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Author Topic: Heat and Cold damage?  (Read 870 times)
DTChurch1
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« on: June 03, 2011, 12:40:38 PM »

I'm a little uncertain about how heat and cold damage work, they immediatly become sub-due damage.

so does this mean that it never does any kind of lethal damage before hand? are creatures immune to sub-due damage immune to heat and cold as well? does sub-due resistance equate to heat and cold resistance?
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Doublebond
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« Reply #1 on: June 03, 2011, 01:20:23 PM »

so does this mean that it never does any kind of lethal damage before hand? are creatures immune to sub-due damage immune to heat and cold as well? does sub-due resistance equate to heat and cold resistance?

I believe so. Basically heat and cold damage are both subdual damage with some additional qualities.
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Coyote0273
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« Reply #2 on: June 03, 2011, 02:59:59 PM »

Right, Heat and Cold don't do damage to things like Undead who are immune to subdual damage. Zombies can walk through a blizzard as easily as they can in the hottest desert without taking any damage from the elements.

As per the written rules, no, heat and cold don't ever do lethal. Personally, I would rule that if someone passes out from heat/cold damage begins taking wound damage, or they enter a terminal situation where if they fail another subdual check, they die from frostbite/heat stroke. But that's my opinion, it would be up to the GM in charge to make a final determination.
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Krensky
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« Reply #3 on: June 03, 2011, 03:59:48 PM »

Right, Heat and Cold don't do damage to things like Undead who are immune to subdual damage. Zombies can walk through a blizzard as easily as they can in the hottest desert without taking any damage from the elements.

As per the written rules, no, heat and cold don't ever do lethal. Personally, I would rule that if someone passes out from heat/cold damage begins taking wound damage, or they enter a terminal situation where if they fail another subdual check, they die from frostbite/heat stroke. But that's my opinion, it would be up to the GM in charge to make a final determination.

An unconscious character who suffers subdual damage takes lethal damage instead.
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« Reply #4 on: June 04, 2011, 08:42:36 AM »

As per the written rules, no, heat and cold don't ever do lethal.

What Krensky said: all subdual damage becomes lethal against an unconscious target. See the section on subdual damage.

I also read the subsection on subdual damage as meaning that you don't naturally recover from subdual damage unless you are where you can warm up/cool down. As long as you are in a situation where you are periodically taking subdual damage, you don't heal it. That makes taking lethal damage from cold/heat not as difficult as you might think.
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« Reply #5 on: June 06, 2011, 12:36:34 PM »

Well, you get a weird element in my Fantasy Craft damage where the Fire Giant is, essentially, immune to cold damage, which feels pretty odd, but is generally fine.

Occasionally I'll increase convert cold damage to lethal in regards to him, but when only generally in regards to magical / elemental cold.
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Crafty_Alex
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« Reply #6 on: June 06, 2011, 01:14:48 PM »

Well, you get a weird element in my Fantasy Craft damage where the Fire Giant is, essentially, immune to cold damage, which feels pretty odd, but is generally fine.

Occasionally I'll increase convert cold damage to lethal in regards to him, but when only generally in regards to magical / elemental cold.

Give your Fire Giant achilles' heel (cold) - he will then suffer lethal damage equal to the cold damage he suffers (though he'd still ignore the subdual inflicted by it if he's an elemental). Fire Giants generally are NOT elementals, as I recall, so the Achilles's Heel is really harsh (suffer subdual AND lethal in equal measure).
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« Reply #7 on: June 06, 2011, 01:57:41 PM »

Give your Fire Giant achilles' heel (cold) - he will then suffer lethal damage equal to the cold damage he suffers (though he'd still ignore the subdual inflicted by it if he's an elemental). Fire Giants generally are NOT elementals, as I recall, so the Achilles's Heel is really harsh (suffer subdual AND lethal in equal measure).

I was talking about a PC Giant with Elemental Heritage + Legacy, but I had somehow overlooked the update to Achilles Heel... well, then, that changes things, it does!
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Morgenstern
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« Reply #8 on: June 08, 2011, 08:41:15 PM »

You may find this interesting reading~

http://www.crafty-games.com/forum/index.php?topic=4774.0
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Doublebond
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« Reply #9 on: June 08, 2011, 09:10:10 PM »

You may find this interesting reading~

http://www.crafty-games.com/forum/index.php?topic=4774.0

You need to consider compiling a list of all the interesting house-rules you've developed. There must be an absurd amount of material in licence to improvise that's just figuratively sitting there collecting dust.
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Morgenstern
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« Reply #10 on: June 09, 2011, 01:43:39 AM »

Its all grouped into roughly seven files from my perspective Smiley. I was thinking about pestering Aegis to dress some of it up for me, but I'm kinda waiting for Spellbound to come out before launching the next big framework most of my recent work fits into.
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aegis
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« Reply #11 on: June 09, 2011, 04:43:43 AM »

I'm kinda waiting for Spellbound to come out before launching the next big framework most of my recent work fits into.
You teasing weasel! Tongue

Well, anytime. I'm currently away from home and was hoping when coming back to finish the psionics stuff, the Rokugan Conversion Guide (maybe a quick and dirty version while leaving the full one open for further modifications), and maybe start something inspired by the awesome rules of Fragile Minds (I wanna do Epoch Cthulhu!). Yeah, not to mention the Cloak and Dagger campaign synopsis that slightly begins to take form. And the revision of Mass Craft, also. But aside for all of this, yeah, ask and you shall receive.  Smiley
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Morgenstern
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« Reply #12 on: June 09, 2011, 02:36:57 PM »

I'm kinda waiting for Spellbound to come out before launching the next big framework most of my recent work fits into.
You teasing weasel! Tongue

Actually I was kinda trying to do the opposite - amass a more complete package before going into it. It's part of the reason I've been a little less active on the license to improvise boards.

Quote
Well, anytime. I'm currently away from home and was hoping when coming back to finish the psionics stuff, the Rokugan Conversion Guide (maybe a quick and dirty version while leaving the full one open for further modifications), and maybe start something inspired by the awesome rules of Fragile Minds (I wanna do Epoch Cthulhu!). Yeah, not to mention the Cloak and Dagger campaign synopsis that slightly begins to take form. And the revision of Mass Craft, also. But aside for all of this, yeah, ask and you shall receive.  Smiley

Cool. I'm not sure I have your email. Could you drop me a note privately?
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How about some pie? - Heroes of the Expanse
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