictly in Arizona.

Then again, source material never hurts. ... Needless to say, I have to force myself to write when the time presents itself.
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« Reply #7 on: September 17, 2007, 12:37:14 PM »

New World of Darkness is a paradox for me.  The more I learn about it, the more I get interested.  However, that knowledge always makes me all the more convinced that anyone around here I'd suggest it to would dismiss it out of hand simply because of the "World of Darkness" name, for reasons various and sundry.
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« Reply #8 on: September 17, 2007, 12:52:52 PM »

Having played the original WOD setting for years, mainly as a LARPer, I still find it interesting to examine and read over. If you had in Harry Potter flavor text, then the overall context of the world becomes more interesting as a divergent storyline depending upon which setting has more dominance of the main paradigm.
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« Reply #9 on: September 17, 2007, 01:54:45 PM »

I don't think that the new Hunters should be empowered to a degree greater than than the ones from Vampire - Hunters Hunted were.

I completely agree. That's why hunters have no special powers in Crucible. None. Zip. Zilch. Nada.

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« Last Edit: September 17, 2007, 06:58:23 PM by Crafty_Pat » Logged

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« Reply #10 on: September 17, 2007, 02:09:05 PM »

It is good to hear Pat. It makes it more paleable and more of horror setting that way.
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« Reply #11 on: September 17, 2007, 03:23:22 PM »

Yeah, the whole Hunter game setting rubbed me the wrong way - fight the supernatural by becoming supernatural. I'm sure it's a neat idea, but it wasn't what I expected or wanted.

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« Reply #12 on: September 17, 2007, 06:32:59 PM »

There is a certain "fight fire with fire" logic in urban fantasy. My problem with the Original Flavor WoD implementation is that it never seemed any thought was put into how the world worked, just what koolness they could give a character.  Old Hunter feels like the place it jumped the shark, dismissing the LARPers for the cold hard cash the tabletop D&D player was offering.
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« Reply #13 on: September 17, 2007, 07:08:10 PM »

I'm a firm believer that everything in the WOD is actually just a Mage supplement.
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« Reply #14 on: September 17, 2007, 09:42:59 PM »

Here here. Smiley
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